[Spoiler Alert] About the endings

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Do you want more RPGs with happy endings?


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    1,651
Mmm, seems a bit too much, in my opinion. V doesnt really loose anything but gains a lot. But thats just me. Anything could have been done.
I'm pulling for a more neutral ending myself but V loses a lot over the course of the game (depending on who you actually cared about your mileage may vary, I feel like i've got a shopping list of dead people I liked). It's not like mandyZ wanting to settle down with River and help him protect his family is ridiculous.
I don't see any reason not to have a happy ending, because at the end of the day you still live in a crapsack world, there's a cap on how good it can actually get.
and it would be a good ending because it would align with player motivation. it's not like the end credits are gonna roll and it's gonna say V and river lived happily ever after, it's a harsh world and anything can happen, but Mandy gets closure, she's done her bit. The ending is still open and anything can happen, good or bad, but it's not shitty DLC bait.


having more agency over what you actually decide to do after Mikoshi would be one of the best ways to avoid people having dissonance with their own experience of who V was, a clean break between this and the next story instead of trying to clumsily setup part 2.

The only reason not to have this agency would be that the avocados NEED the arasaka tech for their questline, so if you want go with them you need to assault with them too. The glory ending is a little more problematic, Blue eyes could find you anywhere and set up that gig I think, you don't need to turn into some turbo materialist and basically retcon a bunch of character development for V ( I get some people were all in on the blaze of glory from the start, and having the fancy penthouse and materialistic dream was the payout they wanted but it's strange being shoehorned into it when you argued against it during the game)

well that was a bunch of rambling.
 
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Let's not forget that any actual trailer they present at this point is unreliable , nevermind rumors and speculation.
exactly lol, everything given by Marketing should immediately be discarded at this point, pretty much useless xD remember them cereal boxes with that little disclaimer at the bottom ? "does not represent the actual size of the product" eh !
 
Rumor has it that the dlc will be generally about other characters, like different stories in the same city. And the scriptwriters will probably kill them at the end of the dlc too.

I really hope this is sarcasm, right... right? xD

Because otherwise why not just nuke NC into oblivion and kill everyone and close it once and for all. There will be no point to continue anyways.
 
Maybe at the end of V finding a cure or a new body they could just write Johnny back into your brain. Really go full circle 2078: Heeeere’s Johnny.
You know what? This could even be funny.
Imagine having Johnny in your head, he is your buddy and you would be working together, without him killing you...

Imagine how interesting the story would have been, if Johnny would have been a passenger, arasaka would simply get rid of - by creating a V-shaped wallpizza.
No BS illness just survival from the arasaka goons, trying to get information out of Johnny.
 
to me the cyberpunk genre rpgs have always been about a protagonist or group of them fighting to make a living in a world that doesn't seem to want them, or rather epic forces of said world (corps or despotic governments) that continuously try to crush them. the purpose of playing such games is to take enough jobs to carve out a living, make enough green to buy new weapons, gear, cyberware, & even purchase the services of a merc or two for tougher jobs, in other words just to resist death or at least a death of obscurity. winning has nothing to do with it, nor does changing the world, to play a cyberpunk rpg, survival must be enough, and at lest very least should be the reward for a "successful" campaign.

dude all I want to do is survive so I can make rent this month, that email in the apartment is driving me crazy.
 
It's not like mandyZ wanting to settle down with River and help him protect his family is ridiculous.
I don't see any reason not to have a happy ending, because at the end of the day you still live in a crapsack world, there's a cap on how good it can actually get.
Sure the world would still suck, but at least you would have that personal happiness. That is what it is all about.
 
exactly lol, everything given by Marketing should immediately be discarded at this point, pretty much useless xD remember them cereal boxes with that little disclaimer at the bottom ? "does not represent the actual size of the product" eh !
I saw some people defending the state of the game using the argument that the trailers have such a disclaimer. Gave me a good chuckle.
 
I saw some people defending the state of the game using the argument that the trailers have such a disclaimer. Gave me a good chuckle.
LOL yeah I mean its like buying coco puff but ending up with freaking corn flakes level of marketing bs.
I remember when that disclaimer actually meant something; where we could expect more contents, better gameplay, smoother models, visually better.
Now, unfortunately all it is, is an excuse a marketing failsafe for broken promises, cut content and or worst.
Oh, and let's be honest. That disclaimer should only be used for vertical slices/alpha maximum beta version of the game not in a trailer for a game considered a gold candidate.
 
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Yeah, great, sure.
That may be very useful when you want to write a novel.
That's plain bullshit when you want to write a RPG scenario.
Someone mentioned the Call of Chtulluh somewhere, in which the investigators either die or are turned insane by the madness they uncover. Well, that's the point in that gothic horror game : coping with Lovecraft's creation.
In Cyberpunk 2077, the writing is just lame.
You're given a goal. The Act 1 is useless (or badly set). You're supposed to get a best pal ever (and I was sure he was to die or somewhat disappear after 5 minutes of gameplay), your lifepath serves nothing but to introduce the world. It has no influence on the remainder of the game. The real thing starts in act 2.
Some mention a feeling of emergency. I did not feel that emergency (despite the narration heavy insistence). There is no countdown, so, why hurry ?
Then there is all the story we know up to its endings.
In a novel, as a writer, you're god almighty and do what you want with your characters.
As a game master of a RPG, your scope is not to follow some template to build your story but to entertain your players and have some good time with them. And CDPR fails miserably at that in their endings which does not reward the player / character and which are simply hammered on the player / character because "fuck you, that's my story, so behave".
CP 2077 may be some nice novel, but it is a very bad RPG (or game) scenario.

Freytag's Pyramid is great for heroic tales like Beowulf, or if you want to set up the rise and fall of a character like Lord of War (movie with Nicolas Cage). CP 2077 does not that. You don't rise, and you crash pretty fast.
agreed, the rise is so inconsequential the fall should be a slap on the wrist according to this logic
 
Let's be honest. The epilogue is full of contradictions and bs.

It's unlikely that they fix this.

The question is: will there be post credit addons/dlc and do they want to start a cyberpunk franchise with single player titles?

Let's summarize:

- We have a large playground that is largely unused except for some side gigs and missions.
- the map is established
- night city is the main hub of story telling in the cyberpunk universe
- the engine is as next gen, as it gets.

I dare say it's a not far fetched possibility to create several add-ons to keep the world running. Just like they did with elder scrolls online and destiny.

Just continue the story on the map of the current game, with the occasional visit of a different place.

The only. Thing needed would be a healthy V.
 
I mean.
You can explain the cuts with that disclaimer but should you really defend it? I personally don't think you should.
One would think these disclaimers are used to insinuate that the product would be improved upon, not downgraded.
I'll bake half a cake and advertise it and slap that disclaimer on there. Then I'll sell buyers a quarter of the cake.
I did warn about making some changes after all. It's the buyers fault for assuming things.
 
One would think these disclaimers are used to insinuate that the product would be improved upon, not downgraded.
I'll bake half a cake and advertise it and slap that disclaimer on there. Then I'll sell buyers a quarter of the cake.
I did warn about making some changes after all. It's the buyers fault for assuming things.
However I can get being the removal of the wall running, because it would have totally broken the rest of the game that is still intact. It's a shame the flathead did not make it but on the other hand... Atm, I see only limited use in the gaming world and the main missions.
 
Let's be honest. The epilogue is full of contradictions and bs.

It's unlikely that they fix this.

The question is: will there be post credit addons/dlc and do they want to start a cyberpunk franchise with single player titles?

Let's summarize:

- We have a large playground that is largely unused except for some side gigs and missions.
- the map is established
- night city is the main hub of story telling in the cyberpunk universe
- the engine is as next gen, as it gets.

I dare say it's a not far fetched possibility to create several add-ons to keep the world running. Just like they did with elder scrolls online and destiny.

Just continue the story on the map of the current game, with the occasional visit of a different place.

The only. Thing needed would be a healthy V.
They could have just have mikoshi be successful, and pull you back into the city literally any other way "hey V it's vik, I know you tried to put night city behind you but misty's in trouble and i've already exhausted all my options, i really wouldn't ask if there was any other way" instead it seems like they want to continue to make it more grandiose (assault a space casino :barf:) which is a shame because that's the least interesting part of the game.
 
exactly lol, everything given by Marketing should immediately be discarded at this point, pretty much useless xD remember them cereal boxes with that little disclaimer at the bottom ? "does not represent the actual size of the product" eh !

I actually haha'd at this! Remember two days before CDPR announced the delay from Nov to Dec? Wasn't it the marketing lead that declared it would not happen, "guaranteed, no chance it will be delayed", I think was the line when asked if the Nov date was firm. Proof someone near the top was keeping the loop closed...maybe CD Projekt Arasaka fits too well in this case.

The only. Thing needed would be a healthy V.
OR, an X Y or Z. I like Z myself or J maybe. ;)
 

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Rumor has it that the dlc will be generally about other characters, like different stories in the same city. And the scriptwriters will probably kill them at the end of the dlc too.
if that be true then cdpr as shooting themselves in the foot just like how bioware and EA did with ME3. i would think any company with a big brain and worth their salt would be paying attention with past blunders in order to avoid a similar mistake but it seems money talks and history repeats itself...again.
 
I actually haha'd at this! Remember two days before CDPR announced the delay from Nov to Dec? Wasn't it the marketing lead that declared it would not happen, "guaranteed, no chance it will be delayed", I think was the line when asked if the Nov date was firm. Proof someone near the top was keeping the loop closed...maybe CD Projekt Arasaka fits too well in this case.


OR, an X Y or Z. I like Z myself or J maybe. ;)
Changing protagonists is an even worse idea.

No new, blank character would be able to hold a candle to V, as the established main character of the game.
We don't have a character that is able to carry the weight of the story.
 
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