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[Spoiler Alert] About the endings

+

Do you want more RPGs with happy endings?

  • Yes, I miss happy endings.

    Votes: 410 45.0%
  • No, I am content with the endings currently offered.

    Votes: 84 9.2%
  • I think that the option should be available for those who want it.

    Votes: 268 29.4%
  • It’s more complicated than that.

    Votes: 149 16.4%

  • Total voters
    911
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MeinChurro

MeinChurro

Forum regular
#81
Dec 13, 2020
Metropolice said:
Saved my V - well, did I really? Just a copy, that is.
Click to expand...
Considering the alternatives this is one of the better endings. Why I'll restart as corpo later, besides I think it fits a corpo character.

It's not like I want to have all of my characters end happily ever after, I just want OPTIONS. This game gives us none. If I could have just one hero, one good ending. I'd happily play through these other ones, probably except for the Johnny one. Like I said, this Arasaka ending seems to fit really well, the alternative Cyberhell sounds insane to me. The suicide ending is somehow one of the better endings, rather one of the better ways V can choose to go out. It's ridiculous!
 
Bloodartist

Bloodartist

Senior user
#82
Dec 13, 2020
What bugs me most so far in the story, is not that it has an end, or what kinds of endings it has, but that the main story and main gameplay feel detached, segregated. They don't mesh together at all.

What I mean is that all the main story quests post-heist have this sense of urgency to them. The story offers you no free time to actually be a merc, to live your life. The main story starts and just wants to skip straight to the end. All the quests have beginnings like "Meet me there at midnight." (as in, right now. Tomorrow latest.)

There are none that give you the illusion of free time, like: "Ill get back to you if I find something" "No idea if I find this but Ill let you know". "Find X"

Sure, in gameplay terms you can always just choose to ignore the main quests, but what I am saying is that if you don't, the game and its NPCs just want you to speed straight to the next mission, as if everything in the story happened in the space of couple days. I don't like this approach in storytelling AT ALL. I don't want the main story to bully me out of the rest of the game. Its like people who wrote the story didn't pause to think when will V actually play the game?

It wouldn't be as bad if the main story actually started AFTER getting out of the prologue, but no, you are forced to start the main storyline before getting access to the city.

Why is it that in CDPR games I just have to avoid main story like the plague?
If you wanted to create the most immersive and massive game world of all video games ever, why do you write your story so that it urges the player to ignore the game world entirely? This is just plain stupid design. Even worsened by shortening of the main story.
 
Last edited: Dec 13, 2020
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RaimeWasTaken

RaimeWasTaken

Forum regular
#83
Dec 13, 2020
AdamTaylor said:
I do think the game needs a happy ending or two. At least a "life goes on" type of ending. V doesn't have to retire rich or anything, it can just end with a "we survive to fight another day" type of ending.
Click to expand...
The game talks about "Striking it rich" and "Becoming the best", though a contrasting element to that would be nice. I find humble endings in games to be fun. I'm probably just lame though. :p
 
Vejsa

Vejsa

Forum regular
#84
Dec 13, 2020
Krul2k said:
So i ended up nothing but confused, i romanced judy, i believe, moved in with her, phoned her from the roof before the choice etc, then once i finished it all an brought V back i wake up beside her an she dumps me lol, did i miss something or is that how her romance ends because ontop of confused i had zero sense of accomplishment, i actually felt more emotion just blowing my brains out an watching the credits than going through the choice i picked at the end then watching those credits.
Click to expand...
BunnyBana said:
The copy idea kinda works really well for a sequal/DLC gameplay wise.

Hey V! We got you a new body to download into [opens character creation screen]. Also we totally lost all your skill date and so your have to relearn stuff [starts at level 1 with nothing again]. And you're kinda a new person too [ you have nothing from the last game rep/money wise].
Click to expand...
Damn I didn't even think of this. This would be such a cool idea and make at least one of the endings worthwhile because even as a copy of V we get to make a difference after the main story. I doubt CDPR has this in mine though -_-
 
HonestBenny

HonestBenny

Forum regular
#85
Dec 13, 2020
Sad fact is the the only "good" endings right now are:

1. You allow Arasaka to keep you "alive" in virtual, waiting to be uploaded later in some body. Even though I hate this ending, I like it because it screws Jhonny, whom I hate both as character and as a game concept that took away my character from being THE MAIN character becaue WOW WOW Keanu Reaves (nothing against him, great guy).

2. You give yourself bullet in the head. At least I kill Jhonny with it, which is for me also sort of manifesto against that plot idea and meaningless endings.

Can DLC fix ending? I hope. Will not touch game till then.
 
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KakitaTatsumaru

KakitaTatsumaru

Forum veteran
#86
Dec 13, 2020
Who else won't buy DLCs until it gets changed to something satisfying?
Post automatically merged: Dec 13, 2020

HonestBenny said:
Sad fact is the the only "good" endings right now are:

1. You allow Arasaka to keep you "alive" in virtual, waiting to be uploaded later in some body.
Click to expand...
Not even a good ending, because of the teletransportation paradox.
 
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DarkTl

DarkTl

Forum regular
#87
Dec 13, 2020
If someone told me a month ago that Mass Effect 3 RGB ending is actually better than CP77 endings, I'd called him a troll and a liar.

Today I'd answer "Yes, sadly".
 
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Vejsa

Vejsa

Forum regular
#88
Dec 13, 2020
KakitaTatsumaru said:
Who else won't buy DLCs until it gets changed to something satisfying?
Click to expand...
I will probably buy the DLCs as I always love to do more, no matter the outcome of the game. It'll just be a damn shame if it doesn't change the game dramatically though because even then the DLCs will just feel as useless as everything else in the game. Why add DLC for a character that doesn't even matter in the end?
 
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KakitaTatsumaru

KakitaTatsumaru

Forum veteran
#89
Dec 13, 2020
DarkTl said:
If someone told me a month ago that Mass Effect 3 RGB ending is actually better than CP77 endings, I'd called him a troll and a liar.

Today I'd answer "Yes, sadly".
Click to expand...
Well, to me both are at the same level.
 
DarkTl

DarkTl

Forum regular
#90
Dec 13, 2020
KakitaTatsumaru said:
Well, to me both are at the same level.
Click to expand...
I mean, at least ME3 endings lead to very different outcomes in the galaxy. Even if everything else is equally bad.
 
Last edited: Dec 13, 2020
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Metropolice

Metropolice

Senior user
#91
Dec 13, 2020
KakitaTatsumaru said:
That's one of the game problem in general: the game doesn't let you play someone witty, or else Corpo V wouldn't even have been fired from Arasaka to begins with.
Click to expand...
Quote so. It would've meant fleshing out the life paths even more with the potential for the corpo one to stay in them. E.g. by calling Abernathy and ratting Jenkins out. Or the confrontation ending differently, like you cooperating and getting a notable fall from grace without being killed or thrown out, like you own Abernathy for the mercy and got a new master and superior. That pressure can work as motivation as well. A cut-throat world without literal cut-throat. Jenkins says it himself, putting the gun to the head but not pulling the trigger.

I feel you can still offer a "rags to riches" story without having been kicked to the streets with nothing left.

I really don't mean to demonize the current life paths, the base idea is good, but from a critical standpoint they seem a bit like "window dressing". Different game start, mostly different dialogues that not always drastically change an outcome and are more so for fluff (which isn't bad per sé) and then maybe a few unique but limited tie-ins of characters from the prologue.

Not counting dialogue and it's influence (or lack there-of, e.g. using the corpo line while going to the manson didn't do anything notable, it's a different step to the same outcome, still gotta fight), in essence I got one cameo: The old spec ops / sabotage pal who came from the operation in Africa - this time he wants to kill me for whatever weird reason thinking he can gain redemption. From an in-lore or in-game perspective you can label this fitting. Heck, okay, maybe it is in the thinking of the character. But we're still players playing a game.

From the consumer or player perspective, you in essence have life paths as fluff element at their core. The idea isn't bad, I just feel with more time and resources, life paths could've been vastly more impactful or deeper, even dynamic in their outcomes. And they all could still die in to the main plot in their own ways, while changing how you get tied in accordingly.

V streetkid could be in a gang and pull of this heist. Nomad V... well, I dunno, not much Nomad experience. Corpo V doesn't necessarily have to end up in the streets. In fact, the corpo life path would offer a unique twist even to the chip, e.g. internal power struggles and corporate f'ckery. At my pro Arasaka ending it was implied anyway, a mini civil-war of sorts. Could've been the theme throughout the corpo life path as well.

If I think about it more, with more time, the life paths could've been their own game almost. This would give them the most meaning and the game the most replayability value. Corpo V not super rich but still struggling in a corporate world. Streetkid V seeing it from the rough streets angle, trying to get in the major leagues where corpo V might be more or less, but has more trouble surviving in them. Nomad V might see, I dunno, a more mad max style approach in the badlands and feel like a stranger in the city.

And all, despite their uniqueness, still eventually tie in to the main plot somehow, in their own ways.

Now that would be powerful and truly unique life paths.
 
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HonestBenny

HonestBenny

Forum regular
#92
Dec 13, 2020
DarkTl said:
If someone told me a month ago that Mass Effect 3 RGB ending is actually better than CP77 endings, I'd called him a troll and a liar.

Today I'd answer "Yes, sadly".
Click to expand...
Yup, mass effect endings sucked but at least in vanilla even Destroy ending showed breathing Shephard at the end so even Bioware at their worst had dignity to give players - "hey, here, you deserved it!".

And they had 3 endings and still managed to sneak that. 7 endings? Nah, die in all.
 
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MeinChurro

MeinChurro

Forum regular
#93
Dec 13, 2020
HonestBenny said:
Sad fact is the the only "good" endings right now are:

1. You allow Arasaka to keep you "alive" in virtual, waiting to be uploaded later in some body. Even though I hate this ending, I like it because it screws Jhonny, whom I hate both as character and as a game concept that took away my character from being THE MAIN character becaue WOW WOW Keanu Reaves (nothing against him, great guy).

2. You give yourself bullet in the head. At least I kill Jhonny with it, which is for me also sort of manifesto against that plot idea and meaningless endings.

Can DLC fix ending? I hope. Will not touch game till then.
Click to expand...
Yes! Except I don't think V was EVER the main character. Johnny is the main character. You are a side character. They were pushing hard for you to embrace Johnny throughout. However, for me, they made him irredeemable. His original self may have had "reasons", but he killed tons and tons of innocents. Then his copy in your head, horrifically assaults you, both physically and verbally, and they want me to like him?! Like heck to the no! No way! I HATE it when devs push their wanted ending on us players in a choice based RPG.
 
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Metropolice

Metropolice

Senior user
#94
Dec 13, 2020
MeinChurro said:
Considering the alternatives this is one of the better endings. Why I'll restart as corpo later, besides I think it fits a corpo character.

It's not like I want to have all of my characters end happily ever after, I just want OPTIONS. This game gives us none. If I could have just one hero, one good ending. I'd happily play through these other ones, probably except for the Johnny one. Like I said, this Arasaka ending seems to fit really well, the alternative Cyberhell sounds insane to me. The suicide ending is somehow one of the better endings, rather one of the better ways V can choose to go out. It's ridiculous!
Click to expand...
Come to think of it, they did a really good job at weaving in the lifepath mentality near the end of the game when I was in Mistys store. V saying they fucked up somehow and just try to fix the mess and get their (corpo) life back, and thinking the have a real chance at it. I felt the hope and desparation in these voice lines and the impact as Misty turned away, perhaps disillusioned and a little more dead inside.

If this would've been the case for the ending, then it would've been the best for me. Fall from grace and back into the fold, better as before.
 
AdamTaylor

AdamTaylor

Senior user
#95
Dec 13, 2020
I wouldn't be opposed to a V makes it big and retires ending. But just something that's not crap would be nice to have. :p
Basically an ending that makes beating the game worthwhile.
 
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mouser9169

mouser9169

Senior user
#96
Dec 13, 2020
Just out of curiosity, how many people here think the Major was alive?

She was a 100% synthetic being - having no original organic parts left - only the Ghost in the Shell.

Isn't that the major theme of all cyberpunk? What does it mean to be alive?
 
MeinChurro

MeinChurro

Forum regular
#97
Dec 13, 2020
Metropolice said:
Come to think of it, they did a really good job at weaving in the lifepath mentality near the end of the game when I was in Mistys store. V saying they fucked up somehow and just try to fix the mess and get their (corpo) life back, and thinking the have a real chance at it. I felt the hope and desparation in these voice lines and the impact as Misty turned away, perhaps disillusioned and a little more dead inside.

If this would've been the case for the ending, then it would've been the best for me. Fall from grace and back into the fold, better as before.
Click to expand...
Yeah, like I was saying. Fitting.

I think this ending and the leaving with nomads are the only two that actually fit the intended background. Neither are good per se. I'd like there to be an option to have a fitting good AND bad ending. These two are neutral. The other ones are sad and hopeless.

Your post only reinforces my decision to restart as corpo later. I might save the other 2 backgrounds in hopes of a DLC fix in the future.
 
KakitaTatsumaru

KakitaTatsumaru

Forum veteran
#98
Dec 13, 2020
mouser9169 said:
Just out of curiosity, how many people here think the Major was alive?

She was a 100% synthetic being - having no original organic parts left - only the Ghost in the Shell.

Isn't that the major theme of all cyberpunk? What does it mean to be alive?
Click to expand...
When it happens, it means "someone" is alive, just not you.
Like in Gunnm Last Order for example.
 
DarkTl

DarkTl

Forum regular
#99
Dec 13, 2020
Even if ending is very bad for the main character (see Persona 3 or Mass Effect 3), writing can make it better by making this sacrifice worthwhile (ie saving the humanity in case of Persona 3 and ME3).

Which is, sadly, not the case here.
 
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KakitaTatsumaru

KakitaTatsumaru

Forum veteran
#100
Dec 13, 2020
Silariell said:
Yep, there's a decently long conversation about how shitty it is that every ending is bad over in the story forum. I hope the devs are reading this feedback and future updates will remedy this, by giving us at least one good ending.

I mean come on, joining together with Silverhand for a lifetime of adventures to come seems like a no-brainer, but no. Death. Death death death, because it's 2020 and things aren't depressing enough.

I personally think that as a game CP77 is good. Real good. It can serve as a platform for many stories to come. Maybe V's story was just the first one, and we'll get a better one later. Hopefully one where we'll be able to customize our protagonist fully (name and all), and have an experience that'll be less hijacked by needing to include Keanu as the de-facto main character, player be damned.




Agreed; if they wanted to make a game about Silverhand, just make the game about fucking Silverhand. I would -love- to see Silverhand's raise to power, or at the very least the full arc of how he got to the point of being a night city legend. Don't make me create -my- character and make me think our custom player character is the protagonist only to hijack the game and have it be all about Silverhand anyway.

They showed this in 2018 and I think it was pre keanu, I honestly think they should go back and explore these options they showed in some way.

Click to expand...
Yep, seems like marketing may have killed the game somehow.
 
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