Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    SUGGESTIONS
  • STORY
    MAIN JOBS SIDE JOBS GIGS
  • GAMEPLAY
  • TECHNICAL
    PC XBOX PLAYSTATION
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
MAIN JOBS
SIDE JOBS
GIGS
Menu

Register

[Spoiler Alert] About the endings

+

Do you want more RPGs with happy endings?

  • Yes, I miss happy endings.

    Votes: 404 45.1%
  • No, I am content with the endings currently offered.

    Votes: 81 9.1%
  • I think that the option should be available for those who want it.

    Votes: 264 29.5%
  • It’s more complicated than that.

    Votes: 146 16.3%

  • Total voters
    895
Prev
  • 1
  • …

    Go to page

  • 53
  • 54
  • 55
  • 56
  • 57
  • …

    Go to page

  • 528
Next
First Prev 55 of 528

Go to page

Next Last
Silariell

Silariell

Forum regular
#1,081
Dec 16, 2020
thewarsend said:
They copied the false sense of urgency from Fallout 4, which was an issue people often pointed out.
They copied horrible endings of Mass Effect 3, where Shepard dies in every ending. Which was controversial and people hated it.
They copied the faux-mmo feeling of Dragon Age Inquisition, with random junk loot everywhere with a nonsensical crafting system. Which was something people disliked.
They copied the roleplaying system of Telltale games, where your choices appear to make a difference, to a point where even the game claims it does, but all options lead to the same events. Which was something people criticized often.
Click to expand...
Y'know what this makes me think of? Duke Nukem forever. A game that took 12 years to make, and that you can -tell- which parts were made when because they try to mimic certain trends of games from those 12 years, almost like when you cut a tree and can count the rings.

CP77 kind of has that. It started development the same year as far cry 3, and the devs likely played all these games you'd mentioned and took at least some inspiration from them. It's just too bad they didn't have the time to take a bigger look at their project and learn from the mistakes others made before it was too late... ;/
 
MeinChurro

MeinChurro

Forum regular
#1,082
Dec 16, 2020
Simuxas said:
Yeah I know that focusing on one end with DLC is really iffy, but I would like the idea of extending it and finishing V's potential story by your decision not by games.
Click to expand...
Maybe I can explain again. They do an after msq DLC. We have to settle on these endings. Which means some iffy writing tricks. AT BEST, I think they can add a mid-game DLC, add a new ending, and slightly revise endings like your favored Nomad one, ME3 style. However, we would probably be locked into mid-game DLCs because of the other endings, again unless they want to do those iffy writing tricks.
 
  • RED Point
Reactions: Anrix1 and Retro-_-
A

AKANexus

Forum regular
#1,083
Dec 16, 2020
thewarsend said:
Just like people who thought it would be always night time because it is called the "Night City", I think CD Project Red misunderstood the core concepts of Cyberpunk.

They must have thought nothing good or happy can happen in this setting. Which is blatantly untrue, but here we are.

Cyberpunk isn't about being a hero, it is about surviving, but even that option has taken away from us. Each romance ends badly, each story has a dark end to it and each ending in turn is terrible. It didn't need to be this way, in a role playing game there should have been the possibility for a decent enough ending.

Cyberpunk 2020 pen and paper game usually ends with most players dying, but survival is a possibility at least. Good things have a possibility of happening if you play your cards just right. Difficult, yes, but possibility is there. Endings like we have in Cyberpunk 2077 happens when people misunderstand these concepts and think it is so artsy and clever to have all bad endings.
Click to expand...

Now where's that guy that kept insisting Cyberpunk stories always end bad?:ohstopit:
 
  • RED Point
Reactions: Anrix1, BGM45, kaz_ds and 1 other person
Simuxas

Simuxas

Senior user
#1,084
Dec 16, 2020
MeinChurro said:
Maybe I can explain again. They do an after msq DLC. We have to settle on these endings. Which means some iffy writing tricks. AT BEST, I think they can add a mid-game DLC, add a new ending, and slightly revise endings like your favored Nomad one. However, we would probably be locked into mid-game DLC because of the other endings, again unless they want to do some iffy writing tricks.
Click to expand...
That was our first way of fixing it, giving us additional missions that gives additional endings where V lives.
 
  • RED Point
Reactions: Anrix1, crawfordman, Retro-_- and 1 other person
GreyRaconteur

GreyRaconteur

Fresh user
#1,085
Dec 16, 2020
Simuxas said:
I don't mind crafting stuff, it is after all futuristic setting where everyone has some implants. But other points yeah kinda iffy.
Post automatically merged: Dec 16, 2020


Good, it needs to grow.
Click to expand...
Word. I want nothing more than for this to be largest thread on this forum. Spill it over into reddit and YouTube. The only way this'll have any chance of changing is if enough players talk about it.

Not saying that the devs aren't already aware of this and are waiting for the other shoe to drop after the mess of the console versions are finally sorted. But, have to think this ending will get some kind of press.
 
  • RED Point
Reactions: Anrix1
thewarsend

thewarsend

Forum veteran
#1,086
Dec 16, 2020
Simuxas said:
I don't mind crafting stuff, it is after all futuristic setting where everyone has some implants. But other points yeah kinda iffy.
Click to expand...
Normally I actually like having a crafting system, it is just that the way it is done in CP77 is not great. It is just incredibly grindy.


Silariell said:
Y'know what this makes me think of? Duke Nukem forever. A game that took 12 years to make, and that you can -tell- which parts were made when because they try to mimic certain trends of games from those 12 years, almost like when you cut a tree and can count the rings.

CP77 kind of has that. It started development the same year as far cry 3, and the devs likely played all these games you'd mentioned and took at least some inspiration from them. It's just too bad they didn't have the time to take a bigger look at their project and learn from the mistakes others made before it was too late... ;/
Click to expand...
I was thinking this. It is like they took absolutely no lessons from the mistakes other devs made at all.

AKANexus said:
Now where's that guy that kept insisting Cyberpunk stories always end bad?:ohstopit:
Click to expand...
What do you mean?
 
  • RED Point
Reactions: Anrix1 and AKANexus
A

AKANexus

Forum regular
#1,087
Dec 16, 2020
If even Bioware noticed they messed up Mass Effect enough to bring Shepard's universe back from the ashes, how come CDPR didn't learn that RGB endings for RPGs are a shot in the foot????
 
  • RED Point
Reactions: Anrix1, KakitaTatsumaru, crawfordman and 1 other person
Simuxas

Simuxas

Senior user
#1,088
Dec 16, 2020
GreyRaconteur said:
Word. I want nothing more than for this to be largest thread on this forum. Spill it over into reddit and YouTube. The only way this'll have any chance of changing is if enough players talk about it.

Not saying that the devs aren't already aware of this and are waiting for the other shoe to drop after the mess of the console versions are finally sorted. But, have to think this ending will get some kind of press.
Click to expand...
Just need a response of them that they will fix this when they will be done with technical issues first.
 
  • RED Point
Reactions: Anrix1
Retro-_-

Retro-_-

Forum regular
#1,089
Dec 16, 2020
AKANexus said:
Now where's that guy that kept insisting Cyberpunk stories always end bad?:ohstopit:
Click to expand...
to quote Cyberpunk "You cant save the world, only yourself"

That aged well
 
  • RED Point
Reactions: Anrix1, eriberri and MissNet
GreyRaconteur

GreyRaconteur

Fresh user
#1,090
Dec 16, 2020
AKANexus said:
If even Bioware noticed they messed up Mass Effect enough to bring Shepard's universe back from the ashes, how come CDPR didn't learn that RGB endings for RPGs are a shot in the foot????
Click to expand...
I can't say I'm shocked that they're going back to the Shepard well because, that's probably what they should've done to begin with.

That said, I'm one of those weird people that actually liked Andromeda. Game had potential, even if that was already a tire fire.
 
  • RED Point
Reactions: Ninivekha, Anrix1, BlackHawkV and 1 other person
Shemgrave

Shemgrave

Fresh user
#1,091
Dec 16, 2020
I can only echo some of the spot-on sentiments already made here; the endings felt depressive and unsatisfying to me, considering how much I fell in love with V and all of the characters. I was genuinely shocked when I realized that V would die no matter what. Hell, I was very surprised that there was no way for him and Johnny to share a body, too. Huge disappointment, especially considering I loved the game so fucking much. It was on track to becoming my favorite game ever -- but that's been majorly stifled by the endings, and now... I dunno. I just don't know how to feel.
 
  • RED Point
Reactions: Anrix1 and MissNet
thewarsend

thewarsend

Forum veteran
#1,092
Dec 16, 2020
Retro-_- said:
to quote Cyberpunk "You cant save the world, only yourself"

That aged well
Click to expand...
They should change that to "You can't even save yourself because we will not give you the option."
 
  • RED Point
Reactions: Anrix1, KakitaTatsumaru, eriberri and 2 others
MeinChurro

MeinChurro

Forum regular
#1,093
Dec 16, 2020
Simuxas said:
That was our first way of fixing it, giving us additional missions that gives additional endings where V lives.
Click to expand...
Yeah, I was one of them who talked about this before, several times. I was just trying to offer further context on why DLC in this game would be just.. jank. No matter what, because of these butchered endings.

GreyRaconteur said:
Word. I want nothing more than for this to be largest thread on this forum. Spill it over into reddit and YouTube. The only way this'll have any chance of changing is if enough players talk about it.

Not saying that the devs aren't already aware of this and are waiting for the other shoe to drop after the mess of the console versions are finally sorted. But, have to think this ending will get some kind of press.
Click to expand...
Do you think YouTubers will actually admit their, "RPG OF THE DECADE" reviews were wrong? Not only do I feel lied to by cdpr, I think these YouTubers lied to their audiences.
 
  • RED Point
Reactions: Anrix1
Retro-_-

Retro-_-

Forum regular
#1,094
Dec 16, 2020
MeinChurro said:
Maybe I can explain again. They do an after msq DLC. We have to settle on these endings. Which means some iffy writing tricks. AT BEST, I think they can add a mid-game DLC, add a new ending, and slightly revise endings like your favored Nomad one, ME3 style. However, we would probably be locked into mid-game DLCs because of the other endings, again unless they want to do those iffy writing tricks.
Click to expand...
I think Simuxas narrowed down a viable and cohesive change to endings by extending the Panam ending where you return on borrowed time with the conundrum 'who am I?'. Now I will admit I am utterly biased as a Panam Stan, but even looking from a straight storytelling perspective, it makes sense.

Mid DLC would be novel if they could blend it in without altering the main story and breaking it.
 
M

Millionaires

Fresh user
#1,095
Dec 16, 2020
There was only one ending I liked.

When you let Jonny handle the mission and let Johnny have the body. The ending with the kid and guitar is lovely.

However, V dying completely shuts down any future DLC as he. Is. Dead. This means that there will be no additions to the story after the campaign, this means that all DLC will either be early game (which is just as bad as the end) or mid-game. Also, why not a way to stabilise the shard so that V and Johnny co-exist? Why are the endings all final? Who wrote this and thought that writing the story into a corner was a good idea? Open ambiguity and allowing for a personalised take is a good idea. Allow the reader – or player – to create their own ‘ending’.

This is a take on the Hero Has Cancer trope. It is a trope no one likes. It is lazy writing to kill off the character and force the story to close. I learned to deal with this on my very first writing project.
 
  • RED Point
Reactions: Anrix1, BlackHawkV, eriberri and 5 others
Retro-_-

Retro-_-

Forum regular
#1,096
Dec 16, 2020
thewarsend said:
They should change that to "You can't even save yourself because we will not give you the option."
Click to expand...
"You can't save the world, only... oh, actually no. You can't save yourself. Forget it. Scrap that. In fact, you can't even save this game... Good luck"
 
  • RED Point
Reactions: Anrix1, KakitaTatsumaru, MeinChurro and 1 other person
Simuxas

Simuxas

Senior user
#1,097
Dec 16, 2020
Retro-_- said:
I think Simuxas narrowed down a viable and cohesive change to endings by extending the Panam ending where you return on borrowed time with the conundrum 'who am I?'. Now I will admit I am utterly biased as a Panam Stan, but even looking from a straight storytelling perspective, it makes sense.

Mid DLC would be novel if they could blend it in without altering the main story and breaking it.
Click to expand...
Mid story DLC would only work if it add alternative endings, because why do more stuff you are in a race against time.
 
  • RED Point
Reactions: Anrix1, AKANexus and Retro-_-
Retro-_-

Retro-_-

Forum regular
#1,098
Dec 16, 2020
Millionaires said:
There was only one ending I liked.

When you let Jonny handle the mission and let Johnny have the body. The ending with the kid and guitar is lovely.

However, V dying completely shuts down any future DLC as he. Is. Dead. This means that there will be no additions to the story after the campaign, this means that all DLC will either be early game (which is just as bad as the end) or mid-game. Also, why not a way to stabilise the shard so that V and Johnny co-exist? Why are the endings all final? Who wrote this and thought that writing the story into a corner was a good idea? Open ambiguity and allowing for a personalised take is a good idea. Allow the reader – or player – to create their own ‘ending’.

This is a take on the Hero Has Cancer trope. It is a trope no one likes. It is lazy writing to kill off the character and force the story to close. I learned to deal with this on my very first writing project.
Click to expand...
Commented further up, the only logical continuation with death is the Panam ending. And whilst that suits me fine, I can see how that narrows others options, herding them into an ending/DLC they may not have chosen
 
MeinChurro

MeinChurro

Forum regular
#1,099
Dec 16, 2020
Retro-_- said:
I think Simuxas narrowed down a viable and cohesive change to endings by extending the Panam ending where you return on borrowed time with the conundrum 'who am I?'. Now I will admit I am utterly biased as a Panam Stan, but even looking from a straight storytelling perspective, it makes sense.

Mid DLC would be novel if they could blend it in without altering the main story and breaking it.
Click to expand...
The only time that ending would ever even apply to me, or rather, make sense, is if I am playing a male nomad who intends on romancing Panam. It doesn't really fit the RP of my other characters. I don't want to be railroaded again into what the supposed community has chosen as "the best ending" (which it's not) become objectively "the best ending". If they want to settle on the survival of copied V, they need to incorporate the other endings as well.
 
  • RED Point
Reactions: Ninivekha, Anrix1 and Retro-_-
thewarsend

thewarsend

Forum veteran
#1,100
Dec 16, 2020
Retro-_- said:
"You can't save the world, only... oh, actually no. You can't save yourself. Forget it. Scrap that. In fact, you can't even save this game... Good luck"
Click to expand...
Yeah, they gave us that quote about saving ourselves and then proceded to make a game about trying to save ourselves and failing misrably at it.
 
  • RED Point
Reactions: Anrix1, kaz_ds and MeinChurro
Prev
  • 1
  • …

    Go to page

  • 53
  • 54
  • 55
  • 56
  • 57
  • …

    Go to page

  • 528
Next
First Prev 55 of 528

Go to page

Next Last
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

CD PROJEKT®, Cyberpunk®, Cyberpunk 2077® are registered trademarks of CD PROJEKT S.A. © 2018 CD PROJEKT S.A. All rights reserved. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.