Y'know what this makes me think of? Duke Nukem forever. A game that took 12 years to make, and that you can -tell- which parts were made when because they try to mimic certain trends of games from those 12 years, almost like when you cut a tree and can count the rings.They copied the false sense of urgency from Fallout 4, which was an issue people often pointed out.
They copied horrible endings of Mass Effect 3, where Shepard dies in every ending. Which was controversial and people hated it.
They copied the faux-mmo feeling of Dragon Age Inquisition, with random junk loot everywhere with a nonsensical crafting system. Which was something people disliked.
They copied the roleplaying system of Telltale games, where your choices appear to make a difference, to a point where even the game claims it does, but all options lead to the same events. Which was something people criticized often.
CP77 kind of has that. It started development the same year as far cry 3, and the devs likely played all these games you'd mentioned and took at least some inspiration from them. It's just too bad they didn't have the time to take a bigger look at their project and learn from the mistakes others made before it was too late... ;/


