[Spoiler Alert] About the endings

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Do you want more RPGs with happy endings?


  • Total voters
    1,651
I don't disagree. I think the open ended nature of them is problematic. I'm just arguing that the authorial intent doesn't seem to be, "And V will die no matter what you do!"
I also didn't think that it was supposed to be like that. but as it stands at the moment, as far as gameplay is concerned that is where we are.

If we indeed could go on a hunt for a cure, I'd like to play through that seeing as how this is a video game. Maybe the story of that adventure can still be dark in the end, cure doesn't work or what have you. Then the game could end with a cutscene or something that shows V's sacrifice/acceptance of death (again I refer to Fallout as example).
For me that however would be more of an acceptable ending becasue the events are much closer together. and the scope is much smaller in that moment.

As it stands right now theres a considerable amount of time left with virtually a million possibilities... I think too much with too much open space/time.

I am also very much aware of the chance we'll never see any of that and that the endings remain as they are.
And then I will simply have to find my own acceptance in some way.
 
That is my primary problem with the game's endings actually. Not that they're bad endings but the fact they don't feel like endings at all.

Which is fine if they plan to continue V's adventures in Cyberpunk 2080: The Search for More Money.

However, it felt like the game was set up as a one off.
 
Well. With a the obviously cut content, I am fairly positive that we will get a great game after all.

Their whole reputation depends on it.

To be even more cynical, if they plan to have a 5+ year monetized Cyberpunk Online equal to Rockstar, they need to make the single player experience worth it.

Otherwise it'll be Anthem.

You need people to want to play in the game world forever.
 
Ah yes, that of course, my problem are not the endings by themselves, is how I feel a lack of connection with the rest of the game, of the story.
I think that the main problem was the introduction of Keanu and having to rewrite a lot of the story in a year.
Jepp, but ultimately that rewriting may have caused the terrible endings.
 
Ah yes, that of course, my problem are not the endings by themselves, is how I feel a lack of connection with the rest of the game, of the story.
I think that the main problem was the introduction of Keanu and having to rewrite a lot of the story in a year.

I don't think they actually rewrote anything that much other than to have Keanu pop up in side quests.

The game was always the chip in your brain. It just changed from Johnny dying in 2076 to Johnny dying in 2026.

Probably because Mike Pondsmith reminded him....Johnny died in 2026.
 
That is my primary problem with the game's endings actually. Not that they're bad endings but the fact they don't feel like endings at all.

Which is fine if they plan to continue V's adventures in Cyberpunk 2080: The Search for More Money.

However, it felt like the game was set up as a one off.
In todays culture there virtually no One-offs anymore.

The "box office" however will be judge jury and executioner if ever a followup comes.
Thats at least what I'm seeing happen.
 
Yes, but some people think that we hate the game, if I disliked the game I would not be here, I am here because I care about the game, connected with it, wwith how inmersive it is, and that plotholes left me empty too.
If I would want the fucking game to crash and burn, I would use my speshul Xbox technique to get my money back, without posting here.
 
Well. With a the obviously cut content, I am fairly positive that we will get a great game after all.

Their whole reputation depends on it.

I don't think that the cut content would have made the story - especially the endings - fundamentally better. The - allegedly - two cut story acts would have just prolonged the story.

I'd say it's rather this problem:

Jepp, but ultimately that rewriting may have caused the terrible endings.

They basically rewrote the story in 2018 and went full edgelord with the endings. I guess 2 years apparently isn't enough time to create a proper storyline with a proper ending - at least not for CDPR. Guess CDPR should learn a thing or two from Obsidian who only had 18 months for Fallout New Vegas.
 
That is my primary problem with the game's endings actually. Not that they're bad endings but the fact they don't feel like endings at all.

Which is fine if they plan to continue V's adventures in Cyberpunk 2080: The Search for More Money.

However, it felt like the game was set up as a one off.

Judging by their current performance more than probable. Prolly trying to catch up to glory and universal love EA have among players.
 
Anyone found anything interesting in the loading screen scenes ?
Just loaded one (Arasaka ending on the space station) save and it was about Arasaka stocks dropping another 16% Yorinobu evacuating it's Night City offices and that the attack on the tower cost 500 billion Eurodollar on the stock market. Soo seemingly no real Loading scene written for that ending or something?
 
I don't think that the cut content would have made the story - especially the endings - fundamentally better. The - allegedly - two cut story acts would have just prolonged the story.

I'd say it's rather this problem:



They basically rewrote the story in 2018 and went full edgelord with the endings. I guess 2 years apparently isn't enough time to create a proper storyline with a proper ending - at least not for CDPR. Guess CDPR should learn a thing or two from Obsidian who only had 18 months for Fallout New Vegas.
Yeah. But if you have to cut content because of bugs...
t's pretty obvious the endings were planned differently. Otherwise I can't explain this lack of oversight and research.

To me, the endings feel incredibly rushed and are not in line with the writing of the rest of the game. Sure. The writing is not on James Corey level all the time but overall, it's quite good or even excellent.
So much love went into most of the missions and the side missions and I simple have the feeling a that lots of stuff was cut, because they could not make it work in time.

Including the endings.

I mean they managed to incorporate player agency in the Witcher 2 and 3 endings as well. They can't just have forgotten how it works.
 
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