[Spoiler Alert] About the endings

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Do you want more RPGs with happy endings?


  • Total voters
    1,651
Best written ending is The Devil (going with Arisaka). Best overall ending would be the secret ending - going in solo through the front door, surviving, and taking Path of Glory end. Rogue being alive in the Afterlife made things feel so much better.
 
I think that he is, the 57 years difference is still odd and kinda forced. Saburo was already pretty old in 2020, actually he is 150 yo in 2077, feels a bit too much.
More likely to be Saburo honestly, since we already knew that Silverhand was dead. I find it ironic though that they thought about bringing back a fictional character to life, but not the player
 
Things most have gone lost in translation.

That sense of immediate and material concerns is something Pondsmith tried to drive home in his conversations with CD Projekt about the game. “It can not be about saving the world. You’re saving yourself or your community,” he says. “The stakes have to be something that involves the player. You can’t just say, ‘The world is craptastic and you can’t do anything about it.’ No. You don’t have to save the world, but you need to be able to save your mother or the apartment you and your friends live in. You need to make sure your neighborhood isn’t rolled over by the boostergangs.”

 
Things most have gone lost in translation.

That sense of immediate and material concerns is something Pondsmith tried to drive home in his conversations with CD Projekt about the game. “It can not be about saving the world. You’re saving yourself or your community,” he says. “The stakes have to be something that involves the player. You can’t just say, ‘The world is craptastic and you can’t do anything about it.’ No. You don’t have to save the world, but you need to be able to save your mother or the apartment you and your friends live in. You need to make sure your neighborhood isn’t rolled over by the boostergangs.”

Instead we got roled over by plot-cancer
 
Things most have gone lost in translation.

That sense of immediate and material concerns is something Pondsmith tried to drive home in his conversations with CD Projekt about the game. “It can not be about saving the world. You’re saving yourself or your community,” he says. “The stakes have to be something that involves the player. You can’t just say, ‘The world is craptastic and you can’t do anything about it.’ No. You don’t have to save the world, but you need to be able to save your mother or the apartment you and your friends live in. You need to make sure your neighborhood isn’t rolled over by the boostergangs.”

Pondsmith also says that the reason cyberpunk is doing well right now is because its stories feel immediate. For him, they aren’t especially cerebral. The good stuff, he says, is about immediate concerns. “We’re on the street, we have stuff to deal with,” he says. “The big questions are there, but right now I need to make sure that the street gang doesn’t bash my head in. You either get to be the hero or the victim. Everybody likes to be a hero, nobody wants to be a victim.

Seems like he was wrong about that part, since it seems like some people do enjoy being the victim
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The promise Cyberpunk 2077 needs to live up to is the promise that the player can control their fate in a broken and dystopic system. With Covid-19, income inequality, and politics that feel broken, it’s an escape that has a lot of appeal.
Holy shit
 
Pondsmith also says that the reason cyberpunk is doing well right now is because its stories feel immediate. For him, they aren’t especially cerebral. The good stuff, he says, is about immediate concerns. “We’re on the street, we have stuff to deal with,” he says. “The big questions are there, but right now I need to make sure that the street gang doesn’t bash my head in. You either get to be the hero or the victim. Everybody likes to be a hero, nobody wants to be a victim.

Seems like he was wrong about that part, since it seems like some people do enjoy being the victim
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Holy shit

Nah. People obviously have little idea what cyberpunk is about. What he describes is basically the starting point of every sprawl issue.
 
You mean, you can openly commit the act of terrorism and neither your victim, neither NCPD, will not touch you after that because you're famous and profitable rockstar?!) I mean his attempt to save Alt in 2013
Absolutely.
Besides, Arasaka should keep their mouth shut because they are guilty of abduction, murder and murder attempt. Thompson has it all on video. So, this is not terrrorism but rescue attempt, and Arasaka don't really need more bad PR...
 
Absolutely.
Besides, Arasaka should keep their mouth shut because they are guilty of abduction, murder and murder attempt. Thompson has it all on video. So, this is not terrrorism but rescue attempt, and Arasaka don't really need more bad PR...
And they would have to let their pants down about the soulkiller they forced alt to create.
 
CyBerpUNk iS A dArk GriM wORld

In a world where people are feeling increasingly powerless, Pondsmith sees the message of hope inherent in the cyberpunk genre. “The thing that I love about cyberpunk inherently is that it's about paying attention, and dealing with things. If you use the technology and your knowledge right, you can make it better. You can’t just let the boostergangs roll over your community, or you’re going to let a microtech tear down your apartment building to put up a microwave tower,” he says.
 
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Pondsmith also says that the reason cyberpunk is doing well right now is because its stories feel immediate. For him, they aren’t especially cerebral. The good stuff, he says, is about immediate concerns. “We’re on the street, we have stuff to deal with,” he says. “The big questions are there, but right now I need to make sure that the street gang doesn’t bash my head in. You either get to be the hero or the victim. Everybody likes to be a hero, nobody wants to be a victim.

Seems like he was wrong about that part, since it seems like some people do enjoy being the victim
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Holy shit

Your red stuff isn't something Pondsmith said, thats from the interviewer. But interesting anyways.
 
Absolutely.
Besides, Arasaka should keep their mouth shut because they are guilty of abduction, murder and murder attempt. Thompson has it all on video. So, this is not terrrorism but rescue attempt, and Arasaka don't really need more bad PR...
Okay, it is weak explanation, but it's something. Btw, that's why you take media with you)
 
Things most have gone lost in translation.

That sense of immediate and material concerns is something Pondsmith tried to drive home in his conversations with CD Projekt about the game. “It can not be about saving the world. You’re saving yourself or your community,” he says. “The stakes have to be something that involves the player. You can’t just say, ‘The world is craptastic and you can’t do anything about it.’ No. You don’t have to save the world, but you need to be able to save your mother or the apartment you and your friends live in. You need to make sure your neighborhood isn’t rolled over by the boostergangs.”

It is remarkable how this can be lost in translation. I hope that with enough driving that it'll land eventually.
 
Well, I know IGN said there were quite a lot more different endings available after going back to do 20 hours of sidequests, etc, than when they'd raced through just the main story ..... There obviously might well be more still if you did more than that? As for further details on if some side stuff is particularly important & so on, I don't know but I'm sure there'll soon be guides covering it all if you don't want to keep playing to find out
Probably talking about the Panam option
 
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