[Spoiler Alert] About the endings

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Do you want more RPGs with happy endings?


  • Total voters
    1,648
:shrug: What would they even say? In their eyes I imagine getting the game back on consoles asap is a far more pressing issue. Fixing the endings is something that will take time and development. I wouldn't expect to hear anything for a long while. If anything at all, maybe they are happy with the endings.

as someone said, it would for the moment literally be enough to patch out the 6 months or patch in a simple line saying tbc. Probably easier than fixing a bug. Then they can take their time improving and adding content.
 
Honestly, I take the "cyberpunk is about saving yourself not the world" as a statement that he's giving your characters permission to be selfish bastards out to escape the ghetto as their primary motivations (V and Jackie) over stopping Arasaka. The thing is that is only really the motivation for the main quest in ACT I and later the other two Acts. The problem is that saving V is dramatically uninteresting really, IMHO.

Its fine as a motivation but I feel like the other stories like Saving Clouds, Saving the Aldecados, and Saving Randy are all much more interesting.

Maybe I'm playing V wrong but if they can't save the world, at least they can save their friends.
Considering that the majority of the game is about saving yourself....
 
Considering that the majority of the game is about saving yourself....

A reminder I think the central story is not really that interesting.

Best Johnny material? When he's trying to date Rogue and help his friend Kerry.

Which is unrelated to the brain chip.

A rewritten Cyberpunk 2077 by me would have Johnny having uploaded himself and be your friend who isn't killing you but needs you to do stuff in meatspace.
 
Yep. I will state unequivocably that Judy's story would actually be what I'd have preferred the main story to be about.

The Mox, prostitution, snuff, and other gritty street level stuff.
I would have preferred a different approach to the main story line as well.

Oh BTW. Only a tad over 18% of the players finished the game on Xbox. About 30% talked to Hanako.
 
The Mox, prostitution, snuff, and other gritty street level stuff.
Porn for the porn god. I heartly approve)
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I would have preferred a different approach to the main story line as well.

Oh BTW. Only a tad over 18% of the players finished the game on Xbox. About 30% talked to Hanako.
Even worse statistic on Steam
 
I agree with this. I can suspend disbelief on BS plot points in 2 hour action flick to laugh at how ridiculous it is. If you are a big studio making a huge game, you should maybe research your main plot point more than just "basic". It doesn't hold up to what we know about modern medicine even. I'm not in the medical field at all but even I went "that really doesn't make any sense."

I'm spending a lot more than two hours and way more investment in a game.
Problem is that you can suspend disbelief only to some extent.
Player was asked to suspend it with
- survival of the head shot form point blank with revolver
- fact that this “activate” biochip
- Nanobots from the biochip rewriting brain
- Soulkiller killing and coping consciousness
- being an engram that is transferred to the body and controling it. That’s basically making a robot in flesh, let’s say a weird idea, not bad but weird

And if this is not enough at the end out of nowhere there is nanbots rewrite dna making unable to use engram In any body, because nanobots rewirte dna - how is it done and why this can’t be replicated? No one knows.

It’s forced to the extreme.
 
cyBeRPuNK iS dArK gRiM

"I'm not gatekeeper here, you know there are so many ways to… like you know me being a gatekeeper for a genre is sort of like if Louis L'amour who knows Westerns said: there is only one way to do a Western... No... there are many many many ways to do Westerns. The same thing with Cyberpunk, there's a lot of ways to do Cyberpunk but, consistently, what I've seen is, it's personal... cowboy* doesn't want to stop the orbitals because it's about saving the world... he incidentally helped save the world but, basically he got screwed over by them and he's gonna break them down. In the end, Deckard wants to get himself and his new replicant girlfriend the hell out of Los Angeles. All of these things are personal, your technological. Deckard can find and locate things with his laptop computer, he has weapons that will drop a Mack truck cowboy has a hover tank..." - Pondsmith (PAX West interview 2018)

I guess cdpr tried to replicate that yellow and red part with the Panam ending. However, what they forgot to do was make a proper build-up for the "leaving the city part" and they also added the "you only got 6 months to live" part just to screw the players over for good measure.

Cowboy* is a protagonist in Hardwired which is a 1986 cyberpunk science fiction novel by American writer Walter Jon Williams.
 
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The player base geting flatlined...
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Is it just me or the Arasaka ending is the best possible for a sequel?
It could be a clean slate, with Character creation and all, choosing again V's new body.

Like Altered Carbon, or Mass Effect 2
 
Is it just me or the Arasaka ending is the best possible for a sequel?
It could be a clean slate, with Character creation and all, choosing again V's new body.

Like Altered Carbon, or Mass Effect 2

The same thing can be with Legend and Aldecaldos ending:
1. In Legend - you grow so rich so you can "create new you"
2. In Aldecaldo - this could be an option from the "contacts" of Panams gang, because there is no cure and transfer to new body is the only option.

So you can easily explain that in lore.
 
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