[Spoiler Alert] About the endings

+

Do you want more RPGs with happy endings?


  • Total voters
    1,651
the entire game structure is counterintuitive to the open world structure, anyway. I'm just replaying without side content (ncpd,gig, secondary quest like delamain).
I'm only doing main and characters-related quest and the game works better:

the urgency and the whole johnny's arc works if you only think about the main quests...so

how can CDPR writers think (or pretend) to insert a dlc into this mess during mid-game? In my opinion the only content that can work are only johnny-related dlc (and also something that can change the endings).

Everything takes into the post-story content, it's logic. If this will not happen this game is doomed, dead, broken.
Unless...retcon
 
Cause Victor is the best.
Post automatically merged:


Better. Why does V not go out with a gun in her hand, turning dex' bodyguard into Swiss cheese.

I saw in one trailer that you can oppose Dex' and kill him and his guard... but no screw logic. That's the point of the pointless vessel: "If they want want to kill me, I just walk and give them what they want"...
 
the entire game structure is counterintuitive to the open world structure, anyway. I'm just replaying without side content (ncpd,gig, secondary quest like delamain).
I'm only doing main and characters-related quest and the game works better:

the urgency and the whole johnny's arc works if you only think about the main quests...so

how can CDPR writers think (or pretend) to insert a dlc into this mess during mid-game? In my opinion the only content that can work are only johnny-related dlc (and also something that can change the endings).

Everything takes into the post-story content, it's logic. If this will not happen this game is doomed, dead, broken and this will be remembered as a total failure, they have many ways to save it
I think CP77 would only win if were NOT open-world adventure, but rather like Deus Ex: Mankind Divided or the original Mafia.
Story missions, and in-between — limited, pre-written activities, side-jobs included.
For example, after the Heist V must go undercover, because Arasaka ninjas are searching him to take back the Relic etc. So V must hide in one small area at time, where local fixer hide V in return for some jobs completion. Main plot is developing, and V moves to new areas to hide, because, for example, previous area is compromised and local fixer can'r protect him anymore.
Each and every gig and job have reason — work for local fixer in return for his protection. Each location has a major NPC like Panam, River, Judy or Kerry, whom V can help or not. I would probably add some game mechanic of V's cover — hitting the citizens with your car, open firefights and other noize would decrease your Cover meter, and if it's zero, game over. And some jobs and gigs could also decrease or increase V's Cover meter.
That approach would allow devs to reroute their time and effort from open-worldness (which they failed) towards plot, characters and sidequests.
 
I think CP77 would only win if were NOT open-world adventure, but rather like Deus Ex: Mankind Divided or the original Mafia.
Story missions, and in-between — limited, pre-written activities, side-jobs included.
For example, after the Heist V must go undercover, because Arasaka ninjas are searching him to take back the Relic etc. So V must hide in one small area at time, where local fixer hide V in return for some jobs completion. Main plot is developing, and V moves to new areas to hide, because, for example, previous area is compromised and local fixer can'r protect him anymore.
Each and every gig and job have reason — work for local fixer in return for his protection. Each location has a major NPC like Panam, River, Judy or Kerry, whom V can help or not. I would probably add some game mechanic of V's cover — hitting the citizens with your car, open firefights and other noize would decrease your Cover meter, and if it's zero, game over. And some jobs and gigs could also decrease or increase V's Cover meter.
That approach would allow devs to reroute their time and effort from open-worldness (which they failed) towards plot, characters and sidequests.

they cannot scrap the open world structure now, they have all the assets etc.

Fix the ending and let them work as new lifepaths is way more easy.

Maybe in the DLCs our choices will matter
 
explaining it in an easy way, what should they have done from the start to enhance the open world structure?

Johnny as side content and no johnny appearance in many of the side quests and write a story about our character, maybe expanding the whole Jackie and T-Bug arc. (we don't even know the real T-bug's destiny, maybe dead maybe it's a badly managed character)

The big mistake for me has been insert a famous actor into an rpg. I like the Johnny's Silverhand premise but I don't play a terminal disease simulator

I really hope that the devs know this (it's obvious that the old story-arc has been scrapped 'cause Keanu)
 
Actually, he did not. He was already dead when boom... :)
Sorry my bad
- you need to become a friend with the brain tumor that talks like Johnny Silverhand and sounds and looks likes Keanu Reeves.
- Also it is implied to not be selfish dick and give your whole body to the brain tumor since only he can have it like for next 100-150 years while you can be hiding like a rat (tha you are) behind Blackwall where many AI wants to kill you because you were a once human (so also die)
 
the really bad thing that my female V in my roleplay was scared of Johnny and I wanted be a fake-friend with him in my head-cannon. As a female it's really bad to play with Johnny, sounds like an harassment.

With the male V the situation is way more "hey bro c'mon let's kill corpos"
 
the really bad thing that my female V in my roleplay was scared of Johnny and I wanted be a fake-friend with him in my head-cannon. As a female it's really bad to play with Johnny, sounds like an harassment.

With the male V the situation is way more "hey bro c'mon let's kill corpos"

Rather.. "I will kill you... or... know what? I don't want to kill you, bro c'mon let's kill corpos instead"
 
What still bugs me.

Just played through the prologue of assassins creed odyssey. The splash screen of the game came after the prologue and not after act one.

In addition, the designers always answered that the footage of the heist, the first braindance, maelstrom etc., was from the prologue.

I don't think that the designers (like miles tost) lied to the community. I really think that they had to cut later content because of bugs and simply not being ready.
 
Sorry my bad
- you need to become a friend with the brain tumor that talks like Johnny Silverhand and sounds and looks likes Keanu Reeves.
- Also it is implied to not be selfish dick and give your whole body to the brain tumor since only he can have it like for next 100-150 years while you can be hiding like a rat (tha you are) behind Blackwall where many AI wants to kill you because you were a once human (so also die)

Given that the brain tumor saved your life from being shot in the head, the logic there isn't actually that good.

Mind you, my head V did think several times, "Is this all a dying dream?"

I also liked the characterization that Johnny walks the walk and will never entertain for a second a desire to live again at the expense of an innocent(ish) man or woman's life.
 
The big mistake for me has been insert a famous actor into an rpg. I like the Johnny's Silverhand premise but I don't play a terminal disease simulator
Blaming Keanu Reeves is a bit easy and unfair, in my opinion.
CDPR recruted Keanu because he is "bankable". They thought, somewhat rightly, that having a star would facilitate the sales. CDPR is the one :
- paying for the actors (motion capture, voice acting...)
- producing the game
- writing the story
- ...
Not Kaenu Reeves.
At one moment or another, and if it is true that KR pushed to have more lines and a more important role in the game, it is CDPR's responsibility to grant it (or not). This should not be done at the expense of the story, or the development of the game. If we make a comparison with the John Wick movies, KR is the star, he is in 90% of the scenes, and the story and the movie are well made. Both serve KR's role. Which is not the case in CP2077. The story and the content had been torn and butchered because much of the money went to KR and the marketing hype.
I think we see the result of the very poor management of the production. Signing in KR was a great move to gain visibility (and more hype) for the game. Too bad CDPR stopped at that instead on focusing delivering the game they promised.
 
If they also doubled Keanu Reeves lines then almost certainly they just added him to the existing sidequests.

Which isn't changing anything really.

There's a weird desire to blame him for the whole brain cancer subplot but I think that was always there.
 
Top Bottom