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[Spoiler Alert] About the endings

+

Do you want more RPGs with happy endings?

  • Yes, I miss happy endings.

    Votes: 502 42.1%
  • No, I am content with the endings currently offered.

    Votes: 122 10.2%
  • I think that the option should be available for those who want it.

    Votes: 353 29.6%
  • It’s more complicated than that.

    Votes: 216 18.1%

  • Total voters
    1,193
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SaulTuk

SaulTuk

Senior user
#12,381
Jan 7, 2021
WingedArchon said:
then maybe it'd be easier to accept when it would finally go down that way.
Click to expand...
Perhaps, depending on the message plot team wished to create. I think, that imminent and unavodiable death of protagonist is a powerful narrative move...but not for RPG. You see, such thing destroy much of roleplaying freedom, effectively removing "quet life option". If you have 6 months left, you may want to relieve your friends and beloved from the torment of seeing you fade away and being unable to do anything about it. It's very hard to watch terminally ill people die.
So, there are only two options left: glorified suicide (Crystal Palace), or redemption run (like Arthur in RDR2). As for the latter, as Johny said, wrong city, wrong people, because V is not pre-written, as Arthur is, with his violent past which haunts him. Your or mine V could be a really decent person, not killing a single soul and ignoring morally questionable gigs. So no reasons to redemption, no sense in redemption forced by the plot.
To conclude, certain death as a result of pure plot mumbo-jumbo, not player's (player's, not character's) actions is a wrong move for RPG.
 
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E

Eakani

Forum regular
#12,382
Jan 7, 2021
MrBilL61 said:
"Message from an unknown contact" this unknown contact in Legend ending is Mr. Blue Eyes - if you miss his appearance in Peralez questline - you might ask "Who is he? I've never seen this guy". In Nomad ending you get a message from Jefferson Peralez - but why this message is even there?
Click to expand...
I really mean an unknown contact, not him.
 
Willowhugger

Willowhugger

Forum veteran
#12,383
Jan 7, 2021
Eakani said:
Well, the relic is a prototpye of a totally new tech, invented by Arasaka/Hellman and they couldn't solve our problem. So it would need someone that understands that tech, can catch up and surpasses the knowledge of Arasaka/Hellman to find a cure, within 6 month and that without the resources of a Megacorp.

That is a bit different than bringing an old train back to life...

Alt tells us the same as Arasaka does, so basically a second diagnosis from a different expert.
Click to expand...
Well the problem isn't the relic. It's your brain.

The solution may well be, "Gene therapy out the Johnny."
 
SaulTuk

SaulTuk

Senior user
#12,384
Jan 7, 2021
Eakani said:
I really mean an unknown contact, not him.
Click to expand...
Yeah, message from unknown contact....containing advertisement and Black Friday sale promocode))))
 
Last edited: Jan 7, 2021
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Eakani

Forum regular
#12,385
Jan 7, 2021
SaulTuk said:
Yeah, message from unknown contact....containing adverstisement and Black Friday sale promocode))))
Click to expand...
That wouldn't even suprise me.
 
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Willowhugger

Willowhugger

Forum veteran
#12,386
Jan 7, 2021
SaulTuk said:
Perhaps, depending on the message plot team wished to create. I think, that imminent and unavodiable death of protagonist is a powerful narrative move...but not for RPG. You see, such thing destroy much of roleplaying freedom, effectively removing "quet life option". If you have 6 months left, you may want to relieve your friends and beloved from the torment of seeing you fade away and being unable to do anything about it. It's very hard to watch terminally ill people die.
So, there are only two options left: glorified suicide (Crystal Palace), or redemption run (like Arthur in RDR2). As for the latter, as Johny said, wrong city, wrong people, because V is not pre-written, as Arthur is, with his violent past which haunts him. Your or mine V could be a really decent person, not killing a single soul and ignoring morally questionable gigs. So no reasons to redemption, no sense in redemption forced by the plot.
To conclude, certain death as a result of pure plot mumbo-jumbo, not player's (player's, not character's) actions is a wrong move for RPG.
Click to expand...
I think part of the issue is that CDPR have't played SOMA. They clearly think digital immortality is a thing that people will not take as death.

I do agree there's a surprising lack of an ending where, "V does six months of making the world a better place."

Impending death is one of the few things in RL that DOES make (at least some) bad people question their choices.
 
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SaulTuk

SaulTuk

Senior user
#12,387
Jan 7, 2021
Willowhugger said:
Well the problem isn't the relic. It's your brain.

The solution may well be, "Gene therapy out the Johnny."
Click to expand...
I think we've already conclude this topic. Plot-cancer is beyond salvation or reasonable basis, it's pure act of plot team despotism. As was said many times, if chip can overwrite DNA for Johnny's engram, why would Arasaka need a close blood relative (son) for Saburo - they could take any body. Moreover, if chip overwrites DNA for a new owner, why wouldn't it overwrite DNA again, for V's engram? Pure logic violation, bad writing, beyond any salvation through explanation, only total retconn could help the situation.
Post automatically merged: Jan 7, 2021

Eakani said:
That wouldn't even suprise me.
Click to expand...
Right, Cyberpunk is the world of limitless consumerism)
 
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Willowhugger

Willowhugger

Forum veteran
#12,388
Jan 7, 2021
SaulTuk said:
I think we've already conclude this topic. Plot-cancer is beyond salvation or reasonable basis, it's pure act of plot team despotism. As was said many times, if chip can overwrite DNA for Johnny's engram, why would Arasaka need a close blood relative (son) for Saburo - they could take any body. Moreover, if chip overwrites DNA for a new owner, why wouldn't it overwrite DNA again, for V's engram? Pure logic violation, bad writing, beyond any salvation through explanation, only total retconn could help the situation.
Click to expand...
Obviously they don't as you can be overwritten with Johnny. Except, ironically, the ending of Johnny's "redemption" implies that he's going to die (he starts coughing like V).

Alt is really shit at this.
 
E

Eakani

Forum regular
#12,389
Jan 7, 2021
Willowhugger said:
Obviously they don't as you can be overwritten with Johnny. Except, ironically, the ending of Johnny's "redemption" implies that he's going to die (he starts coughing like V).

Alt is really shit at this.
Click to expand...
When is he doing that? Can't remember him coughing.
 
WingedArchon

WingedArchon

Forum regular
#12,390
Jan 7, 2021
MrBilL61 said:
"Message from an unknown contact" this unknown contact in Legend ending is Mr. Blue Eyes - if you miss his appearance in Peralez questline - you might ask "Who is he? I've never seen this guy". In Nomad ending you get a message from Jefferson Peralez - but why this message is even there?
Click to expand...
Hahaha... A good thing I restarted a slow and more methodical and careful second nomad run... I took pretty much the shortest path, and I read that if added quests are completed the alluding of a proper act 4 (gonna call it that) is increased even more significantly. :)

To reflect on myself.
Its funny how I as a near blinded individual with near zero knowledge on any previous CP2020 etc knowledge already see the holes behind the glass.

CDPR has gotten me biting the bait as I'm enjoying myself sofar on my renewed run. Its up to them to reel me in with what I've come to expect. Added game-content which has yet to arrive.
 
Last edited: Jan 7, 2021
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SaulTuk

SaulTuk

Senior user
#12,391
Jan 7, 2021
Funny, that Dishonored, being action-adventure, has far more impactfull choices than Cyberpunk RPG. I really liked that Dishonored ending was defined not by a single dialogue option in the end, or a 1-2 side quest lines, but yours entire gameplay and choices throught all playthrough. Game gives you a plenty of really cool tricks and moves to kill enemies...and then said "Don't kill, unless you'll get a bad ending", which had solid world-wise explanation. You, as player, were notified from the very beginning, and you needed a consistent roleplay to achieve a good ending. That was so awesome, and it was almost a decade ago)
 
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Willowhugger

Willowhugger

Forum veteran
#12,392
Jan 7, 2021
Eakani said:
When is he doing that? Can't remember him coughing.
Click to expand...
It's literally the last noise the ending makes before it fades to black.
Post automatically merged: Jan 7, 2021

SaulTuk said:
Funny, that Dishonored, being action-adventure, has far more impactfull choices than Cyberpunk RPG. I really liked that Dishonored ending was defined not by a single dialogue option in the end, or a 1-2 side quest lines, but yours entire gameplay and choices throught all playthrough. Game gives you a plenty of really cool tricks and moves to kill enemies...and then said "Don't kill, unless you'll get a bad ending", which had solid world-wise explanation. You, as player, were notified from the very beginning, and you needed a consistent roleplay to achieve a good ending. That was so awesome, and it was almost a decade ago)
Click to expand...
It pissed a huge lot of gamers off, honestly.
 
WingedArchon

WingedArchon

Forum regular
#12,393
Jan 7, 2021
SaulTuk said:
Perhaps, depending on the message plot team wished to create. I think, that imminent and unavodiable death of protagonist is a powerful narrative move...but not for RPG. You see, such thing destroy much of roleplaying freedom, effectively removing "quet life option". If you have 6 months left, you may want to relieve your friends and beloved from the torment of seeing you fade away and being unable to do anything about it. It's very hard to watch terminally ill people die.
So, there are only two options left: glorified suicide (Crystal Palace), or redemption run (like Arthur in RDR2). As for the latter, as Johny said, wrong city, wrong people, because V is not pre-written, as Arthur is, with his violent past which haunts him. Your or mine V could be a really decent person, not killing a single soul and ignoring morally questionable gigs. So no reasons to redemption, no sense in redemption forced by the plot.
To conclude, certain death as a result of pure plot mumbo-jumbo, not player's (player's, not character's) actions is a wrong move for RPG.
Click to expand...
I know, which is why I said that if they really want it, it at least could've been done right, and even then it would've been a movietype ending at best. It doesn't make it good in a general sense, I agree fully, especially for a game that need replay value
Edited
 
Last edited: Jan 7, 2021
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AleraGames

AleraGames

Fresh user
#12,394
Jan 7, 2021
Vejsa said:
I would just love to see little things with our partners now. Things like dates, more sex, texts etc.. Make it feel more like a relationship than a one night stand, especially when it is explicity said it's more than that.
Click to expand...
Those were exactly my thoughts as well! I was like...what and now I can't even kiss Judy ever again or invite her over to my place or plan a date or something? It shouldn't be all that hard to include something like that after the romance storyline is finished... :(
 
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SaulTuk

SaulTuk

Senior user
#12,395
Jan 7, 2021
Willowhugger said:
It pissed a huge lot of gamers off, honestly.
Click to expand...
Ahh, they were teenagers, unable to think ahead and be responsible for their actions). Mature players really loved that.

So, as i mentioned earlier, i would make simular thing in CP77, using Empathy Attribute. Many implants, many enemies killed, treat other people like shit - V's Empathy is even lower, than Smasher's, so when Alt says V can join her in cyberspace, V gladly does, because V sees no reason to stay in a world of filthy meatbags, when a digital ascension awaits. And i said V, because with low Empathy V decides himself, not asking player)
 
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Eakani

Forum regular
#12,396
Jan 7, 2021
Willowhugger said:
It's literally the last noise the ending makes before it fades to black.
Post automatically merged: Jan 7, 2021



It pissed a huge lot of gamers off, honestly.
Click to expand...
Checked 3 different YT clips, waited from befor it fades to black til the moment the credits kick in, 2 x malV 1 x femV. No cough :shrug:
 
MrBilL61

MrBilL61

Senior user
#12,397
Jan 7, 2021
Eakani said:
Checked 3 different YT clips, waited from befor it fades to black til the moment the credits kick in, 2 x malV 1 x femV. No cough :shrug:
Click to expand...
Right about 21ish minute, just before loading the screen. But V also coughs in Nomad and Legend endings as I recall correctly- but it makes sense because he is still ill.
 
I_Willenbrock_I

I_Willenbrock_I

Senior user
#12,398
Jan 7, 2021
So to summerize the problems

Premise:
- Hellman explains how the chip works. It rearranges the brain so the organic structures of the host for to the engram of the chip. It uses nanobots to achieve that. Logical
- the only way to get a personality into a new body, is by using the relic chip. Otherwise, engrams from the bet were able to simply high jack the next best NeTrunner. Logical
- the relic slowly rearranges V's brain to fit to Johnny's engram.
- V gets the soulkiller
- DNA treatments in the cyberpunk universe exist and are Commercially available.
- cancer therapy and mutations are common in night city (radiation from nuke and TV adds from lawfirms)
- a treatment to fix neurological damage are available as well but very expensive (TV n ews)

Problems arasaka ending:
- hellman suddenly pulls the DNA explanation out of his hat to explain the damage. Thats the first time ever DNA was mentioned, despite talking to him beforehand and having all the data on a datashard.
- because of the Commercially available treatments and modifications, the problem is not a problem.


Problems Penam/Legend ending:
- the soulkiller creates an engram of current state V
- current state V is soulkillered, separated and uploaded to the chip. The chip sees the differences between engram V and body V and corrects the problem using nano bots. Logical conclusion
- the immune system does not attack thought patterns
- alt recognizes the problem before starting the process.
- alt has to restart the relic, in order to make the whole thing work. (V is now stored on the engram)

Questions:
- why doesn't alt upload the status quo up the chip to stop the process?
- akt has all the informations available. She knows how the chip operates from hellmans data. Why does she not kmow that the brain changes?
- why is this suddenly a problem?
- why does the chip stop working after the upload, if the host and the corrected engram do not match?

Those questions are not answered and act against established principles.
 
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Eakani

Forum regular
#12,399
Jan 7, 2021
MrBilL61 said:
Right about 21ish minute, just before loading the screen. But V also coughs in Nomad and Legend endings as I recall correctly- but it makes sense because he is still ill.
Click to expand...
That doesn't sound like cough, more like a glitched in hurt sound. Thats not in the other YT i checked, there is just nothing.
 
Willowhugger

Willowhugger

Forum veteran
#12,400
Jan 7, 2021
Eakani said:
Checked 3 different YT clips, waited from befor it fades to black til the moment the credits kick in, 2 x malV 1 x femV. No cough :shrug:
Click to expand...
It's not a cough but the, "I'm dying from the Relic UGGHHHH"

21:08

 
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