disco elysium is all about playing as a loser, and the game's a hit
I think it's more about the most basic principle of game design dating back to pong - the player should have a fair chance at winning. you can't just rig the game, make it seem like the goal is achievable only to then say haha, no.
I mean if you really want your character to die, just move the primary objective from survival to anything else. like, honour. saving your family. revenge. anything but the only thing which is EXPLICITLY unachievable.