I don't know, this guy compared the 48mn demo to the final gameI imagine they gonna get a lot of heat for that fake 48 minute "gameplay".
I don't know, this guy compared the 48mn demo to the final gameI imagine they gonna get a lot of heat for that fake 48 minute "gameplay".
There is Article on Bloomberg where Jason Schrier confirms it is fake. It is all CGI. The original director for the game since 2012 got fired in 2016. Game was suppose to be like Bladerunner gothicue and dark.I don't know, this guy compared the 48mn demo to the final game
For me problem with Soulkiller and few other things like Jacki is that they were sidelined to make a room for “overgrowing” Johnny. And this hurts in the end, since they clearly run out of time, and only thing that was somehow done was Johnny story arc.I'm skeptical of a wiki written by fans that agrees with me. The writing around Soulkiller in the game is such shit no matter what it actually does that I'd really just like some kind of authorial clarification.
I know that this is off but I’m not a fan of Jason here.There is Article on Bloomberg where Jason Schrier confirms it is fake. It is all CGI. The original director for the game since 2012 got fired in 2016. Game was suppose to be like Bladerunner gothicue and dark.
"Fans and journalists were wowed by Cyberpunk 2077’s ambition and scale. What they didn’t know was that the demo was almost entirely fake. CD Projekt hadn’t yet finalized and coded the underlying gameplay systems, which is why so many features, such as car ambushes, were missing from the final product. Developers said they felt like the demo was a waste of months that should have gone toward making the game. "
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Inside Cyberpunk 2077's Disastrous Rollout
Developers say they knew the game wasn’t ready to be released publicly.www.bloomberg.com
Well large chunks in cinematic way. But 80% of that isn't even in the game.For me problem with Soulkiller and few other things like Jacki is that they were sidelined to make a room for “overgrowing” Johnny. And this hurts in the end, since they clearly run out of time, and only thing that was somehow done was Johnny story arc.
Soulkiller here is completely useless besides ending part but here it doesn’t play any meaningful part since for V it like “well ok I got zapped by Soulkiller, whatever”. And this should be a core part of the endings and even game says how fundamental this problem is (vide Alr saying that Soulkiller kills literally and changes everything).
But going after lore books, wiki, what M. Pondsmith says is somehow pointless since the story doesn’t know what is about - prolly they run out of time and needed to do bad cliffhanger with plot cancer.
shame tho since story would be far more interesting with the choice between Soulkiller and the plot cancer.
Right now it’s only part of Saka ending can be about it, rest is just Soulkiller and mayby later we will get some story about “soul” and transhumanism (tho we can only hope so).
Its hard today consider that story wasn’t touched by crunches and cuts, so maybe we will get more from it in the next chapters. But I’m not holding my breath, let’s just see how this goes without any expectations.
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I know that this is off but I’m not a fan of Jason here.
It’s just a piece of story about child-level deductible facts written months after games release and few days after official apology. So a first red flag from me.
im also skeptical about “fake demo” part it was created for the E3 this is fact but large chunks of this demo end up in the main release and what was missing is just missing content (mega buildings, apartments) or was cut due to no making much sense.
His tweets about QA tasters wages in Poland also shows that he might know less then is bragging about.
I will be ending this off topic![]()
This is entirely off topic, but... that doesn't mean it was "CGI" - just that the demo itself was essentially a prototype. At least, AFAIK, the demo was being actively played, and wasn't a pre-rendered "gameplay" recording.There is Article on Bloomberg where Jason Schrier confirms it is fake. It is all CGI.
It is a CGI, it was not playable.This is entirely off topic, but... that doesn't mean it was "CGI" - just that the demo itself was essentially a prototype. At least, AFAIK, the demo was being actively played, and wasn't a pre-rendered "gameplay" recording.
Anthem's demo was a "fake" - a prerendered recording made to look like gameplay. But for CP77 they played multiple sessions with different main characters (different V's) for multiple people, so either this is some next-level sleazy move and they prepared multiple pre-rendered "gameplay" trailers and played them expertly to different people, or Jason is stretching it a bit calling it "fake".
I DO, however, believe that the systems shown in the demo might have been quickly and sloppily implemented specifically FOR the demo - but those system should have been a template going forward (if not technically, then conceptually), not thrown out and scrapped entirely. But this is yet another different topic altogether.
For six months, anyway. "You wanted to be the greatest 'runner in history, but at least you get to die unknown in a desert!"View attachment 11145380
Happy ending.
For six months, anyway. "You wanted to be the greatest 'runner in history, but at least you get to die unknown in a desert!"
My bad, rereading it, I actually don't agree with the wiki as much as I thought I did; the assertion that somehow Alt immediately returning V to their body preserves consciousness is baseless.I added another video.
The wikis source material are the core rule books from r. Talsorian games. It's legit.
I have the exact opposite SK interpretation of yours but completely agree with this. Johnny never said anything about not being the "real" Johnny in any ending.My bad, rereading it, I actually don't agree with the wiki as much as I thought I did; the assertion that somehow Alt immediately returning V to their body preserves consciousness is baseless.
Johnny Silverhand's engram later admits that he has always been dead due to the Soulkiller actually killing souls and believes his nature is to rebel from beyond the grave to honor the real Johnny Silverhand's mission.
What do you make of Alt's warnings about "everything changing" after Soulkiller?I have the exact opposite SK interpretation of yours but completely agree with this.
Of what I understand Johnny's engram is an altered copy of Johnny and has a possible other existing copy that is more accurate, so might come back in a DLC ?I have the exact opposite SK interpretation of yours but completely agree with this. Johnny never said anything about not being the "real" Johnny in any ending.
This is wack:
From my V's point of view? Becoming an engram without a physical form will change a person, their perceptions and sense of identity, whether immediately or after some time in cyberspace. From a player's point of view, Alt says a lot of cryptic and conflicting shit all the time and it was done on purpose to leave the whole SK/soul issue ambiguous.What do you make of Alt's warnings about "everything changing" after Soulkiller?
I saw this, but if SK truly produces copies, like others pointed out here, it doesn't make any sense to suggest SK as a solution for V's problem and the Mikoshi choice is useless. With the way the game treats it, continuity of consciousness is expected. I'm mostly suspending disbelief here, and the ingame lore doesn't seem to 100% match the PnP.Of what I understand Johnny's engram is an altered copy of Johnny and has a possible other existing copy that is more accurate, so might come back in a DLC ?
at 1:36
I think you're overstating how confusing Alt just to discredit what she has to say.From my V's point of view? Becoming an engram without a physical form will change a person, their perceptions and sense of identity, whether immediately or after some time in cyberspace. From a player's point of view, Alt says a lot of cryptic and conflicting shit all the time and it was done on purpose to leave the whole SK/soul issue ambiguous.
I will never think your interpretation of SK is more valid than mine however you spin it, with the current in-game lore.Why do people who refuse to acknowledge what Soulkiller is get a happy ending while the game outright berates you for avoiding Soulkiller?
What could be a great main point of ending and be this shades of gray with no easy answers is being reduced to fairy tale of “good ending” and “bad ending”. With the plot twist that actually this all/life sucks because MC is going to die nevertheless - at least as base story says.From my V's point of view? Becoming an engram without a physical form will change a person, their perceptions and sense of identity, whether immediately or after some time in cyberspace. From a player's point of view, Alt says a lot of cryptic and conflicting shit all the time and it was done on purpose to leave the whole SK/soul issue ambiguous.
I saw this, but if SK truly produces copies, like others pointed out here, it doesn't make any sense to suggest SK as a solution for V's problem and the Mikoshi choice is useless. With the way the game treats it, continuity of consciousness is expected. I'm mostly suspending disbelief here, and the ingame lore doesn't seem to 100% match the PnP.
That's the question of what was there first.I don't know, this guy compared the 48mn demo to the final game
How does that not mean that it's a fake demo? It's like renting a sports car and a fancy suit and acting like you're rich. Their motto was "fake it till you make it" and they obviously couldn't make it. There is no defending this, especially with the millions on the lineim also skeptical about “fake demo” part it was created for the E3 this is fact but large chunks of this demo end up in the main release and what was missing is just missing content (mega buildings, apartments) or was cut due to no making much sense.