[...] What god damn journey? There was no journey, the focus of the story was on finding a cure and not about the journey or the time V got left to spend wisely. None of the main story we do has anything to with the journey. We gain nothing in the story, we learn nothing it was all about survival at any cost.
People bringing RDR and RDR2 really don't get either of the stories did they. Both of RDR stories worked because the stories were about a bad person becoming a better one before his time runs out, like Arthur Morgan. And Mafia is that way because it is linear game from 2001. Even if MC in RDR dies, people still get to have their revenge with follow up characters to feel better, it is not like they die, story ends, game loads you to last save.
People bringing RDR and RDR2 really don't get either of the stories did they. Both of RDR stories worked because the stories were about a bad person becoming a better one before his time runs out, like Arthur Morgan. And Mafia is that way because it is linear game from 2001. Even if MC in RDR dies, people still get to have their revenge with follow up characters to feel better, it is not like they die, story ends, game loads you to last save.
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I don't think you got the idea of Bladerunner and even then the ending in Bladerunner is far superior to what we got in this mess.Did you ever see Blade Runner? Deckard doesn't clean up the city, stop the pollution, reform the LAPD, stop Tyrell. He just flees into an uncertain future with Rachel. Same goes for Neuromancer. Same goes for most hardboiled fiction and film noirs cyberpunk derives from. Same goes for the cyberpunk RPG the game is based on.
And V can always join Alt beyond the Blackwall. That and Johnny getting the body to start over and start a real revolution is probably the most cyberpunk ending.