Why does realism in video games always translates to misery?Life Rarely ends in a happy ending.
Why does realism in video games always translates to misery?Life Rarely ends in a happy ending.
Life Rarely ends in a happy ending.
Sounds like a lot of time I spent playing Cyberpunk 2077 going from one blue marker to the next on the mapJust remember life is also usually very monotonous, boring, and doesn't change that much at all from time to time.
Come on nowSounds like a lot of time I spent playing Cyberpunk 2077 going from one blue marker to the next on the map![]()
Why does realism in video games always translates to misery?
The problem is in cyberpunk "you dont save the world. you save yourself" as Mike Pondsmith HIMSELF said. But in this game you can't even do that one thing that is so centered in the universe that Cyberpunk Creator describe it himself.Has nothing to do with "Realism". How many people die in the game (especially by the player's hands or those who they help? Would you classify their lives as ending Happily? Just from a perspective of the game it rarely has a happy ending, even the setting makes this well-known from the prologue. (Suggesting it is more common ending in NC than it is in our current world.)
@Witzzard I think you actually summed it up pretty decently a hundred pages ago:
I feel strongly that the story leans a lot more towards survival of you and your loved ones leaving your previous dreams aside, however, I do recognize how that's getting into subjective territory.
I might add: I agree with a previously discussed idea that branching story titles of +40 hours tend to get someone much more invested/involved in the MC than movies, just because of the format. So, building that up with my previous point, when you have 7 endings I don't see any problem with having one "maybe too happy" ending for many people, one very unfortunate ending and everything in between. This way people can pick and choose the story they want to tell with their MC.
In one of the endings of BW from TW3 we're talking about a ridiculously happy ending in fairy land in a game were the tone was (i'd argue) even grimmer than Cyberpunk2077. Such ending it's so out of place that they made a new location for it and I fucking loved it; This made 0 sense and I was thoroughly satisfied. I would have hated it with every cell in my body if it would have been a movie. Just food for thought.
The problem is in cyberpunk "you dont save the world. you save yourself" as Mike Pondsmith HIMSELF said. But in this game you can't even do that one thing that is so centered in the universe that Cyberpunk Creator describe it himself.
Meanwhile in the game you save a lot of ordinary strangers like somekind of superhero cyber-spiderman and cant even save yourself at the end of the day.
Not much cyberpunky imho.![]()
Cyberpunk feeling doesn't change the fact it is a "Dystopia" Universe where beyond just noting it is Dystopia, they specifically note how most people go out in a flash from burning the candle at both ends. You do/can save yourself, Just not solely on your terms. The methods that you end up saving yourself is very Dystopian; (and yes not happy or ideal).
Panam seemed really happy in the Nomad ending and so did Johnny when taking over V's body, does that "Dystopia" thing only work on the player's character?Cyberpunk feeling doesn't change the fact it is a "Dystopia" Universe where beyond just noting it is Dystopia, they specifically note how most people go out in a flash from burning the candle at both ends. You do/can save yourself, Just not solely on your terms. The methods that you end up saving yourself is very Dystopian; (and yes not happy or ideal).
I dont think you can save yourself but thats open to interpretation. In my opinion - its not saving.Cyberpunk feeling doesn't change the fact it is a "Dystopia" Universe where beyond just noting it is Dystopia, they specifically note how most people go out in a flash from burning the candle at both ends. You do/can save yourself, Just not solely on your terms. The methods that you end up saving yourself is very Dystopian; (and yes not happy or ideal).
The problem is that with a dystopian readin you can't save yourself.
As Soulkiller will kill V and the Pyramid in the Arasaka is also Soulkiller being used on V...
Suicide ending is the best ending in this situation xDYou save yourself but only get 6 months left to live
You save yourself by a barrel to the head (as Johnny Suggests at the start)
You save yourself by hoping Engram and Arasaka can be trusted (or that you have no other options)
You save yourself by becoming a legend similar to Johnny's name in the city. (In a few different ways possibly)
It's relative to your mindset, but you ultimately die. Which way is "save" yourself is the question that you would choose out of those offered?
I dont think you can save yourself but thats open to interpretation. In my opinion - its not saving.
Story doesnt make sense on many levels(superpowered gangs, arasaka not going after V, V dying in the game like 3 times etc.) and this is just one of them.
The "dystopia" is ruined by these blue markers(feeling like a good guy policeman), lack of depth in the open world(every npc in this "dystopia" seem pretty happy or "ok" at worst) and plotholes I mentioned before.
Dystopia is best described here:
Much better ending for me would be:
V getting the chip out
Maybe getting a little cancer but manageable
V becoming a wanted man because of what he did - he/she has to run away from NC
But that's just me![]()
Has nothing to do with "Realism". How many people die in the game especially by the player's hands or those who they helped? Would you classify their lives as ending Happily? Just from a perspective of the game it rarely has a happy ending, even the setting makes this well-known from the prologue. (Suggesting it is more common ending in NC to have a bad ending than it is in our current world.)
You save yourself but only get 6 months left to live
You save yourself by a barrel to the head (as Johnny Suggests at the start)
You save yourself by hoping Engram and Arasaka can be trusted (or that you have no other options)
You save yourself by becoming a legend similar to Johnny's name in the city. (In a few different ways possibly)
It's relative to your mindset, but you ultimately die. Which way is "save" yourself is the question that you would choose out of those offered?