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[Spoiler Alert] About the endings

+

Do you want more RPGs with happy endings?

  • Yes, I miss happy endings.

    Votes: 429 44.4%
  • No, I am content with the endings currently offered.

    Votes: 92 9.5%
  • I think that the option should be available for those who want it.

    Votes: 284 29.4%
  • It’s more complicated than that.

    Votes: 162 16.8%

  • Total voters
    967
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Enerccio

Enerccio

Fresh user
#1,861
Dec 17, 2020
Simuxas said:
Maybe, still, considering you side with the Devil and still die, is pretty bad.
Click to expand...
I don't see it as siding with the devil, why would I? This is why it's stupid that Misty is horrified when you choose arasaka. I get johnny but arasaka was completely in right to shoot jackie... and is the best bet to survive too.
 
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h2931096151

h2931096151

Fresh user
#1,862
Dec 17, 2020
Ok I'm here to share my thoughts.

So i think that so called "copy V" is a copy of V's memories and personality, what the chip does is overwrite or reconstruct V's brain with Silver hand's memories and DNA.

Ok now the "soul killer". I think what "soul killer" does is wipe away your memories but you consciousness is actually still remain in the body and leave you like vegetable, so if you choose to let Silver hand takeover control is actually let V live with Silver hand's memories, and memories of V are wiped by "Soul Killer", what bugs me the most are why 6 month? Why the immune don't attack the relic chip in first place? If the relic chip can beat immune system then why can't just make another engram of V and put it to another relic chip, and plug it to V's brain? And if this "magical" relic chip can be made the why they can't block the immune system to prevent it to attack V's brain? i have so many questions.

Now to the endings.

Only the Silver hand can be the winner in these endings, all other endings are either V dies in 6 month or become a property of Arasaka and they will probably lock you in mikoshi forever, its just sad and depressing.

And last i want to say is Fuq of johnny silverd*ck (no offense to keanu) i would rather eat lead then give my body to you!

If you read all this i apologies my bad English im not good at it.
 
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Simuxas

Simuxas

Senior user
#1,863
Dec 17, 2020
h2931096151 said:
Ok I'm here to share my thoughts.

So i think that so called "copy V" is a copy of V's memories and personality, what the chip does is overwrite or reconstruct V's brain with Silver hand's memories and DNA.

Ok now the "soul killer". I think what "soul killer" does is wipe away your memories but you consciousness is actually still remain in the body and leave you like vegetable, so if you choose to let Silver hand takeover control is actually let V live with Silver hand's memories, and memories of V are wiped by "Soul Killer", what bugs me the most are why 6 month? Why the immune don't attack the relic chip in first place? If the relic chip can beat immune system then why can't just make another engram of V and put it to another relic chip, and plug it to V's brain? And if this "magical" relic chip can be made the why they can't block the immune system to prevent it to attack V's brain? i have so many questions.

Now to the endings.

Only the Silver hand can be the winner in these endings, all other endings are either V dies in 6 month or become a property of Arasaka and they will probably lock you in mikoshi forever, its just sad and depressing.

And last i want to say is Fuq of johnny silverd*ck (no offense to keanu) i would rather eat lead then give my body to you!

If you read all this i apologies my bad English im not good at it.
Click to expand...
Soulkilelr doesn't kil lmemories, it kills your "soul", but that ending is up to heavy debate. And yes those 6 months were completely unnecesary.
 
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MeinChurro

MeinChurro

Forum regular
#1,864
Dec 17, 2020
crawfordman said:
as if 2020, bad endings, bugs and problems were not enough for CP2077. i heard down the grapevine that GOG "censored" some game called devotion courtesy of the PRC (the evil empire) or something. hearing that is already bringing my morale rock bottom even more worse. i used to think cdpr was the best now i am starting to have doubts that everything i believed in was a lie. i shudder at the thought of that day ever happening (most likely i would eating and sleeping heavily to drown in my sorrows) but that day has not come...yet.
Click to expand...
Yeah, I never thought cdpr were as good as people always claimed, but I always thought they could do a good story. They can do a good story, the endings here are just nonsensical.
BGM45 said:
you are absolutely right, but I didn't mention anything about the new ending being good. moreover, all the endings in Enderal have the same narrative problem as Cyberpunk - the choices, what little you have, don't matter.

my point is - this kind of thing, adding a completely new ending, has been already done somewhere before, hence it is not out of the realms of possibility. I was talking purely on that level.
Click to expand...
Ironically, the second ending where you wait out the apocalypse in that game with your love interest would be the exact ending this game at one point supposedly marketed. "The only thing you can save is yourself". Can't even do that here! :ROFLMAO:
Post automatically merged: Dec 17, 2020

h2931096151 said:
Only the Silver hand can be the winner in these endings, all other endings are either V dies in 6 month or become a property of Arasaka and they will probably lock you in mikoshi forever, its just sad and depressing.

And last i want to say is Fuq of johnny silverd*ck (no offense to keanu) i would rather eat lead then give my body to you!
Click to expand...
Yep! Exactly! Well said!
 
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Simuxas

Simuxas

Senior user
#1,865
Dec 17, 2020
MeinChurro said:
Yeah, I never thought cdpr were as good as people always claimed, but I always thought they could do a good story. They can do a good story, the endings here are just nonsensical.
Ironically, the second ending where you wait out the apocalypse in that game with your love interest would be the exact ending this game at one point supposedly marketed. "The only thing you can save is yourself". Can't even do that here! :ROFLMAO:
Post automatically merged: Dec 17, 2020

Yep! Exactly! Well said!
Click to expand...
1608201655242.png
 
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tRYSIS3

tRYSIS3

Senior user
#1,866
Dec 17, 2020
Also didn't know you could save Takemura, would have made the Arasaka ending that much better if you sold your soul, knowing he could eventually find a host for your construct.
 
Master_Plot

Master_Plot

Forum regular
#1,867
Dec 17, 2020
MeinChurro said:
I heard that straight females don't even get an ending with their character? :cry:
Click to expand...
You end romancing River and get an ending with him when you play as straight female V
 
Retro-_-

Retro-_-

Forum regular
#1,868
Dec 17, 2020
QbertTK said:
CDPR needs to see this. This is EXACTLY how I feel as well. Witcher 3 I can replay infinite times and keep coming back to. This game is just depressing and I feel sad playing it again. It bothers me how meaningless any of the endings are more than the terrible launch of the game bugs me. I guess I'll leave my own feelings here as well in case it helps them to add non-depressing content to the game.

It's one thing to have technical problems, it's another to completely disrespect peoples effort in your game and add even more depression to a shit year. I've thought more about my mortality this year because of the virus than any other year and now it's being shoved down my throat in a video game I've waited 7 years for.

The real ending may as well have been blowing our brains out in our apartment when Johnny told us to. At least then I wouldn't have spent 50 hours wasting V's life trying to survive imminent death. I don't mind endings like this, but it feels like the story is just railroading us into dying and none of the choices we choose make a difference.

This isn't even something I'd pursue a refund over or write a bad review for the game. All I can really do is sit back and be sad. That's not what I play an RPG game to experience. I stay awake at night with my eyes wide open having an existential crisis when I DON'T play video games. Now that horrible feeling has made it into video games. There's no optimism left in life. No reason to fight for anything it's all meaningless.

TLDR; This game makes me want to never play a CDPR title again. I know my life is meaningless and short, I don't need your game to tell that to me.
Click to expand...
This is my driving force also. Like many, I use gaming to cope with mental health. I can switch on and enter another world, become somebody else and escape whatever train wreck may be occurring in my own. This game grabbed me like so many others. The story is dark, desensitised and gritty. We are in no doubt that people fail, die and fizzle out of existence everyday in NC without a second thought. And we are given a chance to take one of those people and impact meaningful change through our decisions.

Through the journey of remarkably real emotion we connect in an unexplainable way. In my play through I felt such a connection with Panam. Their stories and hopes align so well, on many levels. Their romance is heart-warming, genuine and above all, seems to actually make the better of V and Panam, not just for a sex scene. It felt as if V had found something with Panam, that was worth far more than 'being somebody' and Panam had stumbled into her most beautiful 'fuck up' in V. And this was a struggle, it was weird. I mean it's a game! Why was it having such an impact and why was I putting so much effort and thought into getting my virtual character a virtual love to live the rest of his virtual life with? I still can't explain it but that's the aspect of this game I will happily refer to as a masterpiece. This engages and immerses you so effectively and gives you optimism, that you can do something here. Make a difference, if only for V.

When I got my ending, I wasn't actually sure it was the end. I had read about how that ending went and sitting on the Basilisk with Panam, I had convinced myself there would be another 'some time later' and I would drop back into the world to 'find Panam' or 'talk to Panam'. And it very much played as if that was going to be the case, the continuation. But it felt like every small scrap of good and optimism I had grasped were not breadcrumbs but bait. My decision to romance Panam meant nothing for V in the end. My decision to return to my body meant nothing for V in the end. None of the paths I had taken made much difference as they all lead to the same gate. And that gate came about very quickly for a game of such magnitude. The energy and connection created with the story and characters could have supported another 40 hours worth of story either before or after the 'ending', hell it could have supported a whole second game! Even more depressing is we got rushed through a wonderful story, making meaningless decisions and bonds, to a totally meaningless 'look how edgy we are' ending, but you don't realise any of this until it's over. I could live with it if the play through was rubbish, but its the feeling after that maybe you have been duped and you never imagined that it was all just for show, no impact on outcome or meaning in the long-term. You have been sold short for whatever reason and the rest of the story is hiding away at CDPR.

I started another play through as Nomad some days ago. I will likely take a similar route, because that's what this game was about for me: taking the route you want, not following the masses. Not got very far with it though as I struggle to keep going knowing the end, yet when I did first job for Rogue and V met Panam once again, I was right back there. Remembering what a weirdly personal and real experience it is but this time just with a cloud of depression and sadness, as I know where all this chemistry, development, deep decisions and potential life saving and life changing bonds and experiences will lead. Nowhere. Back to a previous game save, in a Cyberpunk frozen in time where my decisions change nothing, my romances and bonds are irrelevant and forever non-developing and the closure or clarity are unattainable.

I know I wont finish this second play through, if I'm honest. And I really don't see the appeal of playing after the ending with absolutely no purpose, immersion or continuity, so I doubt I will engage with this game much more as it stands. It is actually real world sad, the meagre 30 hour storyline delivered, that I have been anticipating for seven years is resigned to a colourful shortcut on my desktop. I fear whilst so many of us feel the same connection in varying ways, very little will change. CDPR will miss the core of what is wrong and what we are saying.
 
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MeinChurro

MeinChurro

Forum regular
#1,869
Dec 17, 2020
Master_Plot said:
You end romancing River and get an ending with him when you play as straight female V
Click to expand...
Ah, so it's just Gay V's that get shafted in the ending? I know one of them leaves, apparently. Maybe I got them mixed up.
 
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Master_Plot

Master_Plot

Forum regular
#1,870
Dec 17, 2020
MeinChurro said:
Ah, so it's just Gay V's that get shafted in the ending? I know one of them leaves, apparently. Maybe I got them mixed up.
Click to expand...
Lesbian V gets an ending with Judy instead of Panam, but you can get an ending with Panam also as friend and romancing Judy and leave the city together
 
Last edited: Dec 17, 2020
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KakitaTatsumaru

KakitaTatsumaru

Forum veteran
#1,871
Dec 17, 2020
Blueexile said:
Here's my two cents: Not every story needs a happy ending. Sometimes you try your hardest and you'll still fail. That's life and I love that about the world building of Cyberpunk, that no matter how hard someone can try there's other factors at play to determine the outcome.
Click to expand...
Minus the player isn't even allowed to try his hardest.

It's an RPG, so what I want is choices, and I want those choices to matters.

What I have now instead is imposed choices which leads to auto-failure.

So either you impose choices to the players but let them go freely with the choices you imposed them, or either you let players makes bad choices which leads them to their demise.

But imposed choices which leads to auto-failure is the epitome of what you should not do in an RPG.
 
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MeinChurro

MeinChurro

Forum regular
#1,872
Dec 17, 2020
Retro-_- said:
This is my driving force also. Like many, I use gaming to cope with mental health. I can switch on and enter another world, become somebody else and escape whatever train wreck may be occurring in my own. This game grabbed me like so many others. The story is dark, desensitised and gritty. We are in no doubt that people fail, die and fizzle out of existence everyday in NC without a second thought. And we are given a chance to take one of those people and impact meaningful change through our decisions.

Through the journey of remarkably real emotion we connect in an unexplainable way. In my play through I felt such a connection with Panam. Their stories and hopes align so well, on many levels. Their romance is heart-warming, genuine and above all, seems to actually make the better of V and Panam, not just for a sex scene. It felt as if V had found something with Panam, that was worth far more than 'being somebody' and Panam had stumbled into her most beautiful 'fuck up' in V. And this was a struggle, it was weird. I mean it's a game! Why was it having such an impact and why was I putting so much effort and thought into getting my virtual character a virtual love to live the rest of his virtual life with? I still can't explain it but that's the aspect of this game I will happily refer to as a masterpiece. This engages and immerses you so effectively and gives you optimism, that you can do something here. Make a difference, if only for V.

When I got my ending, I wasn't actually sure it was the end. I had read about how that ending went and sitting on the Basilisk with Panam, I had convinced myself there would be another 'some time later' and I would drop back into the world to 'find Panam' or 'talk to Panam'. And it very much played as if that was going to be the case, the continuation. But it felt like every small scrap of good and optimism I had grasped were not breadcrumbs but bait. My decision to romance Panam meant nothing for V in the end. My decision to return to my body meant nothing for V in the end. None of the paths I had taken made much difference as they all lead to the same gate. And that gate came about very quickly for a game of such magnitude. The energy and connection created with the story and characters could have supported another 40 hours worth of story either before or after the 'ending', hell it could have supported a whole second game! Even more depressing is we got rushed through a wonderful story, making meaningless decisions and bonds, to a totally meaningless 'look how edgy we are' ending, but you don't realise any of this until it's over. I could live with it if the play through was rubbish, but its the feeling after that maybe you have been duped and you never imagined that it was all just for show, no impact on outcome or meaning in the long-term. You have been sold short for whatever reason and the rest of the story is hiding away at CDPR.

I started another play through as Nomad some days ago. I will likely take a similar route, because that's what this game was about for me: taking the route you want, not following the masses. Not got very far with it though as I struggle to keep going knowing the end, yet when I did first job for Rogue and V met Panam once again, I was right back there. Remembering what a weirdly personal and real experience it is but this time just with a cloud of depression and sadness, as I know where all this chemistry, development, deep decisions and potential life saving and life changing bonds and experiences will lead. Nowhere. Back to a previous game save, in a Cyberpunk frozen in time where my decisions change nothing, my romances and bonds are irrelevant and forever non-developing and the closure or clarity are unattainable.

I know I wont finish this second play through, if I'm honest. And I really don't see the appeal of playing after the ending with absolutely no purpose, immersion or continuity, so I doubt I will engage with this game much more as it stands. It is actually real world sad, the meagre 30 hour storyline delivered, that I have been anticipating for seven years is resigned to a colourful shortcut on my desktop. I fear whilst so many of us feel the same connection in varying ways, very little will change. CDPR will miss the core of what is wrong and what we are saying.
Click to expand...
Yeah, the problem with this game, at least with all the marketing and everything else. You are told you can play the V you want to play, that your choices will matter. Even if you do another playthrough with your Nomad ending, real V is always dead, and it's copy V who takes your place. However, I think for Copy V that one gives some SERIOUS hints that Copy V survives, I don't see any reason for cdpr to have included all these hints (the tarot cards, or whatever, the optimistic dialogue) if that wasn't the case.

Personally, I wish we could save real V. Time will tell what CDPR ends up doing. Hopefully the backlash continues to grow. Most of the reviews are just first impressions, people who have written that review or first impression haven't experienced the ending, or explored the (lack of) options. Of course those who aren't experiencing game breaking bugs are probably thoroughly enjoying the game, like many of us here, who thoroughly enjoyed the game before the endings kicked them in the gut.
 
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djisma69

djisma69

Senior user
#1,873
Dec 17, 2020
h2931096151 said:
Ok I'm here to share my thoughts.

So i think that so called "copy V" is a copy of V's memories and personality, what the chip does is overwrite or reconstruct V's brain with Silver hand's memories and DNA.

Ok now the "soul killer". I think what "soul killer" does is wipe away your memories but you consciousness is actually still remain in the body and leave you like vegetable, so if you choose to let Silver hand takeover control is actually let V live with Silver hand's memories, and memories of V are wiped by "Soul Killer", what bugs me the most are why 6 month? Why the immune don't attack the relic chip in first place? If the relic chip can beat immune system then why can't just make another engram of V and put it to another relic chip, and plug it to V's brain? And if this "magical" relic chip can be made the why they can't block the immune system to prevent it to attack V's brain? i have so many questions.

Now to the endings.

Only the Silver hand can be the winner in these endings, all other endings are either V dies in 6 month or become a property of Arasaka and they will probably lock you in mikoshi forever, its just sad and depressing.

And last i want to say is Fuq of johnny silverd*ck (no offense to keanu) i would rather eat lead then give my body to you!

If you read all this i apologies my bad English im not good at it.
Click to expand...
The main question should be, why if we never let Johny take control of our body, why the hell our body still reject us and accept the construct, why does that % doesn't matter sh**, why those choices of rejecting giving control to Johny doesn't matter...... etc etc
Is very clear they intended that % to matter in the game but never did finish it, I hope this will matter when a DLC is released as the guy of Arasaka said "The construct will want for you to give him control" but if we never let him have control or take pills..... how come our DNA is still fucked up and he has control over us..... this game is unfinished and they rushed it without adding all the endings they may have planned in the game, I will be happy so long they add it and give it the meaning this must-have in the game.
 
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Master_Plot

Master_Plot

Forum regular
#1,874
Dec 17, 2020
KakitaTatsumaru said:
Minus the player isn't even allowed to try his hardest.

It's an RPG, so what I want is choices, and I want those choices to matters.

What I have now instead is imposed choices which leads to auto-failure.

So either you impose choices to the players but let them go freely with the choices you imposed them, or either you let players makes bad choices which leads them to their demise.

But imposed choices which leads to auto-failure is the epitome of what you should not do in an RPG.
Click to expand...
Yes like let me chose to keep playing after the end if I chose to die 6 months later, let me experience this instead of throwing me back in time like nothing happened to a previous save, let me chose not to leave the city or leave it and shorten the story or whatever other options but I'd like to be on the wheel of my decisions at the end, this video game is an rpg, it's an interactive media, but instead at the end the game transforms itself into a movie.
So maybe it was left this way for a DLC.
Post automatically merged: Dec 17, 2020

djisma69 said:
The main question should be, why if we never let Johny take control of our body, why the hell our body still reject us and accept the construct, why does that % doesn't matter sh**, why those choices of rejecting giving control to Johny doesn't matter...... etc etc
Is very clear they intended that % to matter in the game but never did finish it, I hope this will matter when a DLC is released as the guy of Arasaka said "The construct will want for you to give him control" but if we never let him have control or take pills..... how come our DNA is still fucked up and he has control over us..... this game is unfinished and they rushed it without adding all the endings they may have planned in the game, I will be happy so long they add it and give it the meaning this must-have in the game.
Click to expand...
Yep, I think I am missing something because I understand that Johnny DNA is not compatible yet he can live in our body without dying, but we can't get back to our body without dying.
 
Last edited: Dec 17, 2020
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MeinChurro

MeinChurro

Forum regular
#1,875
Dec 17, 2020
Master_Plot said:
Yes like let me chose to keep playing after the end if I chose to die 6 months later, let me experience this instead of throwing me back in time like nothing happened to a previous save, let me chose not to leave the city or leave it and shorten the story or whatever other options but I'd like to be on the wheel of my decisions at the end, this video game is an rpg, it's an interactive media, but instead at the end the game transforms itself into a movie.
So maybe it was left this way for a DLC.
Click to expand...
Yeah, I have a suspicion it was left this way for DLC as well. How many of the endings, even the 6 months one actually lead to V returning to Night City? As far as I know it's only the one where you refuse Arasaka and return to earth? This could be the reason why. Until we get DLC where some form V returns to night city, or later content, the endings as they are right now won't work.
 
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KakitaTatsumaru

KakitaTatsumaru

Forum veteran
#1,876
Dec 17, 2020
Master_Plot said:
Yes like let me chose to keep playing after the end if I chose to die 6 months later, let me experience this instead of throwing me back in time like nothing happened to a previous save, let me chose not to leave the city or leave it and shorten the story or whatever other options but I'd like to be on the wheel of my decisions at the end, this video game is an rpg, it's an interactive media, but instead at the end the game transforms itself into a movie.
So maybe it was left this way for a DLC.
Click to expand...
Actually I was referring to choices way before that.
For me, the lack of choices started right during my lifepath, in the few first seconds of the game, and continued the whole game.
I never though CDprojekt would give me a game with level of roleplay under Fallout 4.
 
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modni

modni

Fresh user
#1,877
Dec 17, 2020
What leaves me disappointed is the fact that the game focuses a lot on the main (super-scripted) story, but it lasts 10-15 (?) hours? Seriously? After 8 years of development i expected more.
It makes no sense to continue playing and doing copy-paste side quests that make me go kill this and kill that, boring as hell, it feels like an action fps now.
Plus theres no interactions with npcs, they all say the same things ("...?").
Endings are frustrating, and rolling back to the last point before them is meh.
 
Buckadoz

Buckadoz

Forum regular
#1,878
Dec 17, 2020
After literally sleeping on it, I want to put in to words some things that I don't think I've said before:

First, Soulkiller. I am a broken record about this being the death of original V, but for the sake of this, let's pretend we don't know what exactly it does. Alt makes it very clear that Soulkiller "destroys" something crucially important to a person, and V can't question it. There's no line of dialogue, no possible ending branch, where you can suggest that maybe what Soulkiller takes isn't worth it. You can acknowledge that it'll destroy something, or even after the fact that something has been destroyed, but V can never actually hash out whether that destruction will be worth it. This one I'll say outright is bad writing, instead of just me being dissatisfied with unhappy endings.

Second, all of the unhappy endings are incongruous with the rest of the game. The game presents itself as a cool game about an Edgerunner -- all of the promos, as false as all of them turned out to be, were "look how cool NC is, look how much there is to do in NC." After the life path opening, you have real friends, like Jackie, and a ripperdoc who tries to refuse to let you pay your debt once he finds out you're dying. Throughout the entire rest of the game, you're helping people like Panam and Takemura and even Johnny improve things for themselves. Hell, if you do Johnny's sidequests at the end, he even has a speech in the junkyard where he tells you how much you've affected him and that he'll not only go willingly when the time comes, but wants to actively help you save yourself. But I guess, as the meme goes, "V leads others to a treasure she cannot possess." Apparently this is the pinnacle of edgy storytelling.

Which brings me to the endings. Again, I'll ignore Soulkiller here. These endings aren't just bad, or bleak, or about not being able to change things in a grimdark cyberpunk world: they are all downright mean-spirited. Save your Soul program: In other endings, it's revealed the whole thing was a scam to collect people as data, so fuck you. Arasaka surgery: you get rid of Johnny, but you're practically a vegetable and have 6 months to live, so fuck you. Leave the net and go back in your body: You have 6 months to live and have to endure an epilogue where you have no choice but to actively tell your love interest that you choose the casino heist over them, and then play out a crushingly lonely final walk to the job, fuck you. Stay in the net: assimilated with Alt, fuck you. Let Johnny have the body: Oh turns out he can live in it fine, and gets the rest of your life that you can never have, fuck you. The only ending that isn't a "fuck you" and a spit in the face is the Panam one -- again, if we're completely ignoring the ramifications of Soulkiller.

I can imagine a good story about an Edgerunner whose only hope for survival is to abandon everything they've ever known, to painfully rip themselves away from NC because it's the City that made them and the City that's killing them. But that story should never have been an RPG.
 
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MandyZGaming

MandyZGaming

Forum regular
#1,879
Dec 17, 2020
MeinChurro said:
I heard that straight females don't even get an ending with their character? :cry:
Click to expand...
They do, but in the end its over anyway. in Panam ending River doesn´t come with you because his family is in NC. In the Space Crystal Palace ending you live with him, but leave for the palace with saying "until later" to him. just that gives me little hope, that they might stay together if V should find a way to survive.
 
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Simuxas

Simuxas

Senior user
#1,880
Dec 17, 2020
Buckadoz said:
After literally sleeping on it, I want to put in to words some things that I don't think I've said before:

First, Soulkiller. I am a broken record about this being the death of original V, but for the sake of this, let's pretend we don't know what exactly it does. Alt makes it very clear that Soulkiller "destroys" something crucially important to a person, and V can't question it. There's no line of dialogue, no possible ending branch, where you can suggest that maybe what Soulkiller takes isn't worth it. You can acknowledge that it'll destroy something, or even after the fact that something has been destroyed, but V can never actually hash out whether that destruction will be worth it. This one I'll say outright is bad writing, instead of just me being dissatisfied with unhappy endings.

Second, all of the unhappy endings are incongruous with the rest of the game. The game presents itself as a cool game about an Edgerunner -- all of the promos, as false as all of them turned out to be, were "look how cool NC is, look how much there is to do in NC." After the life path opening, you have real friends, like Jackie, and a ripperdoc who tries to refuse to let you pay your debt once he finds out you're dying. Throughout the entire rest of the game, you're helping people like Panam and Takemura and even Johnny improve things for themselves. Hell, if you do Johnny's sidequests at the end, he even has a speech in the junkyard where he tells you how much you've affected him and that he'll not only go willingly when the time comes, but wants to actively help you save yourself. But I guess, as the meme goes, "V leads others to a treasure she cannot possess." Apparently this is the pinnacle of edgy storytelling.

Which brings me to the endings. Again, I'll ignore Soulkiller here. These endings aren't just bad, or bleak, or about not being able to change things in a grimdark cyberpunk world: they are all downright mean-spirited. Save your Soul program: In other endings, it's revealed the whole thing was a scam to collect people as data, so fuck you. Arasaka surgery: you get rid of Johnny, but you're practically a vegetable and have 6 months to live, so fuck you. Leave the net and go back in your body: You have 6 months to live and have to endure an epilogue where you have no choice but to actively tell your love interest that you choose the casino heist over them, and then play out a crushingly lonely final walk to the job, fuck you. Stay in the net: assimilated with Alt, fuck you. Let Johnny have the body: Oh turns out he can live in it fine, and gets the rest of your life that you can never have, fuck you. The only ending that isn't a "fuck you" and a spit in the face is the Panam one -- again, if we're completely ignoring the ramifications of Soulkiller.

I can imagine a good story about an Edgerunner whose only hope for survival is to abandon everything they've ever known, to painfully rip themselves away from NC because it's the City that made them and the City that's killing them. But that story should never have been an RPG.
Click to expand...
Well said.
 
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