Soulkiller debate reminds me of Mass Effect 3, where Shepard wonders at some pont, is he real or just advanced VI, created by Cerberus between ME and ME 2. He had no means to check it. All of it goes to debate about nature of soul, which is pointless by very definition. I, for myself, do not consider soulkilling as destruction of V, but clearly many players do, and CD should at least clarify it somehow, at least via blog or something.
I also understand that many players just want plot-wise permission to keep their loot and continue to explore Night City. This request is also legit and should be granted.
Last, but not least, CP77 now is terrible RPG, which is also true. That, i'm afraid, will not be fixed completely, otherwise CD would need to rebuild game from scratch, which is not happening.
Honestly, i'm starting to feel something akin to survivor guilt. Firstly, i do not assume soulkilling as ultimate death.
Secondly, i stopped to see CP77 as RPG pretty early (probably just after sex with Meredith instead of Militech questline), and instead i watched not half-bad movie, feeling no connection and immersion into V. Like, "okay, this is a story about merc in cyberpunk setting, he can die at any monent, without any warnings, honour, gain and glory, that's how it goes there". As for post-ending gameplay, perdonaly i always feel boredom after completing narrative quests. Wandering aimlessly, killing monsters, searching eastern eggs and making experiments with NPC and world mechanics can be fun, but is never enough for me. Leveling up, gathering lot etc have always been just the mean to more comfort in completing main plotline. Or if some grinding and leveling up is needed to open some quests, important to plot. Otherwise — no, grinding and looting are not my things, i have no greed and no connection to character's perks and toys, just the tools for me, to be discarded when not needed.
And i have my share of fun from CP77, some narrative sidejobs were just great (for example, Sinnerman questline, River, Judy and Panam quests).
That said, i think CD overall made a poor job, which can't be completely made right. Any DLC, expanding the existing endings or adding new will not be enough.
I for myself vote for, like, Definitive Edition, meaning total game overhaul, in 1-2 years, maybe longer. Though the trust we had before 10 Dec will never return, CD can still prove they are not like EA.