[Spoiler Alert] About the endings

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Do you want more RPGs with happy endings?


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And that had a lot of sense if the main story would be about V. But I'd like to remind you that V died at the end of Act 1. Like it or not, but we (players) are playing for a resurrected body shared by two deadmen brains.

Ironically, people are complaining about a lack of choice in multiple quests. However, when they have been given a choice, they would like not to choose.
You can see it in this way, sure, but, in my opinion, players, who wishes, deserve ending, where V lives, albeit with sacrifices of sort.
 
We go back to the same problem, the game would just ends up as "pick the ending that makes you feel better". So you either have a better C&C and reach the endings organically, without actively choosing, or the endings should revolve around the same overarching theme.

And again I ask: How do you reach the conclusion that that is the theme?
The 6-months to live thing didn't come about organically but was dropped on us at the last moment.
The theme should be "the corps always win". It doesn't matter mow much you hurt Arasaka, Militech and others will just move in. You can work for them, or try to run away, but in the end you are just heading for another conflict.
There is no need for a badly written 6-months to live limit.
 
You have to rewrite the entire game, then. Which is another thing I don't disagree with.
No. Vs hunt to survival are acts 2 and 3. V gets a solution to the problem - a cure.
That cure is than retconned in the epilogue.
This is textbook bad writing.

In addition, several plot holes are ripped open. In addition, it's the same blshit that V happened at the beginning of act 2.
They had not even the dignity to do it in a other game.
 
Except Johnny can very well amend his mistakes in the game.

If you, as V, related to Johnny and decide that he might deserve the second chance that you can't have. Johnny's redemption is not undeserved and not without player's agency
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No. Vs hunt to survival are acts 2 and 3. V gets a solution to the problem - a cure.

Then what is the different endings, where are the choices? Every player would just cure V and end the game. What would the quid pro quo be about?
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Well in Dragon Age: Origins your character could sacrifice himself in the end

Which is a stupid choice since there are better alternatives, that are easily accessable
 
If you, as V, related to Johnny and decide that he might deserve the second chance that you can't have. Johnny's redemption is not undeserved and not without player's agency
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Then what is the different endings, where are the choices? Every player would just cure V and end the game. What would the quid pro quo be about?
no, you and some others wouldn´t. The case is to give both groups of players a valid replayability and thus for it needs, some more good endings and some that we have now. Win-Win
 
If you, as V, related to Johnny and decide that he might deserve the second chance that you can't have. Johnny's redemption is not undeserved and not without player's agency
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Then what is the different endings, where are the choices? Every player would just cure V and end the game. What would the quid pro quo be about?

The choice!!!
Do you want to work with Arasaka who control the world?
Do you want to rule the Underworld from the Afterlife?
Do you want to leave with the Nomads?
Choice and consequence.
 
If you, as V, related to Johnny and decide that he might deserve the second chance that you can't have. Johnny's redemption is not undeserved and not without player's agency
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Then what is the different endings, where are the choices? Every player would just cure V and end the game. What would the quid pro quo be about?

Well. You could still go with arasaka, who chops up your brain or a slaves you on their servers.

Quid pro quo. You fucking send your new buddy to cyberhell and stand on the pile of bodies of good people who want you to live.

Btw. The sacrifice of johnny (who never wanted your body), Saul, Rogue, and all the others is negated by the 6 month timer.

Death in a story has to have a meaning. On our case, it enables. V to live. That meaning is destroyed by the plot-cancer.

Really. Start reading books.
 
It would be nice to have an ending that you could do what johnny says in the trailer "we have a city to burn", steal a nuke and send the city to hell. :coolstory:
 
And I've already answered to that. Choices that matter doesn't mean happy endings.
Why are always entitled people that say something like this, what you think "choices matter" is up to you, for me the choices doesn't matter and I have every right to think so, not you or anyone else will change my mind on that and I doubt you will change anyone else either.
You do like the endings, congrats to you brother but I don't want another mass effect 3 over again.
and yes for me there is an illusion of choice when it comes to the endings because most all results in V dying, whether in 6 months or not doesn't matter, V dies.
 
Everyone woud. The sad ending just for sake of sad ending is as silly as yours demand for unicorns and rainbows.
It's not even a demand for unicorns and rainbows.

But I guess a logical ending nowadays is too much to ask for.

If the goal of the game (BTW the cyberpunk splash that usually comes when the game starts) is at the beginning of act 2.
The majority of the game is act 2 and 3. The goal of the game is to survive. Not surviving the game is equal to a game over screen.

I get the feeling that the game was not meant to end after mikoshi. It feels more like the end of act 2.
From the structure, the game up to the heist feels like the prologue.
 
Everyone woud. The sad ending just for sake of sad ending is as silly as yours demand for unicorns and rainbows.
ok, after reading over this a couple of times, I believe that I do not disagree with the content of this statement.
 
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