Ok, just one more observation, and it will be long so skip it or grab a beer.
V dying at the end, or becoming a legend or running away from becoming a legend would make way more sense if V was able to accomplish something. Ambiguous stories and side quests would sit way better if MOST of the quests weren't ambiguous and bring any kind of conclusion. The fact that the quests not only don't give V that option but the player also can't continue with the preferred topic no matter how much the world is trying to yell that you can do everything and how rich it is.
So, hop in. I'm gonna show you how ineffective idiot V really is.
There are a few missions in that V is successful. In most of those missions, V is not alone or it's mostly side "question mark: content. The first one - Sanda Drosett somehow ends up without a) V dying B) Jackie dying c) Sandra dying. That's actually a huge achievement comparing to the rest of the game. But from the top;
- The Corpo-Rat - V can't do anything about her boss (ever again), about his boss, and about being fired. If not Jackie, she would just die.
- The Rescue - as said above, an achievement.
- The Heist - Well, it's not a success story no matter what we do. Before the heist V was supposed to decide if she will team up with Evelyn against Dex or not, but well. they are both dead very soon so it doesn't matter.
- Automatic Love (and Evelyn's quests) -It starts off pretty neat unless we pick a path that V didn't call Judy. If so, they will meet at Fingers and Judy will cheerfully announce that to obtain this info (that Fingers was involved) cost her exactly one phone call. One. V had to get rid of half of the club. Then we find Evelyn (mostly thanks to Judy, because V can't alone), and then we save her. Saving is very short-lived since Evelyn kills herself anyway without disclosing a thing (V cannot do anything because "life is grim and hard and that's cyberpunk).
- Takemura quest line - this is a walk of shame really. Meeting Oda - failure. Trying to talk to Hanako - failure. I mean sure, some parts were successful but the outcome is always "V you idiot, my God". The cherry on top is Takemura dying (if V didn't save him) because everybody forgot that Arasaka has some power (Arasaka keeps forgetting about it as well). If Takemura doesn't die, he will either screw V over in Devil ending or die anyway (like Evelyn!)
- VoodooBoys - First played out by VBD, then perhaps by NetWatch, then by VBD, then by ALT. Conclusion - a lot of people died, no resolution. You're dying, V. You're a wizard, Harry! Pacifica is still run by Voodoo Boys (means who?), and NetWatch never appears again. If V's goal was revenge on VBD, it's extremely unsatisfying, mostly because NetWatch is doing most of the work!
- Judy's missions - the conversation with Maiko is a failure (why are we even there?), revolution is a failure, V can't even swim properly almost dying in the freaking church. Her sorry-ass has to be saved by Judy.
- River's quests - this time the writers came prepared. Since V always fails, at least the serial killer is already caught (just in case). Finding his farm is a breeze, so I guess it's a success story? To a certain extent? But mostly because of River, since he got the recording, not V? So moderate success I guess, but still.. you guessed it. V was not alone! With this success rate I'm surprised why this jambalaya didn't cause diarrhea but who knows?
- Panam questline - well, actually we get to Hellman but it doesn't do anything. We getting him only because Panam has a very clever idea to use an RPG and turn off the power plant. It was so clever that one of her friends died. A friend who, mind you, wasn't even supposed to be there. Nomads act like dumb, lost kids in the forest (well, desert). They steal things all the time and can't find their leader (or decide who that might be). Saving Soul can be a success story if you want to look at it that way but it feels pointless (especially with Panam ending).
- Kerry's mission - no, you can't stop K-pop invasion. It's impossible. You can make Kerry miserable if you want. So that's that.
- Peralez - V didn't find either who did it or why. She also can't save Peralez. Warning somebody that they are losing their minds not serving any purpose. It's a nice quest chain mission but it's hard to say that V is successful (unless finding cables on the floor we call a success). Moreover, V is not even bothered by it and never brings it back ever again.
- Brandon - Goodbye, vending machine. I can't even take you to my room. V talks to Johnny and Skippy. Treats Delamain as a person and yet she's still surprised by a talking object.
- Sinnerman - the guy wants to be the second Jesus. We can't do anything to stop him. Exploiting people's faith for financial gain is like 2000 years old and it's called tradition.
- The monks - meditation is pointless. In every aspect. In Cyberpunk of course
- Mysty's quest -Tarot is also pointless
- The prophet - a very nice quest that leads nowhere.
- The evil taxis - So V collects them all just like Pokemons and then learns it didn't really help since they all went nuts so she has to make a decision that she doesn't fully understand. Whatever she picks nothing really changes so it's not a decision. I mean the taxis didn't explode so I guess it's good?
- Finding Adam Smasher at the boat? Failure. You can't even successfully fuck Rogue (not that I want to, but still). V who worked for Arasaka her whole life is not aware of where Adam Smasher is! I know where he is! ARASAKA TOWER! But no. Johnny has to get drunk with some hookers to get a condom note!
- Skippy - I'm aware this is a bug but there's a huge chance this gun will never talk to you ever again and will never tell you that Regina is his owner. Even if you will meet her she will be like, whatever and that's it.
- Cyberpsyhos - that was very nice, but nothing came out of it. I might kill them I might save them. Their fate is unknown so V just serves as a postman. She's gossiping with Regina for a good hour total (with all those text messages and notes) like two schoolgirls about those psychos' private lives just to be left out.
So basically nothing came out of nothing that V did ;-) V does things but doesn't achieve anything most of the time. It's not even about being frustrated. You just don't care so you can't be frustrated by something you don't give a shit about. It's annoying but not in a nice sense "oh I would like to know more!" but more like "we didn't learn anything AGAIN. Shocking..." so then you just focus on killing the colorful bad guys because that's the only thing that actually works AKA V can accomplish at least something even if it's just getting a flashy backpack. There's no satisfaction that WE (me and V) came to some conclusion, WE solved something WE were able to finish something. No. Except killing people and looting their dead bodies that's it. It's like Geralt in TW3 instead of finding Ciri would just follow the light and then the light would stop. And Geralt would just look at it for a very very long moment and said "HMMMMMM...." Roll end credits. Much deep. Much ambiguous.
On top of everything, during the game we attack Araska 4 times (!!!!!), minimum 3 - The Heist, twice with Johnny is a must, and then at the end. Like literally we repeat the same thing over and over to the same effect. Why would I even care about the world then? Since everything is a mystery that is unavailable or "up for interpretation"?
Frankly, when I reached the endings and ALT said that V has to die (one way or another) my reaction was "BUT OF COURSE!". I found those 6 months especially ridiculous since V can't achieve anything unless the cure will be stashed in some question mark location surrounded by the bad guys. Then maybe. V can't manage her own money (the only way to spend it is to buy cars we don't even need), even with all the weapons and gear and stats she can't really solve ANY of her problems. Why would I trust her to find the cure? Why would anybody do? I mean sure, PANAM will help. Yeah, maybe. Perhaps. Probably NOT.
The legend of NIght City my ass.
what makes you think V is supposed to be godly figure, who controls people and everything goes according to their plan? I dunno, I think your just getting caught up in haterade. Do you walk around thinking everyone is dumb because the world doesn't bow before them?
You also determine things don't matter... because what, because they didnt effect V? Your entire analysis assumes
A) V is the center of the world, only things that directly impact V matter.
B) V should succeed at everything, with no help, and listen to no one else's ideas, or else V is a failure.
you talk about bad writing, by applying your metrics, V would have to be a flawless omnitalented hero, and every action in the story would have to conviently tie back to V, within a time frame of a few weeks no less. Which would generally be considered bad writing.
also, a lot of your points are questionable from any stance
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