Actually, V is a legend by accident in the rogue path. Basically they wake up with access to arasaka technology, Blue eyes thinking they are a bad ass, and The mercs seeing them as a legendary merc who worked with rogue on legendary mission and survived.
Got to be weird, everyone thinking your great, but your biggest achievement is a lie.
Post automatically merged:
the game always decided how V acts, its always only 2-5 ways to react to any situation. V has predetermined ways of speech, and mannerisms.
Well yes, that's always the case in an RPG. If they wanted V to be a predefined protagonist then I guess they failed in properly defining them during the course of the game.
Before the endgame the game does a pretty good job providing the dialogue choices that would make sense, allow the players to ask the questions that would make sense in that situation and handle situation in a way congruent with the player's V. In other words, the ability to define their own V.
That kinda started showing cracks in the final Voodoo boys mission, when talking to Alt (I mean, who wouldn't have wanted to ask Alt, about Alt, instead of the fate of the Voodoo boys?) and it just gets worse in the endings, where suddenly your choices are curtailed to strictly get you to the point the writers want you to end up at.
Sounds like a "we ran out of time, so railroading it is" deal to me. It's just especially disappointing given the attention to not curtailing choice that was present earlier in the game.
People have beef with the sun ending, mostly because of beef with the LIs.
Well, I've been pretty clear I think a lot of the ending slides don't match the endings they're on, and that, ignoring those, I could live with most of the endings, since they're all very much open-ended.
But it's not just the LIs though (though those are the worst offenders, due to the emotional investment, obviously), a non-LI related one that "doesn't fit" being the Mitch one in the Aldecaldos ending.
But they don't acknowledge the beef with the LIs are mostly about how the LI feels, not actually what v wants or says. Judy is working herself up to leave night city, and leave V, she's trying to blame V to make it easier. Panam Wants v to not force her to choose. River and Kerry are insecure. To be frank they seem a bit self centered when V is trying to plan a dangerous mission that may determine their life or death.(except panam, its not just about her desires)
Of the four Judy bothers me the most, because 6 extra months isn't a long time, and she doesn't have any ties that force her to move (unlike Panam), or stay (River/Kerry). I've spent longer in a city I hated (that I wasn't even native to, unlike Judy) to be with a person I loved. And if I were dying anyway, I'd just pack my bags if it were such a big deal to them.
Sure, I'm not judy, but the way it was handled felt more like they had an outcome and then just "made it happen", regardless of how things played out.
V in sun ending has one decent chance at survival, and this mission is it. Everyone in Sun ending picked survival, so that should be a primary motivator to Vs actions after that.
People keep saying that last mission is about V's survival, but nothing I've found in game supports that (means I might've missed something, since this seems to be a general consensus). Mr Blue Eyes seems to imply it is about wealth, and V's response to that felt particularly defeatist, so can someone provide some (f)actual information to support the claim that the entire space mission is actually in any way to save V's life because everything I got from it was that it was just the biggest, baddest, heist that would burn V's name into history forever.
Aside from the LIs V isn't doing anything crazy, V wakes up, goes to see a client about a mission that may lead to saving their life, and then goes on the first part of that mission.
It's what's implied happens between Mikoshi and that point in time which is the problem: V building a barrier around themselves (also implying it wasn't there before). Which is what causes the issues with most of the LIs in the first place. That's a choice the game forces on the player just to be able to kick them with it later.
Then of course, there's just the messages, I mean "Have a nice life". The shift in tone from the dialogue in the final mission is rather extreme. (Devil + return to earth has the same issue, for that matter). Substituting the Judy message with Takemura's when you go against Arasaka would have sounded about as nice.