I think you're mixing up some replies here? Your lengthy well written reply (starting with the odd statement "I don't like it"), does not make sense to my quick statement that erasing someone's mind is murder, which in turn was not a comment about the endings as such at all but rather just dismissing the idea that erasing someone from existence could be seen as hopeful?
Erasing a person is murder regardless if it's done by nanites or a shotgun to the brain. The effect on the person is literally the same, hence both are murder of the same degree.
That said, reading your well written reply... all of this could have been avoided with a different marketing campaign:
How about "Guide V in their tragic and ultimately futile hunt for salvation thru the streets and back alleys of Night City"?
This tagline is 100% true to the story, the setting and the source material and everyone buying the game would know exactly what they're getting. Everyone's happy.
Of course that would mean less "cool and badass poses" in the marketing tho.
I'm responding to your overall argument, not just the life/death considerations. Just because you, personally, can't fathom other considerations, that does not mean that there are no considerations. Just because you won't compromise on that view does not mean that there are not other, perfectly valid, contradictory views that are supported by the piece.
You're then attempting to use your own rigid stance on a subjective consideration as evidence of a game that fails to achieve success in its design, overall, ruining the experience for many players...because...
...they don't like that. And they want something else. So this should be changed into something it's not, so that they can like it.
^ That's where your argument starts to break down and is not supportable. (Hopefully, that also clarifies what I meant about the "I don't like it," statement. Letting the quotation marks imply the meaning may have been a bit vague, I admit.)
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The same sort of situation exists with the yellow-highlighted statement above, which is superimposing your subjective interpretation of V's actions as being "futility" and a "hunt for salvation" as if it's a given. That's not at all a given. It's open.
I don't define the actions of a dying person as being futile. That would imply that accomplishments and victories only apply if they benefit oneself, personally. And it's not possible to achieve meaningfully for the good of others. That completely devalues acts of sacrifice. I vigorously disagree with that concept. And if such actions
do have meaning -- there goes the futility argument altogether.
There's also not a lot of evidence for V "hunting for salvation". Conversely, there is a lot of evidence that V (very quickly!) comes to terms with his fate and decides that he's going to pursue his goals anyway. Sure, for a few scenes at the beginning, we see him struggling with the fact that he just got a death sentence. Here and there, the fact that he's dying is addressed. Sure, he hopes that they'll find something -- anything -- that might help. That's just simple, instinctual human self-preservation. But we see a LOT more scenes about V
accepting that he's not long for the world and being
determined to make use of the time he has left: to avenge Jackie...to expose Arasaka...to find answers...to deal with Johnny...to fight for what he believes in and
make a difference...
because he's dying.
In the Panam ending, he even comes right out and says it's not about him. It's not about glory and fame. It's about doing what's right, and he needs to make sure that it
matters. That gives his life worth. It makes it mean something.
Yeah, we can take other pathways as well. There's the pathway that leads to rage, fulfilling Johnny's wishes, pretty much. There's the political ending, just trying to put things into some form of balance. The game even goes down the dark path of abandoning all hope and taking the coward's way out through the suicide ending. Each of which is a gritty and qualified representation of how different people (and literary characters!) may react when confronted with the reality of their own mortality.
It's classic, explored throughout the history of literature, beautifully re-imagined here, and a 100% valid story arc with meaningful resolutions. No one is required to like dark, tragic arcs...but that does not make such themes "poor", nor does it "ruin" the experience. It's simply an experience that some people may not like. It's just a preference. Happy endings vs. sad endings is the same difference as lemon-parmesan vs. extra-hot buffalo wings. It's not right or wrong. It's not totally flawless versus completely broken. It's: "I like this," or, "I don't like this."