Interesting reading, but...been down this road a few times too many.
I'm not aware of such examples.
Understand but that is actually uninteresting technicality to me. How do we even know how "transfer" works, what are the requirements or hidden catches? What about all the gibberish connected to sci-fi like anti-gravs and what not... this falls to suspension of disbelief category to me.
And some gibberish does not make the whole story and weak ,"most lazy, cheesy and cookie cutter" , or "crap".
Ah, so it boils again to frustration of not having "happy ending" doesn't it? Tragic does not mean it is weak. Neither unfulfilled promise means bad story.
Happy endings are relative.No, a happy ending was never on the cards, this is cyberpunk, it's not about happy endings, it's about telling your own story in this world.
I feel the story was greatly hamstrung by the writers wanting to visit their favourite fluff characters from the rule book rather than letting the player character actually be the protagonist.
No, a happy ending was never on the cards, this is cyberpunk, it's not about happy endings, it's about telling your own story in this world.
I feel the story was greatly hamstrung by the writers wanting to visit their favourite fluff characters from the rule book rather than letting the player character actually be the protagonist.
I didn't have a bad experience overall, but among other things I think the story is fundamentally built on a lie and as such I would call it badly executed for the medium in question. See the thing is, you're dealing with a medium - a video game, where the player has agency and the story is trying to make you think you have limited time to "save yourself" thus should feel compelled to act a certain way, yet that isn't actually the case. You can faff about and do whatever you want while the story pretends like you're on a timer but still patiently waits for you to be done. It's understandable why it was done like this, but if you have to compromise on the story on such a fundamental level for the sake of making the game decent and fun, then maybe the story idea itself is flawed and needs to be reworked to fit the medium. It's immersion breaking.
It really didn't help matters that it skipped over a huge part of the story as a fast forward cut scene which is the same for all 3 life paths. That's probably what pissed me off the most about the game right at the start. It's like watching a movie you like, but failing asleep for most of the character building part what is arguably the most interesting - the part that's gonna make you care.
Didn't really care about the ending one way or another. From a gameplay perspective the ending is more or less saying "I will do this quest so I don't have to play anymore". Or "I have nothing else left to do". Whichever you prefer. You get a cool jacket from doing it, I guess. At least that's where I think I got it from. I don't think the ending is really the problem here.
I wouldn't say the story is weak, I'd say the story is known (as in nothing new). And I definately wouldnt use a dozen of shows to 'illustrate' the weakness because that has nothing to di with eachother. Thats like saying every CoD is weak after the first one. Or Battlefield is weak because MoH. Useless argument.Ooooo look a chip in your head turning you into some one else. Black mirror and electric dreams both had an episode about that, not to mention altered carbon season 2 that's all it was about. Agents of shield and new blade runner has the same plot but one episode and a side thing not an entire movie about it You know why? Because it's the most lazy, cheesy and cookie cutter sci-fi plot there is. They didn't think of anything else ? Who wrote that crap? So shallow man that's every sci-fi plot.