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[SPOILERS] End-Game And Suspicions About The First DLC

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DRaptor-1

DRaptor-1

Forum regular
#341
Dec 30, 2020
stndn said:
My take:

Jan-Feb: exclusively bug fixing patches
Mid March - May: Free DLC (minor), more patches
June/July: Expansion 1 revealed (E3)
Q4 2021: Expansion 1 release
Click to expand...
Q4 first expansion is a bit late bud :ROFLMAO: they will probaby release at Q2/Q3i hope. We will see. But Q4 is alot
 
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stndn

stndn

Forum regular
#342
Dec 30, 2020
DRaptor-1 said:
Q4 first expansion is a bit late bud :ROFLMAO: they will probaby release at Q2/Q3i hope. We will see. But Q4 is alot
Click to expand...
Q3 at earliest. Free DLC by late Feb I reckon.

My logic is the team at CDPR is currently swamped trying to get the game in a more playable state. And then there's COVID19 to top it all off which messes with development.
 
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JubJub154

JubJub154

Forum regular
#343
Dec 30, 2020
DRaptor-1 said:
Q4 first expansion is a bit late bud :ROFLMAO: they will probaby release at Q2/Q3i hope. We will see. But Q4 is alot
Click to expand...
It does make sense though. Small DLC will likely give 20-30 hours in small side quests. Once they get around to the February patch, expect there to be a uptick in marketing because they are gonna make a another round at trying to attract people to buy the fixed game. This is likely when we will see what they had plans to announce prior to the release. So trailers may come in the form of a roadmap to show how invested they are into the game for the upcoming year(s).
 
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Kikinho

Kikinho

Senior user
#344
Dec 30, 2020
JubJub154 said:
It does make sense though. Small DLC will likely give 20-30 hours in small side quests. Once they get around to the February patch, expect there to be a uptick in marketing because they are gonna make a another round at trying to attract people to buy the fixed game. This is likely when we will see what they had plans to announce prior to the release. So trailers may come in the form of a roadmap to show how invested they are into the game for the upcoming year(s).
Click to expand...
20-30 hours? Do you mean Expansion? The main story is about 20 hours atm in the game. DLCs will most likely include trivial cosmetic changes, new game + maybe new cars.
 
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JubJub154

JubJub154

Forum regular
#345
Dec 30, 2020
Kikinho said:
20-30 hours? Do you mean Expansion? The main story is about 20 hours atm in the game. DLCs will most likely include trivial cosmetic changes, new game + maybe new cars.
Click to expand...
I think I may have said a little too many hours, but im also assuming that they will be adding contracts and other side quests over a period before any major expansions comeout. They definitely cut some of these side quests, so I expect them to be fixed for any small dlc. I think cars and all of that will come on the side. So maybe a better estimate is 10-20.
 
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Willowhugger

Willowhugger

Forum veteran
#346
Dec 30, 2020
JubJub154 said:
I think I may have said a little too many hours, but im also assuming that they will be adding contracts and other side quests over a period before any major expansions comeout. They definitely cut some of these side quests, so I expect them to be fixed for any small dlc. I think cars and all of that will come on the side. So maybe a better estimate is 10-20.
Click to expand...
I mean, literally, that's what they did with the Witcher 3.
 
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ninetenduh

ninetenduh

Fresh user
#347
Dec 30, 2020
More likely than not the DLC's won't have anything to do with endings, they rarely, extremely rarely do, so don't get your hopes up.
 
Willowhugger

Willowhugger

Forum veteran
#348
Dec 30, 2020
ninetenduh said:
More likely than not the DLC's won't have anything to do with endings, they rarely, extremely rarely do, so don't get your hopes up.
Click to expand...
Well Blood and Wine was about Geralt retiring in his villa. Ciri, Yennifer, or Triss shows up to explain what they plan to do forever after.
 
M

Maxisspl4774

Forum regular
#349
Dec 30, 2020
DLC's in witcher 3 didnt give us even 10 hours of pure gameplay. They added 4/5 small quests with them only. The rest were skins new armor sets and new game+ mode. Making hopes that they will add 20-30 or even 10-20 hours of gameplay with them is pointless. Purchasable apartments dont make sense now since there is no good way to earn money in the game(i know about the exploit but still it's an exploit that is gonna be fixed like cow's skin in witcher 3) I think in case of cyberpunk they will bring cut content that need to be in game for multiplayer like car customization purchasable apartments barber etc. (some of them will come as free dlc and some as part of the expansions) We will maybe see Plastic surgeon(or however they will call it) but without option to change your sex (Things like romances are tied to this, it would be stupid if we firstly complete Judy romance as female V and then change to male and complete panam romance in the same playthrough but it might lead to funny scene like in witcher 3 when u try to romance both triss and yennefer in the same moment and they leave Geralt tied to a bed xd)
 
O

OriginalTerror

Fresh user
#350
Dec 30, 2020
stndn said:
Q3 at earliest. Free DLC by late Feb I reckon.

My logic is the team at CDPR is currently swamped trying to get the game in a more playable state. And then there's COVID19 to top it all off which messes with development.
Click to expand...
The people fixing bugs and optimizing code would be the core red-engine developers. The people creating new content (DLC's) would mainly be red-engine users, designers (models & textures) and writers.

The tricky part is the red-engine users and developers. Red-engine users do not develop the engine, but have a specialized gui to create the world using it. They use the features created by the red-engine developers.
Occasionally, a bug may be caused by a red-engine user using the engine in a wrong way, in which case the red-engine user will probably have to fix the problem.
Other times, new content may require something that Red-engine doesn't support (yet), and a red-engine developer may have to look into adding the required feature.
Some red-engine developers may also be red-engine users, and help developing the game, but I can guarantee, that most red-engine users aren't even allowed to look at its un-compiled codebase.

Effectively, both bug-fixing and developing new content will happen simultaniously, and don't interfere too much with eachother, other than the two having little time to communicate with eachother, because they're mostly working on completely different things. So the two tasks running at the same time will slow eachother down a little, but they can run simultaiously. And they will run simultaniously, since there's no point to keeping all those designers and world builders unoccupied while the programmers fix the code, as there is also no point to keeping the programmers unoccupied while world builders and designers do their respective things.

Whenever CDPR feels the bug-fixes are in a state suitable for release, they can release it. Whenever CDPR feels the DLC is finished and it's the right time to release it, they can release it. It's totally possible that CDPR shelves the one finished first, until the other is finished as well, to release the two together in one massive update. But, they can just as easily release the two seperately. Just hope they clarify properly when they release them seperately, so people don't expect bug fixes when it's purely content or viceversa. If the DLC comes first, they'll probably throw in whatever minor bugfixes they have ready anyway, but won't hurt to be transparent about it.
 
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poldengonyboy

poldengonyboy

Forum regular
#351
Dec 30, 2020
OriginalTerror said:
The people fixing bugs and optimizing code would be the core red-engine developers. The people creating new content (DLC's) would mainly be red-engine users, designers (models & textures) and writers.

The tricky part is the red-engine users and developers. Red-engine users do not develop the engine, but have a specialized gui to create the world using it. They use the features created by the red-engine developers.
Occasionally, a bug may be caused by a red-engine user using the engine in a wrong way, in which case the red-engine user will probably have to fix the problem.
Other times, new content may require something that Red-engine doesn't support (yet), and a red-engine developer may have to look into adding the required feature.
Some red-engine developers may also be red-engine users, and help developing the game, but I can guarantee, that most red-engine users aren't even allowed to look at its un-compiled codebase.

Effectively, both bug-fixing and developing new content will happen simultaniously, and don't interfere too much with eachother, other than the two having little time to communicate with eachother, because they're mostly working on completely different things. So the two tasks running at the same time will slow eachother down a little, but they can run simultaiously. And they will run simultaniously, since there's no point to keeping all those designers and world builders unoccupied while the programmers fix the code, as there is also no point to keeping the programmers unoccupied while world builders and designers do their respective things.

Whenever CDPR feels the bug-fixes are in a state suitable for release, they can release it. Whenever CDPR feels the DLC is finished and it's the right time to release it, they can release it. It's totally possible that CDPR shelves the one finished first, until the other is finished as well, to release the two together in one massive update. But, they can just as easily release the two seperately. Just hope they clarify properly when they release them seperately, so people don't expect bug fixes when it's purely content or viceversa. If the DLC comes first, they'll probably throw in whatever minor bugfixes they have ready anyway, but won't hurt to be transparent about it.
Click to expand...
Kind of a sidenote but I really really really hope they give us a modding toolkit. Idk why more single player games don't do this after seeing the success of Fallout and Skyrim. The only reason why Skyrim is still relevant today is because of the modding community which makes amazing mods every single day 9 years later! Same goes for Fallout 4 and even New Vegas to this day. If CDPR give us something similar to the creation kit that Bethesda gives us for their games, you can bet this game will live on for over a decade.
 
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Solidus2kill

Solidus2kill

Forum regular
#352
Dec 30, 2020
I think CP will have a Fallout 3 treatment.

Next Big dlc will be a "broken steel" type of dlc for the initial part
 
O

OriginalTerror

Fresh user
#353
Dec 30, 2020
poldengonyboy said:
Kind of a sidenote but I really really really hope they give us a modding toolkit. Idk why more single player games don't do this after seeing the success of Fallout and Skyrim. The only reason why Skyrim is still relevant today is because of the modding community which makes amazing mods every single day 9 years later! Same goes for Fallout 4 and even New Vegas to this day. If CDPR give us something similar to the creation kit that Bethesda gives us for their games, you can bet this game will live on for over a decade.
Click to expand...
Definitely, though after some time, even mod enabled games will reach the bargain bin. And although it will keep a sizable fanbase, it won't grow much anymore, and the market for paid DLC will dry up, while the mod community becomes more self-supporting. They already have the game, no need to buy another copy. No need for more DLC, community members will have their own projects. That still extends the lifecycle of a game well beyond its support cycle, and will definitely encourage a segment of the fanbase to buy the next game in the series long after that, so, it's still good for a developer to support mods in my opinion.

That said, I think developers haven't even grasped all the potential for modding yet, and I think they might even not really notice the monetization potential it has for them..
Just imagine, a simple idea: some band or musician likes Cyberpunk 2077. To the point that the game even inspires him/her/them. Now wouldn't it be awesome if CDPR provided some simple tool for musicians to create some kind of plugin for the game, to add their own music to the game? Let the musicians sort out distribution themselves (download hosts, marketing, etc.) Just sell the tool for as little as five bucks. Obviously, players could also buy that tool to plug their own favourite music into the game, and there will probably be mods to do so anyway. But an easy to use tool to create an installation package for such content? Oh yeah, that would be a sweet new outlet for a lot of bands, both known bands and unknown bands. This might not work on consoles (since setting up a download for consoles will prove difficult to arrange), but should be possible for PC at least.

And that same thing could be used for other content. Your local grocer wants an appearance in Cyberpunk 2077? A tool to create a storefront in Night City should be possible. Coca Cola wants to give its players a car featuring its logos? Could be added through a plugin. Whether people install it would be their own decision. If someone thinks it'd totally break immuhrshuhn, well, then don't install that plugin in the first place.

But, the key, I think, is that bands, companies and whatever should manage distribution of plugins themselves. And provided they properly paid for the tool they use, which shouldn't be much anyway, they can release whatever they like, at their own responsibility. Only thing CDPR would have to worry about, would be companies using their tool without paying for it, and legally preventing such content made through third party tools from being offered.

Modders will be modders, they'll add a car whatever way they can, and I doubt CDPR cares much about anyone releasing a mod for a 1938 American Bantam with license plate 313. But, they should be able to prosecute companies adding obvious marketing, including but not limited to:, billboards, company stickered cars and branded food & drinks, or exclusive content only available through real life campaigns for their brand(s), all without paying for the simple license to use that tool.
 
poldengonyboy

poldengonyboy

Forum regular
#354
Dec 30, 2020
OriginalTerror said:
Definitely, though after some time, even mod enabled games will reach the bargain bin. And although it will keep a sizable fanbase, it won't grow much anymore, and the market for paid DLC will dry up, while the mod community becomes more self-supporting. They already have the game, no need to buy another copy. No need for more DLC, community members will have their own projects. That still extends the lifecycle of a game well beyond its support cycle, and will definitely encourage a segment of the fanbase to buy the next game in the series long after that, so, it's still good for a developer to support mods in my opinion.

That said, I think developers haven't even grasped all the potential for modding yet, and I think they might even not really notice the monetization potential it has for them..
Just imagine, a simple idea: some band or musician likes Cyberpunk 2077. To the point that the game even inspires him/her/them. Now wouldn't it be awesome if CDPR provided some simple tool for musicians to create some kind of plugin for the game, to add their own music to the game? Let the musicians sort out distribution themselves (download hosts, marketing, etc.) Just sell the tool for as little as five bucks. Obviously, players could also buy that tool to plug their own favourite music into the game, and there will probably be mods to do so anyway. But an easy to use tool to create an installation package for such content? Oh yeah, that would be a sweet new outlet for a lot of bands, both known bands and unknown bands. This might not work on consoles (since setting up a download for consoles will prove difficult to arrange), but should be possible for PC at least.

And that same thing could be used for other content. Your local grocer wants an appearance in Cyberpunk 2077? A tool to create a storefront in Night City should be possible. Coca Cola wants to give its players a car featuring its logos? Could be added through a plugin. Whether people install it would be their own decision. If someone thinks it'd totally break immuhrshuhn, well, then don't install that plugin in the first place.

But, the key, I think, is that bands, companies and whatever should manage distribution of plugins themselves. And provided they properly paid for the tool they use, which shouldn't be much anyway, they can release whatever they like, at their own responsibility. Only thing CDPR would have to worry about, would be companies using their tool without paying for it, and legally preventing such content made through third party tools from being offered.

Modders will be modders, they'll add a car whatever way they can, and I doubt CDPR cares much about anyone releasing a mod for a 1938 American Bantam with license plate 313. But, they should be able to prosecute companies adding obvious marketing, including but not limited to:, billboards, company stickered cars and branded food & drinks, or exclusive content only available through real life campaigns for their brand(s), all without paying for the simple license to use that tool.
Click to expand...
I think the best thing about Bethesda mods and the reason why they're so popular is because they're free. Anyone can download the creation kit to start making their own mods, and anyone can download any mod from the nexus for free. Bethesda tried to add the creation club for paid mods and nearly burned the last ounce of reputation they had left lmao. That's one of the biggest things about the modding community is that they're free content for fans of the game to enjoy and to create to their hearts content, only restrictions on copyrights being enforced by the sites that they are uploaded on (since Nexus has a premium option they could get sued if they host content they don't have rights for).

So I think if CDPR is going to add a modding toolkit they should definitely make it free to use and make all mods free to download. Trust me when I say that if after all of this drama they've gotten themselves into at launch unfolds and then in a few months time they announce they are doing a paid mods service, they will be crucified by the PC community which right now is their only saving grace considering PC has the least amount of technical issues atm.
 
O

OriginalTerror

Fresh user
#355
Dec 30, 2020
poldengonyboy said:
I think the best thing about Bethesda mods and the reason why they're so popular is because they're free. Anyone can download the creation kit to start making their own mods, and anyone can download any mod from the nexus for free. Bethesda tried to add the creation club for paid mods and nearly burned the last ounce of reputation they had left lmao. That's one of the biggest things about the modding community is that they're free content for fans of the game to enjoy and to create to their hearts content, only restrictions on copyrights being enforced by the sites that they are uploaded on (since Nexus has a premium option they could get sued if they host content they don't have rights for).

So I think if CDPR is going to add a modding toolkit they should definitely make it free to use and make all mods free to download. Trust me when I say that if after all of this drama they've gotten themselves into at launch unfolds and then in a few months time they announce they are doing a paid mods service, they will be crucified by the PC community which right now is their only saving grace considering PC has the least amount of technical issues atm.
Click to expand...
Oh, Bethesda went totally wrong about the mods. What they tried to do initially, was going to make modding an entirely exclusive business under their control, but without any support for the actual modders themselves (it took quiet some effort for actual modders to get mods posted there which were stolen by others removed for example). Which left a very bad taste with almost all the modders.

They didn't understand how the bigger part of the modding community is a free helpful, resource sharing and cooperating community, who give credit where credit is due. They never even acknowledged that fact, and that they did not want to change or undermine that. On top of that, they should've been extremely clear that they wanted to single out commercial use with some of the regulations they put up, and didn't want to block the artistic freedom and spirit of the modding community. They didn't, and it backfired very badly. And there were some other problems, revolving around permissions, artistic ownership and licensing, which they totally messed up. They basically went hands-of where they should've taken control, and took control where they should've let the modding community do their own thing.
 
I_Willenbrock_I

I_Willenbrock_I

Senior user
#356
Dec 30, 2020
Bethesda likes mods, because they tend to fix their bugs and problems.
 
JubJub154

JubJub154

Forum regular
#357
Dec 30, 2020
Solidus2kill said:
I think CP will have a Fallout 3 treatment.

Next Big dlc will be a "broken steel" type of dlc for the initial part
Click to expand...
Good post, this would make a lot of sense. They increased the player level cap and also added new perks. You also had to finish the game in order to access the story line. So it is possible that CDPR follows in the same footsteps. On a larger scale ofc.

We do have to remember that Bethesda is infamous for a lot of things, one of these being that their stories from game to game have broken their own lore. Some in small ways others in large. I never played Fallout 76 and have no plans on doing so, but I've heard that game is the peak of lore breaking. Another thing is that the Fallout franchise has true endings and we don't know what this game has in mind. Its likely that we will be seeing all endings brought together, but we've discussed that already.
Post automatically merged: Dec 30, 2020


Also we haven't really talked about this much either, Militech and Arasaka are about to go to war with each other again. So there could be a DLC surrounded around that. Especially if we are in the save your soul program, its possible 'V' is taken out to be used to fight against Militech. Or it could be used as a story based reason to get you out of Mikoshi and once your out Mr. Blue Eyes will contact you and its a way for to you escape your contract with Arasaka.
 
Last edited: Dec 30, 2020
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poldengonyboy

poldengonyboy

Forum regular
#358
Dec 30, 2020
JubJub154 said:
Also we haven't really talked about this much either, Militech and Arasaka are about to go to war with each other again. So there could be a DLC surrounded around that. Especially if we are in the save your soul program, its possible 'V' is taken out to be used to fight against Militech. Or it could be used as a story based reason to get you out of Mikoshi and once your out Mr. Blue Eyes will contact you and its a way for to you escape your contract with Arasaka.
Click to expand...
I think this would be a cool idea too, I would really love to see how that whole conflict plays out. The only problem with this though is if you side with Arasaka, Saburo comes back into power and he kinda fixes the whole mess of them about to go to war up. Yorinobu flings Arasaka into war with them because he secretly wants to destroy Arasaka (for whatever reason) but if Saburo comes back into power, you hear on the news that he stops them on the brink of war and they find mutual ground etc.

But I think it would be sick either way to get more DLC on militech, they are like the second biggest/most dangerous corp in the game and we get hardly any interactions with them. I think it would be prime territory to expand the game on as well, but it seems like if they did that it would end up being mid game DLC
 
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Motsie

Motsie

Forum regular
#359
Dec 30, 2020
poldengonyboy said:
I think this would be a cool idea too, I would really love to see how that whole conflict plays out. The only problem with this though is if you side with Arasaka, Saburo comes back into power and he kinda fixes the whole mess of them about to go to war up. Yorinobu flings Arasaka into war with them because he secretly wants to destroy Arasaka (for whatever reason) but if Saburo comes back into power, you hear on the news that he stops them on the brink of war and they find mutual ground etc.

But I think it would be sick either way to get more DLC on militech, they are like the second biggest/most dangerous corp in the game and we get hardly any interactions with them. I think it would be prime territory to expand the game on as well, but it seems like if they did that it would end up being mid game DLC
Click to expand...
Yeah I don't think we have seen the last of Militech. I ran around near the front of their corporate building and there's a fenced in entrance with what appears to be an elevator at the end. It looks like you can interact with it. There's so much stuff that screams "expansion content".
 
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Fabio_Joaquim

Fabio_Joaquim

Fresh user
#360
Dec 30, 2020
I higly doubt the dlc will be set post story...i could be mistaken but...i think story dlcs will be prologue,and mid game content,ading some new gameplay elements to the game but wait and see...
 
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