Q4 first expansion is a bit late budMy take:
Jan-Feb: exclusively bug fixing patches
Mid March - May: Free DLC (minor), more patches
June/July: Expansion 1 revealed (E3)
Q4 2021: Expansion 1 release
Q4 first expansion is a bit late budMy take:
Jan-Feb: exclusively bug fixing patches
Mid March - May: Free DLC (minor), more patches
June/July: Expansion 1 revealed (E3)
Q4 2021: Expansion 1 release
Q3 at earliest. Free DLC by late Feb I reckon.Q4 first expansion is a bit late budthey will probaby release at Q2/Q3i hope. We will see. But Q4 is alot
It does make sense though. Small DLC will likely give 20-30 hours in small side quests. Once they get around to the February patch, expect there to be a uptick in marketing because they are gonna make a another round at trying to attract people to buy the fixed game. This is likely when we will see what they had plans to announce prior to the release. So trailers may come in the form of a roadmap to show how invested they are into the game for the upcoming year(s).Q4 first expansion is a bit late budthey will probaby release at Q2/Q3i hope. We will see. But Q4 is alot
20-30 hours? Do you mean Expansion? The main story is about 20 hours atm in the game. DLCs will most likely include trivial cosmetic changes, new game + maybe new cars.It does make sense though. Small DLC will likely give 20-30 hours in small side quests. Once they get around to the February patch, expect there to be a uptick in marketing because they are gonna make a another round at trying to attract people to buy the fixed game. This is likely when we will see what they had plans to announce prior to the release. So trailers may come in the form of a roadmap to show how invested they are into the game for the upcoming year(s).
I think I may have said a little too many hours, but im also assuming that they will be adding contracts and other side quests over a period before any major expansions comeout. They definitely cut some of these side quests, so I expect them to be fixed for any small dlc. I think cars and all of that will come on the side. So maybe a better estimate is 10-20.20-30 hours? Do you mean Expansion? The main story is about 20 hours atm in the game. DLCs will most likely include trivial cosmetic changes, new game + maybe new cars.
I mean, literally, that's what they did with the Witcher 3.I think I may have said a little too many hours, but im also assuming that they will be adding contracts and other side quests over a period before any major expansions comeout. They definitely cut some of these side quests, so I expect them to be fixed for any small dlc. I think cars and all of that will come on the side. So maybe a better estimate is 10-20.
Well Blood and Wine was about Geralt retiring in his villa. Ciri, Yennifer, or Triss shows up to explain what they plan to do forever after.More likely than not the DLC's won't have anything to do with endings, they rarely, extremely rarely do, so don't get your hopes up.
The people fixing bugs and optimizing code would be the core red-engine developers. The people creating new content (DLC's) would mainly be red-engine users, designers (models & textures) and writers.Q3 at earliest. Free DLC by late Feb I reckon.
My logic is the team at CDPR is currently swamped trying to get the game in a more playable state. And then there's COVID19 to top it all off which messes with development.
Kind of a sidenote but I really really really hope they give us a modding toolkit. Idk why more single player games don't do this after seeing the success of Fallout and Skyrim. The only reason why Skyrim is still relevant today is because of the modding community which makes amazing mods every single day 9 years later! Same goes for Fallout 4 and even New Vegas to this day. If CDPR give us something similar to the creation kit that Bethesda gives us for their games, you can bet this game will live on for over a decade.The people fixing bugs and optimizing code would be the core red-engine developers. The people creating new content (DLC's) would mainly be red-engine users, designers (models & textures) and writers.
The tricky part is the red-engine users and developers. Red-engine users do not develop the engine, but have a specialized gui to create the world using it. They use the features created by the red-engine developers.
Occasionally, a bug may be caused by a red-engine user using the engine in a wrong way, in which case the red-engine user will probably have to fix the problem.
Other times, new content may require something that Red-engine doesn't support (yet), and a red-engine developer may have to look into adding the required feature.
Some red-engine developers may also be red-engine users, and help developing the game, but I can guarantee, that most red-engine users aren't even allowed to look at its un-compiled codebase.
Effectively, both bug-fixing and developing new content will happen simultaniously, and don't interfere too much with eachother, other than the two having little time to communicate with eachother, because they're mostly working on completely different things. So the two tasks running at the same time will slow eachother down a little, but they can run simultaiously. And they will run simultaniously, since there's no point to keeping all those designers and world builders unoccupied while the programmers fix the code, as there is also no point to keeping the programmers unoccupied while world builders and designers do their respective things.
Whenever CDPR feels the bug-fixes are in a state suitable for release, they can release it. Whenever CDPR feels the DLC is finished and it's the right time to release it, they can release it. It's totally possible that CDPR shelves the one finished first, until the other is finished as well, to release the two together in one massive update. But, they can just as easily release the two seperately. Just hope they clarify properly when they release them seperately, so people don't expect bug fixes when it's purely content or viceversa. If the DLC comes first, they'll probably throw in whatever minor bugfixes they have ready anyway, but won't hurt to be transparent about it.
Definitely, though after some time, even mod enabled games will reach the bargain bin. And although it will keep a sizable fanbase, it won't grow much anymore, and the market for paid DLC will dry up, while the mod community becomes more self-supporting. They already have the game, no need to buy another copy. No need for more DLC, community members will have their own projects. That still extends the lifecycle of a game well beyond its support cycle, and will definitely encourage a segment of the fanbase to buy the next game in the series long after that, so, it's still good for a developer to support mods in my opinion.Kind of a sidenote but I really really really hope they give us a modding toolkit. Idk why more single player games don't do this after seeing the success of Fallout and Skyrim. The only reason why Skyrim is still relevant today is because of the modding community which makes amazing mods every single day 9 years later! Same goes for Fallout 4 and even New Vegas to this day. If CDPR give us something similar to the creation kit that Bethesda gives us for their games, you can bet this game will live on for over a decade.
I think the best thing about Bethesda mods and the reason why they're so popular is because they're free. Anyone can download the creation kit to start making their own mods, and anyone can download any mod from the nexus for free. Bethesda tried to add the creation club for paid mods and nearly burned the last ounce of reputation they had left lmao. That's one of the biggest things about the modding community is that they're free content for fans of the game to enjoy and to create to their hearts content, only restrictions on copyrights being enforced by the sites that they are uploaded on (since Nexus has a premium option they could get sued if they host content they don't have rights for).Definitely, though after some time, even mod enabled games will reach the bargain bin. And although it will keep a sizable fanbase, it won't grow much anymore, and the market for paid DLC will dry up, while the mod community becomes more self-supporting. They already have the game, no need to buy another copy. No need for more DLC, community members will have their own projects. That still extends the lifecycle of a game well beyond its support cycle, and will definitely encourage a segment of the fanbase to buy the next game in the series long after that, so, it's still good for a developer to support mods in my opinion.
That said, I think developers haven't even grasped all the potential for modding yet, and I think they might even not really notice the monetization potential it has for them..
Just imagine, a simple idea: some band or musician likes Cyberpunk 2077. To the point that the game even inspires him/her/them. Now wouldn't it be awesome if CDPR provided some simple tool for musicians to create some kind of plugin for the game, to add their own music to the game? Let the musicians sort out distribution themselves (download hosts, marketing, etc.) Just sell the tool for as little as five bucks. Obviously, players could also buy that tool to plug their own favourite music into the game, and there will probably be mods to do so anyway. But an easy to use tool to create an installation package for such content? Oh yeah, that would be a sweet new outlet for a lot of bands, both known bands and unknown bands. This might not work on consoles (since setting up a download for consoles will prove difficult to arrange), but should be possible for PC at least.
And that same thing could be used for other content. Your local grocer wants an appearance in Cyberpunk 2077? A tool to create a storefront in Night City should be possible. Coca Cola wants to give its players a car featuring its logos? Could be added through a plugin. Whether people install it would be their own decision. If someone thinks it'd totally break immuhrshuhn, well, then don't install that plugin in the first place.
But, the key, I think, is that bands, companies and whatever should manage distribution of plugins themselves. And provided they properly paid for the tool they use, which shouldn't be much anyway, they can release whatever they like, at their own responsibility. Only thing CDPR would have to worry about, would be companies using their tool without paying for it, and legally preventing such content made through third party tools from being offered.
Modders will be modders, they'll add a car whatever way they can, and I doubt CDPR cares much about anyone releasing a mod for a 1938 American Bantam with license plate 313. But, they should be able to prosecute companies adding obvious marketing, including but not limited to:, billboards, company stickered cars and branded food & drinks, or exclusive content only available through real life campaigns for their brand(s), all without paying for the simple license to use that tool.
Oh, Bethesda went totally wrong about the mods. What they tried to do initially, was going to make modding an entirely exclusive business under their control, but without any support for the actual modders themselves (it took quiet some effort for actual modders to get mods posted there which were stolen by others removed for example). Which left a very bad taste with almost all the modders.I think the best thing about Bethesda mods and the reason why they're so popular is because they're free. Anyone can download the creation kit to start making their own mods, and anyone can download any mod from the nexus for free. Bethesda tried to add the creation club for paid mods and nearly burned the last ounce of reputation they had left lmao. That's one of the biggest things about the modding community is that they're free content for fans of the game to enjoy and to create to their hearts content, only restrictions on copyrights being enforced by the sites that they are uploaded on (since Nexus has a premium option they could get sued if they host content they don't have rights for).
So I think if CDPR is going to add a modding toolkit they should definitely make it free to use and make all mods free to download. Trust me when I say that if after all of this drama they've gotten themselves into at launch unfolds and then in a few months time they announce they are doing a paid mods service, they will be crucified by the PC community which right now is their only saving grace considering PC has the least amount of technical issues atm.
Good post, this would make a lot of sense. They increased the player level cap and also added new perks. You also had to finish the game in order to access the story line. So it is possible that CDPR follows in the same footsteps. On a larger scale ofc.I think CP will have a Fallout 3 treatment.
Next Big dlc will be a "broken steel" type of dlc for the initial part
I think this would be a cool idea too, I would really love to see how that whole conflict plays out. The only problem with this though is if you side with Arasaka, Saburo comes back into power and he kinda fixes the whole mess of them about to go to war up. Yorinobu flings Arasaka into war with them because he secretly wants to destroy Arasaka (for whatever reason) but if Saburo comes back into power, you hear on the news that he stops them on the brink of war and they find mutual ground etc.Also we haven't really talked about this much either, Militech and Arasaka are about to go to war with each other again. So there could be a DLC surrounded around that. Especially if we are in the save your soul program, its possible 'V' is taken out to be used to fight against Militech. Or it could be used as a story based reason to get you out of Mikoshi and once your out Mr. Blue Eyes will contact you and its a way for to you escape your contract with Arasaka.
Yeah I don't think we have seen the last of Militech. I ran around near the front of their corporate building and there's a fenced in entrance with what appears to be an elevator at the end. It looks like you can interact with it. There's so much stuff that screams "expansion content".I think this would be a cool idea too, I would really love to see how that whole conflict plays out. The only problem with this though is if you side with Arasaka, Saburo comes back into power and he kinda fixes the whole mess of them about to go to war up. Yorinobu flings Arasaka into war with them because he secretly wants to destroy Arasaka (for whatever reason) but if Saburo comes back into power, you hear on the news that he stops them on the brink of war and they find mutual ground etc.
But I think it would be sick either way to get more DLC on militech, they are like the second biggest/most dangerous corp in the game and we get hardly any interactions with them. I think it would be prime territory to expand the game on as well, but it seems like if they did that it would end up being mid game DLC