[SPOILERS] End-Game And Suspicions About The First DLC

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Wouldn't extra stuff with Jackie require people to replay the game or reload to a pre-heist save? I doubt they'd make a free DLC that would require the player to do either of those things.

Yeah, that's the rub. They let you start the DLC separately in W3, though -- standalone.

I hope so. At least to me replacing the montage with a playable part would be the definition of cut content.

Jason Hightower (the VA for Jackie) was saying he'd be open to coming back to do more VA work. Seems to imply there's really nothing on the cutting room floor for them to work with if they have to record new lines for him.
 
Wouldn't extra stuff with Jackie require people to replay the game or reload to a pre-heist save? I doubt they'd make a free DLC that would require the player to do either of those things.

You raise a valid point. But there are valid arguments against pretty much every scenario. Ranging from Pre, mid, post story DLC. Though for me personally pre and mid game story DLCs would feel like adding insult to injury. In Vs case quite literally. Nothing screams urgency quite like "Your're dying. Here, do another side quest" ^^ and "prequels" are just lazy.

But yeah, I suppose we'll have to wait and see. Though the lack of communication in regards to those plans is rather concerning.
 
I also had to post this video, its also a very good watch if you got the time. This video I think really points to where potential DLC could go. Im just saying I very strongly believe that Militech will be very involved with the next expansion. I think based on what the dev's said (that the story will not be changed) we might not be seeing Mid story content (although while I do feel this way, I do have slight contradictory feelings about it as well.). I really hope V's story isn't done and I'm looking very foward to them announcing what to expect. I think we will get something by March if all goes well with the big patches coming out.
 
A few thoughts regarding the comment from the devs saying the story won’t be changed.

For me this is a pretty vague comment.
This could mean that the main story we have currently, is complete, finished and that’s it, no more.
It could mean that they’re not changing any story elements or endings for what is currently in game, but this doesn’t preclude future post ending expansions.
It could mean that the main story and expansions are all written and locked in.

Personally I think it just means they wont change anything that is currently in game. Additionally I would think they already have the story for the expansions written.

I’m seriously hoping for continuing V’s story with some Crystal palace and Arizona shenanigans.
 
I would like to see more BD stuff. The main game does not use BD's at all. I think its pretty underused.
I think that midgame content like new gigs and maybe 1 questline that will not affect the ending may be released as free dlc. I don't see any logical point to make midgame expansion. The feeling of urgency is really important in that game and they shouldn't mess with that, im glad that they havent decided to make it work like in dead rising 2(there you had 6 days(or less i dont remember correctly) to prove that you are innocent, if u didnt make it in time the game is lost, also you had to get zombrex for your daughter every 24h if not the game is lost too)
 
A few thoughts regarding the comment from the devs saying the story won’t be changed.

For me this is a pretty vague comment.
This could mean that the main story we have currently, is complete, finished and that’s it, no more.
It could mean that they’re not changing any story elements or endings for what is currently in game, but this doesn’t preclude future post ending expansions.
It could mean that the main story and expansions are all written and locked in.

Personally I think it just means they wont change anything that is currently in game. Additionally I would think they already have the story for the expansions written.

I’m seriously hoping for continuing V’s story with some Crystal palace and Arizona shenanigans.

That was my understanding of the post. The main story that shipped is what it is.

I think it's safe to say nearly everyone in this thread hopes for continuation to the story.
 
Personally I think it just means they wont change anything that is currently in game. Additionally I would think they already have the story for the expansions written.
I agree. A roadmap for the story including the DLCs has certainly already been written.
Before the release disaster, there were certainly internal (content) plans for the DLCs. As with the Witcher 3 too.
 
Hope they will fix the game soon as intented by the developers before any free DLC or expansions, for now we have a weird half early-access.
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Another thing that is bothering me now is that, except for Johnny's personal questline, I don't really like Johnny so much as a character and I really prefere Jackie an original character.

The thins that is really depressing me is that any content related to Jackie could be useless 'cause the game push too much Keanu in Act 2 and the Act 1 is way shorter:

Maybe they can solve this with a free dlc where in a Ng+ mode we a new Act 1 with more Jackie etc. but onlt if it's free.

Jackie is a wasted potential, he's the most wasted character in the whole history of videogames, T-Bug too (but I think she will return 'cause I alwasy believe that off screen deaths are not a thing).

And this is my theory: maybe they entirely scrapped the Act 3 and the cut the Act 1 so much because they didn't want to rush the parts with Keanu (Act 2, that is almost complete right?).

Forgive me for this message at this time but my Timezone is CET so I can post now
 
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The game's cause and effect lies beyond just the endings. You should know this if you played the game, which I know you didn't because you refunded the game and watched the endings on YouTube.

Off the top of my head:

  • If you flat out ignore Riders on the Storm for 24 hours Saul dies and you are completely locked out of an entire quest line and an ending.
  • If you rat out Panam to Saul you get a car but also lock yourself out of the entire questline (and the ending path).
  • One of the few games I've played that allows you to play a straight edge character (no forced drugs or alcohol).
  • You can reject Johnny's desire to take control briefly for Chippin' In. This also locks you out of two endings (including the secret one - which is dependent on how you talk to him).
  • There are 2 Ripperdocs you can lock yourself from based on how you react to them.
  • Whether you dealt with Jotaro (or several other quests) influences your approach to Woodman. Corpos in particular can intimidate Woodman by default without needing to deal with Jotaro.
  • I believe only Nomads can peacefully resolve Anna Miller's case (where she doesn't go out and kill 2 cops before getting killed herself).
  • The amount of people that didn't even realize you could save Takemura because it didn't explicitly tell them.
  • Randy dies if you guess the wrong farm. River can also die if you just outright ditch him during his search (he gets killed by the traps).
  • How you handled the AllFoods Militech purchase influences whether you leave the Totentanz (the Bel isis quest) peacefully or through a shootout. It can also directly effect Stout during the AllFoods quest in general.
  • If you let the corpo QA guy go during Olive Tree, Sergei ends up dying.
  • How you approach the Clouds questline (Judy's stuff) affects what happens to the Dolls, and/or whether you can continue Judy's questline (killing Maiko or accepting her bribe).
  • Ignoring the Monk's wishes and just killing the Maelstrom gangoons locks you out of an entire conversation with them on the nature of the biochip and Johnny's construct.
  • Streetkids can peacefully walk through the front door of Gustavo Orta's apartment and talk to him directly. Other paths have to take a stealth approach to his office in order to talk to him.
  • Streetkids can only peacefully resolve the quest where the NCPD are beating a corpo. They are also the only ones that can find out why exactly they are beating him.
  • What you say to Claire one mission prior to the final race will influence whether she spares the driver.
  • If you kill Joanne Koch (Gig: Guinea Pig) before doing Gig: Olive Branch, you get an additional branch of dialogue from the guy in the trunk which can influence your decision on letting him go.
  • You have the option to not only kill the VDBs, but you can side with Netwatch, forcing Alt to destroy the BBS and kill Brigitte and the runners. You can alternatively go with the plan (don't side with Netwatch) and still kill the VDBs.

Yea in my first play Takemura died. I had no idea you could save him (and if you took the devil ending, you don't get any rewards if you let Takemura die). But as far as I know he kills himself like any honorable Japanese if you took any endings besides the devil ending... so I don't know.
 
a question about Witcher 3:
I've only ever played the GOTY with all DLCs and patches already included. I've read somwhere that after the base game came out, they gradually included more cutscenes and cinemantics in order to flesh the game out a little bit and make it more impressive. Is that true?
If yes, I think this would be something they could also do with CP without being accused of simply adding back cut content...I think it would be nice to get a few more 3rd person cutscenes as shown in the promo materials...
 
The 6 month DLC with Jackie I'm against, he should have put it in the base game and that's it.

The fact of playing knowing what happens to the characters afterwards, will take away all motivation, with the feeling of having learned to know him for nothing.
 
The game's cause and effect lies beyond just the endings. You should know this if you played the game, which I know you didn't because you refunded the game and watched the endings on YouTube.

Off the top of my head:

  • If you flat out ignore Riders on the Storm for 24 hours Saul dies and you are completely locked out of an entire quest line and an ending.
  • If you rat out Panam to Saul you get a car but also lock yourself out of the entire questline (and the ending path).
  • One of the few games I've played that allows you to play a straight edge character (no forced drugs or alcohol).
  • You can reject Johnny's desire to take control briefly for Chippin' In. This also locks you out of two endings (including the secret one - which is dependent on how you talk to him).
  • There are 2 Ripperdocs you can lock yourself from based on how you react to them.
  • Whether you dealt with Jotaro (or several other quests) influences your approach to Woodman. Corpos in particular can intimidate Woodman by default without needing to deal with Jotaro.
  • I believe only Nomads can peacefully resolve Anna Miller's case (where she doesn't go out and kill 2 cops before getting killed herself).
  • The amount of people that didn't even realize you could save Takemura because it didn't explicitly tell them.
  • Randy dies if you guess the wrong farm. River can also die if you just outright ditch him during his search (he gets killed by the traps).
  • How you handled the AllFoods Militech purchase influences whether you leave the Totentanz (the Bel isis quest) peacefully or through a shootout. It can also directly effect Stout during the AllFoods quest in general.
  • If you let the corpo QA guy go during Olive Tree, Sergei ends up dying.
  • How you approach the Clouds questline (Judy's stuff) affects what happens to the Dolls, and/or whether you can continue Judy's questline (killing Maiko or accepting her bribe).
  • Ignoring the Monk's wishes and just killing the Maelstrom gangoons locks you out of an entire conversation with them on the nature of the biochip and Johnny's construct.
  • Streetkids can peacefully walk through the front door of Gustavo Orta's apartment and talk to him directly. Other paths have to take a stealth approach to his office in order to talk to him.
  • Streetkids can only peacefully resolve the quest where the NCPD are beating a corpo. They are also the only ones that can find out why exactly they are beating him.
  • What you say to Claire one mission prior to the final race will influence whether she spares the driver.
  • If you kill Joanne Koch (Gig: Guinea Pig) before doing Gig: Olive Branch, you get an additional branch of dialogue from the guy in the trunk which can influence your decision on letting him go.
  • You have the option to not only kill the VDBs, but you can side with Netwatch, forcing Alt to destroy the BBS and kill Brigitte and the runners. You can alternatively go with the plan (don't side with Netwatch) and still kill the VDBs.
All of those points are related to side missions. It still doesn't change the fact that the main story is linear and the outcome of the game stays the same regardless
 
The paid DLC might as well get cancelled or delayed further or it would be generic dlc adding more side content that takes place during the man story.
Mark my words.
CDPR have hands full of work right now, we dont know how many things got cut in the end and might end up in DLC and there are the legal problems on top of it. They might as well say "the product is finished we dont want to continue this".
 
a question about Witcher 3:
I've only ever played the GOTY with all DLCs and patches already included. I've read somwhere that after the base game came out, they gradually included more cutscenes and cinemantics in order to flesh the game out a little bit and make it more impressive. Is that true?
If yes, I think this would be something they could also do with CP without being accused of simply adding back cut content...I think it would be nice to get a few more 3rd person cutscenes as shown in the promo materials...
Yep they upgraded the narrative part of the game in goty edition, the prologue changed a bit and many voice lines were expanded. If u wanna see it just pirate the 1.0 version and then download the newest one, many things changed and it's hard to count them all. With cp2077 it would be a nice thing but i think that they have way more bugfixing to do than in w3 so it might not be possible. I would really like to see 3rd person cutscenes like the one shown back in 2018.
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The paid DLC might as well get cancelled or delayed further or it would be generic dlc adding more side content that takes place during the man story.
Mark my words.
CDPR have hands full of work right now, we dont know how many things got cut in the end and might end up in DLC and there are the legal problems on top of it. They might as well say "the product is finished we dont want to continue this".
They said that they will release the story expansions. If they want to regain their good PR they have to deliver good expansions because this is what people demand. They promised us. They already destroyed their entire reputation with pastgen version of the game, straight lies, and executives telling that the game got 10/10 and 9/10 on PC so what's the problem lol IF they screw up expansions for cp2077 their reputation will be lost completely without a chance to get it back. People don't want cp2077 multi they want story expansions.
 
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a question about Witcher 3:
I've only ever played the GOTY with all DLCs and patches already included. I've read somwhere that after the base game came out, they gradually included more cutscenes and cinemantics in order to flesh the game out a little bit and make it more impressive. Is that true?
If yes, I think this would be something they could also do with CP without being accused of simply adding back cut content...I think it would be nice to get a few more 3rd person cutscenes as shown in the promo materials...

They did, but with CP the problem is way bigger 'cause they should add all the missing content:

-Cut shops and dinner
-apartaments
-tuning garage
-I've just discover a possible furniture shop*
-new content for the romance (maybe dating mechanics?)

anyway for now we can expect this type of DLC (free) these months, the big (paid) expansions will expand the Mr. B arc (even angryjoe said it in his review, because it's evident) and the first maybe will come in summer/september?
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All of those points are related to side missions. It still doesn't change the fact that the main story is linear and the outcome of the game stays the same regardless

Some choices are just between continuing a certain side quest or failing it completely. My problem with having long LI related quest chains is that if you act against the LIs for roleplaying reasons (Clouds needs strong leadership to resist the Tyger Claws, you don't feel like lecturing River on revenge after having just met him and so on) you're just locked out of the content, and with only 4 major characters it's kinda restricting.
 
Some choices are just between continuing a certain side quest or failing it completely. My problem with having long LI related quest chains is that if you act against the LIs for roleplaying reasons (Clouds needs strong leadership to resist the Tyger Claws, you don't feel like lecturing River on revenge after having just met him and so on) you're just locked out of the content, and with only 4 major characters it's kinda restricting.

that's what also bugs me. All the so called choices come down to: Choose to continue the quest or basically abandon it so the questgiver dies or you are locked out of further quests. There are almost no quests where the quest branches into different directions of similar lenght (as was promised time and time again).

Bioware as an example again: The oh so reviled Dragon Age 2 (I love it). Focusing only on companion quests for this example(the other quest are similarly complex):
During the game can make decisions that make your companions either agree or disagree with you. Once you get a certain degree of like or dislike from them, this unlocks a companion quest. Your decisions in the companion quest influence their feelings for you again and influence how the next companion quest plays out. At no point in time are you locked out of the companion quests just because you disagreed wih them, instead you get different results and the characters start loving or hating you more. Completely different results depending how you play your character.
Something like this is what I expected from decisions in CP. Not just "antagonize questgiver -> cant do the rest of the quest chain".
 
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