[SPOILERS] End-Game And Suspicions About The First DLC

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I don't really like it when games have multiple endings then have a dlc or sequel that overrides that and it would be too complicated to release a post game dlc that factors in every ending so they will have to do that because otherwise it will have to be a mid game dlc which would be shit because it'd be like 'sure there's a chip inside my head that is melting my brain but let's put that on hold for a while whilst I go to the fucking moon' or wherever the dlc is set. I don't really personally like DLC set mid story either.

I do think what the OP said is the most likely way they'll do it and just have differences in story based on whether you romanced panam, Judy or neither. It's a shame for people who chose other endings if that is the case but oh well.

It would be cool if they totally went out there and made a dlc catered to every ending with completely separate stories, but I think that is too Avant Garde and too practically difficult for a company like CD Projekt red to pull off. Hell, it'd be a Herculean ordeal for any company to pull off, which is why it has never been done before.

Also I would like another DLC to be set in the crystal palace.
 
I don't really like it when games have multiple endings then have a dlc or sequel that overrides that and it would be too complicated to release a post game dlc that factors in every ending so they will have to do that because otherwise it will have to be a mid game dlc which would be shit because it'd be like 'sure there's a chip inside my head that is melting my brain but let's put that on hold for a while whilst I go to the fucking moon' or wherever the dlc is set. I don't really personally like DLC set mid story either.

I do think what the OP said is the most likely way they'll do it and just have differences in story based on whether you romanced panam, Judy or neither. It's a shame for people who chose other endings if that is the case but oh well.

It would be cool if they totally went out there and made a dlc catered to every ending with completely separate stories, but I think that is too Avant Garde and too practically difficult for a company like CD Projekt red to pull off. Hell, it'd be a Herculean ordeal for any company to pull off, which is why it has never been done before.

Also I would like another DLC to be set in the crystal palace.
I agree. It really does get very complicated. Especially with how different the endings are. Like one you die, one you go to completely new place, another you wait as an engram, ect... It is very complicated to see how they tie together anything. Best way really is to continue a story a couple years later and its either explained the tech was there to bring 'V' back or a cure was found soon after that saved 'V". What ever the explanation may be they can just tie together everything different ending that way. It can explain for a lot of new things to be added over time. New factions, new tech, new areas added, new anything really. We also need to assume all suicide/death endings aren't a true ending or that they can be explained somehow. All endings can play a similar role to life styles in the base game. This is CDPR's baby and I'm sure what ever they have up their sleeve will make sense and will hopefully address these endings.
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I agree. It really does get very complicated. Especially with how different the endings are. Like one you die, one you go to completely new place, another you wait as an engram, ect... It is very complicated to see how they tie together anything. Best way really is to continue a story a couple years later and its either explained the tech was there to bring 'V' back or a cure was found soon after that saved 'V". What ever the explanation may be they can just tie together everything different ending that way. It can explain for a lot of new things to be added over time. New factions, new tech, new areas added, new anything really. We also need to assume all suicide/death endings aren't a true ending or that they can be explained somehow. All endings can play a similar role to life styles in the base game. This is CDPR's baby and I'm sure what ever they have up their sleeve will make sense and will hopefully address these endings.
Its also apparent that a lot can happen in 6 months based on what happens throughout the game, so DLC could even continue 4/5 months later when V is getting bad. There are a ton of explanations that can be made to tie together the story and how they do it is where I'm concerned can be bad. For me and the Nomad ending, i don't want them to just say u and Panam broke up and you left the Aldecado clan and went back to NC. That would be a mess imo. So hopefully if they do this its done right. Which based on the story alone and how it was written, I can put alot of confidence into it being good for all of us regardless how the game ended.
 
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because if we leave placid alive while we attack voodoo it sends us a warning message to pay attention to our rear.

He still sent me that threatening text message after leaving in peace with the Voodoo Boys.

Its also apparent that a lot can happen in 6 months based on what happens throughout the game, so DLC could even continue 4/5 months later when V is getting bad. There are a ton of explanations that can be made to tie together the story and how they do it is where I'm concerned can be bad. For me and the Nomad ending, i don't want them to just say u and Panam broke up and you left the Aldecado clan and went back to NC. That would be a mess imo. So hopefully if they do this its done right. Which based on the story alone and how it was written, I can put alot of confidence into it being good for all of us regardless how the game ended.

The thing I have overlooked is the time-sensitive nature of the casino heist. They are planning it around Arasaka's test on a new security feature. The NCL ending is a few weeks after Mikoshi (I think?). The Arasaka ending is a few weeks/months spent regaining your senses after the surgery. The Nomad ending is a road-trip out to Tucson a few days / a week after the raid on Arasaka. I doubt V is going to land in Tucson and just peace out when Mr. Blue Eyes phones him.

The just don't match up chronologically. Either these are the endings as they are and the content we can expect is just mid-game filler in act 2, or as you mentioned they push the timeline out a few months after the dust has settled and conjure up a way to merge the endings.

Blood and Wine had a 3 year time-skip so it's feasible here. This kind of rules out the Crystal Palace unless they canonize the NCL ending which is incredibly bittersweet for Panam/Judy-shippers.
 
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I agree. It really does get very complicated. Especially with how different the endings are. Like one you die, one you go to completely new place, another you wait as an engram, ect... It is very complicated to see how they tie together anything.

I think the Blue Eyes man is going to be what ties everything together. Depending on who or what he is/is capable of, they could even tie in the Johnny and suicide endings. In a lot of fiction, there is often a very powerful person or thing in the lore that allows writers to do pretty much anything they want. I would imagine that, if I was a writer, I might inject some powerful entity or thing into my story, even if I don't know what I am going to use it for yet, just to give myself options for future development. This can be done wrong or be overused which can make for bad story telling or make the story feel shallow and cheesy, but it can also be done correctly. If CDPR does anything right, its hiring really good writers, so I assume that no matter what story we get, it will be good.
 
I really don't know everything is possible.

but if we follow the history Chicago seems to me an option why?

the city is partly destroyed and it is the haunt of many nomads.
Biological experiments were being done there.

In any case, it is an area where nomads are used to going and which can perhaps be linked to the night city. I'm going to watch something with the end of johnny for details maybe some info I'll keep you posted.
 
you guys know the feeling in the tummy when you know that you will get disappointed again?

Thats what have when I read OP... I will forget this quickly before I decent deeper into the hope
 
Well let me put a question out their for any of you to answer. Where do you believe major DLC will take us? We've heard space casino heist and arizona/tuscon dlc so far.
I think that the first expansion will take place in night city, They will add some new small area to the map, but it still will be tha same map. The second expansion will be a big one, probably arizona or space casino. I hope that we will get at least 3 expansions with that game. (the game is much bigger than the witcher 3 so i think that they planned more for it) I think that they did a great job with the city itself, it's gorgeous and it's a pity that main storyline don't take us everywhere. 90% of main storyline takes place in 1.watson 2. little tokyo 3. badlands Pacyfica questline is like 1h long, and mainly because of johnnys flashbacks. The city center is pretty unused too. So i think that there is still something that can be added to the city itself. im for 100% sure that they will add a complete new area where we will have to "teleport" using fast travel, And that's where we can speculate about space casino and arizona, i think were most likely to see arizona, Nomad's ending is the most popular for now(even the achievements say that on GOG 5,7% people have completed the game with aldecaldos, only 2,6% let johnny keep V's body, 3,8% became legend of the afterlife, and ONLY 0,9% sold their souls to arasaka.) i think it making expansion of nomad's ending will bring the most interest to the game, because people like it.
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He still sent me that threatening text message after leaving in peace with the Voodoo Boys.



The thing I have overlooked is the time-sensitive nature of the casino heist. They are planning it around Arasaka's test on a new security feature. The NCL ending is a few weeks after Mikoshi (I think?). The Arasaka ending is a few weeks/months spent regaining your senses after the surgery. The Nomad ending is a road-trip out to Tucson a few days / a week after the raid on Arasaka. I doubt V is going to land in Tucson and just peace out when Mr. Blue Eyes phones him.

The just don't match up chronologically. Either these are the endings as they are and the content we can expect is just mid-game filler in act 2, or as you mentioned they push the timeline out a few months after the dust has settled and conjure up a way to merge the endings.

Blood and Wine had a 3 year time-skip so it's feasible here. This kind of rules out the Crystal Palace unless they canonize the NCL ending which is incredibly bittersweet for Panam/Judy-shippers.
I think that they will keep Relationships from the main game
Nomad ending is taking place a few weeks after mikoshi too. We know it because Panam says that Mitch(theone who used the tank alone) was recovering for a few weeks now and he is getting better. So Nomad's ending takes place a few weeks after mikoshi events, just like every epilogue in this game though. I think that the problem for us is the fact that too many things in this game are being left open, The endings feel incomplete(legend and nomad ones especially) and the story at the end feels to happen too fast. IMO it's weird that only mission in act 3 is the last mission. Act 1 is the prologue(because we are forced to play entire 1st act in one district) act 2 is basically main game and act3 is the ending. I think something was not adjusted correctly. Honestly The ending surprised me, it came way too fast for me.
 
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I think the Blue Eyes man is going to be what ties everything together. Depending on who or what he is/is capable of, they could even tie in the Johnny and suicide endings. In a lot of fiction, there is often a very powerful person or thing in the lore that allows writers to do pretty much anything they want. I would imagine that, if I was a writer, I might inject some powerful entity or thing into my story, even if I don't know what I am going to use it for yet, just to give myself options for future development. This can be done wrong or be overused which can make for bad story telling or make the story feel shallow and cheesy, but it can also be done correctly. If CDPR does anything right, its hiring really good writers, so I assume that no matter what story we get, it will be good.

Johnny in Body - V with Alt
Johnny unknown (maybe Mikoshi) - V in Mikoshi - Body gone
Johnny with Alt - V Attacking Space Station (Making sure it wasn't all for nothing)
Johnny with Alt - V with Nomads (Searching for solution to death)
Johnny unknown (maybe Mikoshi) - V heading back down to Earth
Johnny, V and Body - Dead and buried.

Even if I haven't missed any combos - you can't write your way to a uniform post ending DLC without completely undoing those and that is even before you factor in the variable levels of relationships with other characters.

That leaves two options if they do a post DLC - undo all choices and endings for one clean slate (not suitable as it will annoy people more) - create a variable end game that factors all of those things and is expensive to make and either SUPER Expensive or cheaps out on branching.

No-one has ever done post game content like that for obvious reasons....and in this case they shouldn't.

They're better off expanding upon the endings we've got, add additional ones, maybe bring in more of the existing characters, and focus on DLC that enhances the game world. Most players never finish the games they play - but they certainly remember the main course.
 
I see a lot of people saying it would be too complicated for CDPR to factor in all of the endings in order to make a post game DLC that would be able to include everyone, I also see people saying it's never been done before in an RPG. Please! Search up Dragon Age Awakenings, and search up DAI Trespasser. Also I'm using the whole Dragon Age series for this. Every one of those games has so many choices to make and they all affect the outcome and characters of every future DLC and every future game. Awakenings is the perfect example imo, I could go on for a long time about how many different outcomes and different details could change the story in Awakenings based on your choices in the base game, but just know you could die in Origins and the game still picked up in Awakenings. Alistair could be king or he could be a drunk, your choices were shown in Awakenings.

But even if those DLC's never happened in that game, I'm confident CDPR could write a post game DLC without stepping on too many people's toes based on how they set everything up. I'm about to write a little example plot that if my gonk brain can think of, I'm sure they could come up with something 100x better.

V, regardless of which ending you chose (except suicide) is still present somewhere in the game. He is either with Alt, In the Sell your Soul program, or he is alive and has 6 months to live. Now the most obvious motivation would be if he is alive, he wants to find a cure to survive past these 6 months. Regardless of which ending you choose V gets some news that there may be someone or something in Arizona (Or Crystal Palace, pick your poison) that can potentially save his life. He sets off to find it (regardless of him being an NCL, going with Panam, or coming back from Arisaka).

If you listen when you're about to sign to sell your soul, they tell you that you do not have any rights anymore. Meaning, they can pull you out of mikoshi at will and send you off on whatever mission they see fit. If you leave Arasaka and go back to Earth Hanako calls you and says she needs your services again. If they already have you in Mikoshi, they can just pull you out so you can do their dirty work for them. Whatever is in Arizona/Space that can save V's life is also very valuable so if Arasaka hears about it, then they for sure would want it too. So they send the best merc out there to go get it for them (giving you a second chance at life too, except you're not dying, you're just indebted to Arasaka)

All that's left is the Johnny Silverhand ending. This ending complicates things a little tbh but not because you can't write it into a post game, but the fact that they would have to hire Keanu Reeves to do all the Voice acting again and that's expensive. But I believe based on what Johnny tells us when we give him our body is that, he really wants V to live. Even more so than he does himself. He gets wind that whatever is in Arizona/Space can help bring V back to life and sets off on his own terms to go get this so he can save V's life once and for all.

Sorry I didn't want to make this post this long lol, but I could honestly go into even more depth of how all the endings set us up to go down a similar path after the final mission of the game.
 
Johnny in Body - V with Alt
Johnny unknown (maybe Mikoshi) - V in Mikoshi - Body gone
Johnny with Alt - V Attacking Space Station (Making sure it wasn't all for nothing)
Johnny with Alt - V with Nomads (Searching for solution to death)
Johnny unknown (maybe Mikoshi) - V heading back down to Earth
Johnny, V and Body - Dead and buried.

Even if I haven't missed any combos - you can't write your way to a uniform post ending DLC without completely undoing those and that is even before you factor in the variable levels of relationships with other characters.

That leaves two options if they do a post DLC - undo all choices and endings for one clean slate (not suitable as it will annoy people more) - create a variable end game that factors all of those things and is expensive to make and either SUPER Expensive or cheaps out on branching.

No-one has ever done post game content like that for obvious reasons....and in this case they shouldn't.

They're better off expanding upon the endings we've got, add additional ones, maybe bring in more of the existing characters, and focus on DLC that enhances the game world. Most players never finish the games they play - but they certainly remember the main course.
I think that they will not add new endings. Maybe they will add new credits messages from chars we meet in the possible dlc's. I think that maybe the expansions will be focused on specific endings. Like dlc in arizona but to trigger it u would have to finish the game in the specific way, after u complete the expansion u would be able to comeback to no point of return moment and see the other dlc. Of course it's hard but somebody said that dlc's to dragon age did it already did it. It would be the easiest way to make poststory dlc's without annoying everyone. They wouldn't have to bother about connecting all the endings.
 
Adding endings is too convoluted and frankly pointless. Its a given, that we will get non main story related content being added. Side missions that wont be story changing in anyway, weapons, vehicles, and maybe some small new areas. Nothing extensive. With the way they laid out the story and the way the endings are structured, it all leaves room for open story. There is no way this is intentional. So I feel its a given that major expansion will take place post main story line. Its a matter of when the story will take place (which I think will be 2-5 months after every single ending where 'V' lives or becomes an engram).

A new attribute is likely going to be added with an expansion and also more skills. Its very possible we get a few new areas, making a whole city like Tuscon isnt as crazy as it may seem and making a space casino likely isnt either. Casinos are usually very open and rooms don't all need to be openable. It can be laid out very similar to the Konpeki Plaza and maybe a little bigger. Just look at Borderlands as an example, every DLC they add is huge. So there's no reason to believe this cant be done. It all comes down to the storyline, not what can be done with creating new content (which hardware wise is no longer an issue either. *unless your on PS4/X1 which shouldn't be focused on past patches to make the game playable*). We all can agree that in games like this with developers as invested as CDPR, tying together endings into a DLC will likely be done very well and in a way that will make most of us happy. In the end its the story which is the hardest part to continue not the playable locations.
 
Adding endings is too convoluted and frankly pointless. Its a given, that we will get non main story related content being added. Side missions that wont be story changing in anyway, weapons, vehicles, and maybe some small new areas. Nothing extensive. With the way they laid out the story and the way the endings are structured, it all leaves room for open story. There is no way this is intentional. So I feel its a given that major expansion will take place post main story line. Its a matter of when the story will take place (which I think will be 2-5 months after every single ending where 'V' lives or becomes an engram).

A new attribute is likely going to be added with an expansion and also more skills. Its very possible we get a few new areas, making a whole city like Tuscon isnt as crazy as it may seem and making a space casino likely isnt either. Casinos are usually very open and rooms don't all need to be openable. It can be laid out very similar to the Konpeki Plaza and maybe a little bigger. Just look at Borderlands as an example, every DLC they add is huge. So there's no reason to believe this cant be done. It all comes down to the storyline, not what can be done with creating new content (which hardware wise is no longer an issue either. *unless your on PS4/X1 which shouldn't be focused on past patches to make the game playable*). We all can agree that in games like this with developers as invested as CDPR, tying together endings into a DLC will likely be done very well and in a way that will make most of us happy. In the end its the story which is the hardest part to continue not the playable locations.

In all cases two dlc son has to provide one before the end of the game and one after.

Because I had the impression that the game was rushing to make us finish the story.

Just after meeting hanako I imagined another act as we arrive directly at Victor's.

personally I have this feeling of "quickly we have no more time we put the end here * So that an act or two more would have been perfect. and that's the feeling we have in the elevator with johnny .
 
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I think that they will not add new endings. Maybe they will add new credits messages from chars we meet in the possible dlc's. I think that maybe the expansions will be focused on specific endings. Like dlc in arizona but to trigger it u would have to finish the game in the specific way, after u complete the expansion u would be able to comeback to no point of return moment and see the other dlc. Of course it's hard but somebody said that dlc's to dragon age did it already did it. It would be the easiest way to make poststory dlc's without annoying everyone. They wouldn't have to bother about connecting all the endings.

I would strongly recommend going back and playing through the Dragon Age post end game DLC and form your own opinions about just how connected the post end game DLC is to the vanilla game choices.

Mass Effect 3 had the same threads like this, how they could do post end game DLC and they believed in he writers and how they could make it work for everyone. Spoiler : They were smart enough to not even try.

If Cyberpunk could make a post end game DLC that carried across ALL the variables in a meaningful way without creating a canon or outright just not having characters related to those choices it would be the greatest singular piece of storytelling achievement in gaming history.
 
I would strongly recommend going back and playing through the Dragon Age post end game DLC and form your own opinions about just how connected the post end game DLC is to the vanilla game choices.

Mass Effect 3 had the same threads like this, how they could do post end game DLC and they believed in he writers and how they could make it work for everyone. Spoiler : They were smart enough to not even try.

If Cyberpunk could make a post end game DLC that carried across ALL the variables in a meaningful way without creating a canon or outright just not having characters related to those choices it would be the greatest singular piece of storytelling achievement in gaming history.
No, ME 3 did not have the same threads like this. In the case of ME 3 you literally see Shepard disintegrate in 2 endings, and only has a small chance to live at one very specific ending (high enough rediness level, and destroy ending). On the other hand there is no ending in CP2077 where V is dead 100%.
You have 3 type of endings overall.
1st is the return to you body and has 6 months left. Following up this ending is not an issue.
2nd is the go with Alt, and give Johnny you body/stay in Mikoshi at Arasaka. If you did a certain gig, you know that Arasaka plans to start a new conflict with Militech, also, if you do the Arasaka ending, but return to earth Hanako ask youto work for them as a merc. I think this is enough incentive for them to bring V back. As for the Alt ending, Johnny clearly disagrees with your decision, and knowing his character I would not be surprised if he would try to give V's body back for one reason or another.
Lastly the suicide ending. While this is the hardest to justify for a post credit DLC, we cannot see the shot, only hear it. Also the relic already broughtV back from death previously.
I think there are plenty of ways to get a post credit DLC. Is it going to happen? I do not know, only time will tell.
 
No, ME 3 did not have the same threads like this. In the case of ME 3 you literally see Shepard disintegrate in 2 endings, and only has a small chance to live at one very specific ending (high enough rediness level, and destroy ending). On the other hand there is no ending in CP2077 where V is dead 100%.
You have 3 type of endings overall.
1st is the return to you body and has 6 months left. Following up this ending is not an issue.
2nd is the go with Alt, and give Johnny you body/stay in Mikoshi at Arasaka. If you did a certain gig, you know that Arasaka plans to start a new conflict with Militech, also, if you do the Arasaka ending, but return to earth Hanako ask youto work for them as a merc. I think this is enough incentive for them to bring V back. As for the Alt ending, Johnny clearly disagrees with your decision, and knowing his character I would not be surprised if he would try to give V's body back for one reason or another.
Lastly the suicide ending. While this is the hardest to justify for a post credit DLC, we cannot see the shot, only hear it. Also the relic already broughtV back from death previously.
I think there are plenty of ways to get a post credit DLC. Is it going to happen? I do not know, only time will tell.
We wont even hear about DLC for a long long long long long time.
It will take them about a year just to fix the game. Mb more. If they're planning to do so, ofc.
They can simply patch it on consoles, to bring in back in stores, and call it a day
 
I redid the end with johnny

1 the ticket is for one person one way.

2 the next stop is pacifica so johnny is going south.

3 there is an unnamed DS or when it is equipped causes us the effects of the relic as when there was a malfunction.
 
We wont even hear about DLC for a long long long long long time.
It will take them about a year just to fix the game. Mb more. If they're planning to do so, ofc.
They can simply patch it on consoles, to bring in back in stores, and call it a day
According to some info, they planned to announce the DLC's before the original release date in April, so at least the story part is done. It can change, but not drasticly imho.
I also do not think they will abandon the game. Currently they are at 13 millions sold copies,even after the refunds. Do you really think they will abandon it, and miss out on 13 million sold expansion packs?

Edit: Not to mention the PR damage that would cause.
 
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No, ME 3 did not have the same threads like this. In the case of ME 3 you literally see Shepard disintegrate in 2 endings, and only has a small chance to live at one very specific ending (high enough rediness level, and destroy ending). On the other hand there is no ending in CP2077 where V is dead 100%.
You have 3 type of endings overall.
1st is the return to you body and has 6 months left. Following up this ending is not an issue.
2nd is the go with Alt, and give Johnny you body/stay in Mikoshi at Arasaka. If you did a certain gig, you know that Arasaka plans to start a new conflict with Militech, also, if you do the Arasaka ending, but return to earth Hanako ask youto work for them as a merc. I think this is enough incentive for them to bring V back. As for the Alt ending, Johnny clearly disagrees with your decision, and knowing his character I would not be surprised if he would try to give V's body back for one reason or another.
Lastly the suicide ending. While this is the hardest to justify for a post credit DLC, we cannot see the shot, only hear it. Also the relic already broughtV back from death previously.
I think there are plenty of ways to get a post credit DLC. Is it going to happen? I do not know, only time will tell.
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The threads about the Endings of ME3 were even more severe, savage to the "writers", were covered in other media outlets and led Bioware to release a silly changed ending that did nothing, and the useless citadel DLC that was supposed to be a bandaid for the endings.

People were up in arms just like now, only like almost all who played it. Because three endings, all had Shepard die, and only one was kinda little hopeful (but that breathing scene, oh boy....)

With V ... sure, six months, lots of time.

But what makes people mad about that is the lack of true catharsis. Unlike Shepard V is shown constantly in pain, doubt, fear, getting played by factions, the voice in her head etc. It is by far more cruel to follow V's story than Cmd. Shepard, who until the very last scenes on the Citadel was still at least taking action, almost in control, and gave the player a feeling of "you can do this" with confidence. Confidence that was shattered by stupid red/blue/green ... but at least it was not with Shepard constantly in agony, pain and fear of dying ...

After the grueling journey that is CP2077 for V, people just wanted ONE outcome that is unamigously "positive". Make V poor, hunted by Arasaka, cut off a limb like with the Inquisitor of DAI for all I care...but this silly "open endend" 6 months to live is just ... is just added to make the endings look deep and thoughtful and all that crap...
 
People were up in arms just like now, only like almost all who played it. Because three endings, all had Shepard die, and only one was kinda little hopeful (but that breathing scene, oh boy....)
While some people wnated a happy ending, the main reason for the backlash were due to 2 things.
1st was illogical aspcets of the ending, like why my team leaves me behind after a few hours they told me that they will stay with me no matter what. Also the motivation for the Reaper action was kind of wierd as you could prove them wrong during the geth quarian missions.
2nd was the fact that they reduced a whole trilogy worth a decision making to one final decision, which lead to a one minute cutscene with 3 different colors esentially.
I think non of this is true about CP2077 as you have endings which can be significantly different, and that is why we only see a few people complaining about it.
After the grueling journey that is CP2077 for V, people just wanted ONE outcome that is unamigously "positive". Make V poor, hunted by Arasaka, cut off a limb like with the Inquisitor of DAI for all I care...but this silly "open endend" 6 months to live is just ... is just added to make the endings look deep and thoughtful and all that crap...
This is the part where I strongly disagree with the folks around here. Just because you want to interpret certain parts of the ending in a negative way, that does not mean that is the only way. To me the Nomat ending is quite positive, even if still bittersweet on some level.
 
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