By Cyberpunk i did not mentioned this game in the first place.As I wrote in a different thread. The endings have no clue what they want to be.
Open, conclusive... it tries to be all of that and fails to deliver.
I good open ending leaves as much information to the observer as possible.
Blade runner is a great example for an open ending well done.
Deckard survived his encounter the Roy and sees that this "machine" has a mind and a soul and is a person who just wanted to live.
He then walks home to Rachel and decide to leave. Roy's story was closed on the roof, Deckards and Rachels story conclusion is left open.
Here, we have a terminal desease, a clumsy hint of a possible cure (a hint that is only a carrot on a stick, because penam is only hopeful and Mr blue eyes presents no evidence) and weird explanations on why we are sick.
It's not conclusive, because there is the hint. It's not open, because V is terminaly ill and we know what V is doing.
The only conclusive endings are the Arasaka ones.
Cyberpunk here is an entire Cyberpunk genre. Every single novel and story and movie. And every game of course. Not this one, CP2077. Not yet at least. This game needs a revision and has a second chance as a Directors Cut. I believe in that being possible.