After 250+ hours,
I would say this game is a masterpiece.
It breaks all rules, bring immersion to a next level, and bring a philosophical and politcal engagement never seen in any other video game. Artistically, the universe is amazing, i love it. The lore is huge. And actor's performance is delightfull. I really love the story and how it grows to the end, despite i never liked this dialogue system, and was hoping to see more decisive choices offered to player.
However, i also think that the game suffer from the lack of ambition of the team in terms of gameplay. There is a good part of this gameplay that feel terrible probably because of the youth of the game (like motorcycle that don't lean and can't brake, or the monowire that do not strangle, super random loot system, etc...), but there is also an other part like this hacking minigame (wich is decent but is sadly the only netrunning specific gameplay part, until you end up hating it), the crafting systems (also feels super rough and cheap), or the character animation system, that all looks to be unhappy development choices.
I must also say that i dislike arcade FPS gameplay, with basic health system, with nearly blind and deaf ennemies that requires several headshot to be taken down but can instantly rise the alarm... I guess it's related to RPG heritage, or maybe commercial assume most people like it, but clearly i don't. And i think it ruin combat gameplay in every FPS/RPG i played so far (but EFT).
Nonetheless, i would sincerely recommand this game to any pc gamer with a powerfull rig, because of the universe, the story, and the work of all artists involved in the project.