Grindy, repetitive, useless, unimmersive. Beautiful, and the songs and sountrack are really great, the highlights of the game.
Grindy: because there are a ton of NCPD missions unlinked to each other, full of texts that aren't important to V. Missions have too many meaningless loot to take and sell for too little money. Feels like an MMO from years ago.
Repetitive: because the fixer system kills any kind of personal link that V could have with the contractor. It's always doing the same kind of jobs for faceless clients.
Just as NCPD doesn't have any personal link to V, it's just there if you want to grind.
Useless: because most of things in this game aren't connected to any gameplay effect. Here are some points:
a) The variety of foods and drinks doesn't matter, as they always give nutrition or hydration effect.
So when the game says that rich people eat real food or enhanced food, in the lore, that information is killed by this useless variety, as food always provide the same effect and have almost the same cost. Alchool doesn't provide any positive status.
b) All of consumables are in the same menu, and the game provides only 1 hotkey for consumables.
So the player always use the hotkey for curing in battle. Reaching the item menu is really clunky, when the player gets there, there is this horrible visual polution by mixed items (buff, alchool, cure, food, drink). In the end the player hardly uses them.
c) Showering/ sleeping doesn't grant any kind of bonuses, so the player have no practical/gameplay reason to go to the apartment.
This was never a problem in TW3, as Geralt's house grant bonuses for sleeping, and have a lot of useful tools (crafting/alchemy)
d) Cat pet is cool, but is useless, as you can't even pet it after it's in the apartment.
e) Wardrobe is nice, but should serve as a stash to put equipments, not only spawn clothing. As it is, it's almost useless.
f) Nudity: useless. NPCs doesn't have any kind of reaction if you go around naked.
g) The so advertised style is useless too, as you can't even dress as you like, options are very limited and if you dress for style, you'll probably end up dead in battle.
If you dress for armor and protection, you'll go to battle with a ludicrous look.
People won't have any reaction because V is a Neo-kitsch, or because V is an entropist. So the "style" sold in CP2077 is useless.
h) Police system is completely useless, as they only makes the player back off some meters. There's no fee, no corruption system, not even a minimal chance for them to behave in an immersive way.
i) Choices: most of them are completely useless, as they don't change anything in the game.
As there is no morality system, nor choice and consequence system in the world, the only concern is to don't say/decide something that will lock the player out of some item/quest.
As some side quests doesn't have any continuity, except for the relationship/friendship quests, it doesn't matter what is chosen, as there will be nothing to affect the player. This kills the replay value of the game.
Unimmersive: it's ironic that a world so beautiful and well designed works in the most artificial way possible.
People's reacts in the most obviously scripted way, if the player shoots, turn back, and look again, most of the people will disappear.
Most vendors won't negotiate with V, not even work properly as they usually stay in the same place, with arms crossed, and when activated, they just talk some nonsense.
There is no places to have fun in Night City, only night clubs and it's very boring there, as you can dance with limited moves, the bartender is a generic item seller, no drink animations, no fights, no flirting, no pick up lines, no antagonizing, very bland experience.
It's a game with very high notes in some parts, but very low notes in other parts. It's mediocre, behind the thick layer of bugs and glitches.