[SPOILERS]How would you describe Cyberpunk 2077 after 100+h?

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134 hours so far. Completed one playthrough as a Corpo (The Sun ending) and now paying the Nomad line.

In my opinion:
  • It's a beautiful game marred by a somewhat shallow experience.
  • Life paths are kinda pathetic, to be honest. Yea, there's some dialog options down the line, but the openings are way too short for me to really get a sense of who my V is. The Jackie and V montage feels like a fast forward through really great content that was cut.
  • Way too much hand-holding in the game with quest steps, pointers, map icons, etc.
  • The loot is mostly forgettable and often feels like a means of filling the player's time.
  • The RPG elements are very light, although one can have a very powerful character by the end-game, as one could expect in an RPG. That said, this is an action adventure looter shooter game primarily.
  • I enjoyed the main story, though it was quite short.
  • I enjoyed the side jobs quite a bit.
  • Disappointed in the shallow bounty system. This could be SO MUCH MORE; make it dangerous to traipse through Night City if you have a bounty on your head, not a 20 second "run and it's done" farce.
  • Night City itself is fantastic visually, but it's mostly a "look, but don't touch" environment; more interactivity is sorely needed. The most enjoyable thing to do in Night City is to walk around and soak up the details.
  • There's way too much information on the map; show less and make items "discoverable" through exploration or other means. Blue crime scenes should not be on the map at all. This goes back to my "too much hand-holding" note.
  • How does my enemy know I'm a male or female V immediately, without never having seen me (netrunner)?
  • Enemy AI, driving AI - Disappointing.
  • The soundtrack is great, though I'd love to have an option to turn the combat music off.
  • The act of picking up items is often borked; that used airhypo 2 feet away isn't what you're trying to pick up, but the game insists it is.
  • Just how many radios must a gang have at a single location?
Overall, I like the game, warts and all. I just hope that CDPR gets on the ball and fixes most of the warts. I'm playing my second run without a mini-map and most the UI; the challenge/fun level has gone up greatly.
 
I liked it. Especially the assault arasaka tower solo ending. It had the perfect "fuck it" feeling to it. Panam ending was kinda nice too.

It's like 8/10 now, but there was potential to be 10/10, i'm optimistic that with future fixes + DLCs, the DLCs will be 10/10 and the world will be fixed to 10/10 too. I doubt the lifepaths will be done properly, unless they make full dlc out of them, but i can live with that.

1 Corpo playthrough
1 Street kid playthrough
 
After 8 years of waiting I had to force myself to play it and was only able to make it through 40 hours of a cyberpunk game which is my favorite of all genres so I can only describe it as a dumpster fire.

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100hrs+ i reached act 2 and i have the feeling i should have taken myself more time to explore around.

some missions i rushed a bits instead of examine the scene somehow.
 
120 hrs in, completed game once amd went back to finish as many gigs n quests i didnt get before doing final mission.

Visuals are amazing, it is a beatifull city and characters visuals are good.

Enjoyed the main storyline and the characters we met, thought audio and voice acting was good.

Enjoyed my mix of hacking and pistols i liked switch between styles depends on situation.

Cons are i hate the spam loot constantly filling up inventory quickly, i break down most of mine and got abput 15k of common mats.

The city outside of main questine is very shallow, looks lovely but no real reason to go anywhere, any type of vendor sells same items, same foods, so many looted stims and food never need biy or craftanything.

Crafting is pointless with so much loot .

No ability to summon a companion and go out and do anything, whether eat or a bd bar, no casinos for minigames .

I think so.much time spent on city and characters and the storyline but not enough on anything non story related so the rest is a illusion, just works but not indepth.

Overall i enjoy the game hugely id give it a 7 or 8 out 10 but it could be so much better with more focus on specifc areas. Storydone add depth to the world and systems in it
 
250+ hours, nothing left to do other than running ammok in an emty shell of an city. All quests are solved, all endings seen, no more fun. Only closed doors left. It is just not the promoted next gen open world RPG I have expected, but worth my money. Worth my monney as I played 250 + hours. Unfortunately there is no replay value for me as the main story line felt rather "flat". I mean what could have been done with a sience-fiction themed Game questioning the ethics of de-humanisation and digitalization of the human mind... . What is left for me is playing with mods and see how many I can load without breaking the Game. If you can even break a Game that was broken from the start. Hey but I have never played through so many glitches and bugs with enjoyment in my gamer life before. Maybe thats what CDPR meant with next Gen RPG???
 
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So after some experimenting with Cyber Engine Tweaks' settings, I found that if you configure disable_boundary_teleport to true, you can get out of Watson through any "unguarded" boundary crossing any time after waking up in your apartment after "The Rescue" prologue quest.

So after stealing somebody's bike in Watson, I'm having a blast tooling around the map shopping for clothes and collecting fast travel points :ROFLMAO:
 
300hrs if you don't give me something your dead. If you force me to be nice to get something your dead after i get it.

Terminator meets Blade runner basted in Ghost in the Shell...the trailers not the full films...that would be silly.

2/10 - RPG
7/10 - Looter/Shooter
5/10 - Action/Adventure
u have 300 hours on game and your higest score for game is 7????!?!?!?!?!?
 
u have 300 hours on game and your higest score for game is 7????!?!?!?!?!?

And?

I've clocked 259 hours and wouldn't rate but a few aspects better than a 6. It's not impossible to find some things you like about a game that will keep you playing. I like just driving around the map killing random gang members and shopping for clothes :shrug:
 
And?

I've clocked 259 hours and wouldn't rate but a few aspects better than a 6. It's not impossible to find some things you like about a game that will keep you playing. I like just driving around the map killing random gang members and shopping for clothes :shrug:
259 hours for 60 bucks is not bad at all, + u get more stuff coming, i have 98 hours and i give game 8/10 even tho i did all quests etc and endings 9/10 if they fix all bugs etc
 
I'm with @Trykz - one and done. The game gave me my money's worth but barely. Nowhere near the hype. Very, very shallow. The main quest stories are good but fairly short. Everything else is weak. Go there, kill people, rinse, wash, repeat. I would not call the side quests quests. Just tasks.

I like the combat mechanics well enough. I play stealth and that is pretty enjoyable, trying to get through without being discovered is a challenge.

Still, once I get through (blocked by a bug) it gets erased, never to be looked at again.
 
clocked 130 hours, finished everything aside fom buying all cars
big disappointment, prologue was great and that's it, once JS appears, game goes downhill with the main story.

I would give a 5/10

If there is one IOTA of truth to the rumor that the Johnny Silverhand story was once actually an extensive side quest (until some point right around the 2018 gameplay video), then they should have stuck with that idea. I'm inclined to believe it is true given the state of the game as released.

It's a great story. But the way it seems so shoehorned into such huge portions of the game just makes it feel incredibly "invasive".
 
My way of describing it would be wasted opportunity and also confusion given that I had hoped for a deep immersive RPG and what we got was a mediocre open world action game with game mechanics from the early 2000's.

Having some districts in night city be riddled with quests only to have other districts such as pacifica hardly utilized at all.

Besides main story and some of side story missions most other stuff is just fetch quests or kill lists, which is either get item, deliver item, or kill or wound person and place said person in trunk of a waiting car.

All of which starts to feel very samey and hardly any dynamic events whatsoever none of the choices you make feel very relevant to the rest of the game.

The world feels very static and the horrible AI certainly does not help GTA 5 had drivers react to your actions in traffic and if you punched a car or shot a car drivers would either drive away get out, run away or actually fight you.

But here the AI has every driver just get out of the car and at the same just put their hand on their heads which looks moronic.

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If there is one IOTA of truth to the rumor that the Johnny Silverhand story was once actually an extensive side quest (until some point right around the 2018 gameplay video), then they should have stuck with that idea. I'm inclined to believe it is true given the state of the game as released.

It's a great story. But the way it seems so shoehorned into such huge portions of the game just makes it feel incredibly "invasive".

That's certainly what i feels like at times
 
Borderlands Far Cry Cyberpunk: The Ballad Of Johnny Silverhand..
this game is a damn crack baby combining so many different games and isn't very original in the exception of the Cyberpunk genre being based off the RPG tabletop.
Action Adventure Story Game. If anybody calls this a genuine RPG and not just taking some RPG elements, I have one argument for you. If this is, Far Cry is too.
 
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