Hi, this may come out as a rant, matter of fact it is... But I'm also wishing to collect opinions
I've been playing the story through three time, and I enjoy every single mission, but some element do lack effort, more or less...
But this mission is probably what hurts me the most, The Beast In Me is a four part story where you race with Claire, and these races firstly seemed fun.
But I came to realise that the pathfinding of the NPCs during the race was athrocious, they would crash constantly, losing an enormous amount of ground, on top of that, the shocking following happens, if you come to get far enough, and that you look forward instead of backward, the game will teleport the NPC back behind you and set them on their regular speed, in order for them to make sure the race goes as intense as possible.
I'm super dissapointed by this one because it just proves that they didn't even try to make a correct pathfinding, they knew their AI was absolute garbage at driving and just took the easy exit.
Regardless of that the races remain possible, actually I find them easy to finish, but the challenge is just fake and the pressure based on the fact that these NPC have cheats enabled, not that it's an actual race.
I'd like to discuss about what everyone thinks, if this practice is okay in game design for other people as I'm feeling this doesn't relate to a simple glitch, but litteral code by a dev.
I've been playing the story through three time, and I enjoy every single mission, but some element do lack effort, more or less...
But this mission is probably what hurts me the most, The Beast In Me is a four part story where you race with Claire, and these races firstly seemed fun.
But I came to realise that the pathfinding of the NPCs during the race was athrocious, they would crash constantly, losing an enormous amount of ground, on top of that, the shocking following happens, if you come to get far enough, and that you look forward instead of backward, the game will teleport the NPC back behind you and set them on their regular speed, in order for them to make sure the race goes as intense as possible.
I'm super dissapointed by this one because it just proves that they didn't even try to make a correct pathfinding, they knew their AI was absolute garbage at driving and just took the easy exit.
Regardless of that the races remain possible, actually I find them easy to finish, but the challenge is just fake and the pressure based on the fact that these NPC have cheats enabled, not that it's an actual race.
I'd like to discuss about what everyone thinks, if this practice is okay in game design for other people as I'm feeling this doesn't relate to a simple glitch, but litteral code by a dev.