Even if he charged a few million it's a cheap change comparing to the rest of development. I wouldn't;t blame him for all the fallacy and use and excuse why the game looks like that. He did his job (poorly or not is a different story), promoted it, and moved on. He's not one of CDPR leads by any means. I would be also very careful to use him as an excuse to explain why the story doesn't;t add up. Even if his involvement sparked some change it wasn't his doing. He's not the writer not the lead creative. If the team got starstruck and follow every idea he gave. it's not his fault but people who couldn't say no. And if you manage a huge multimillion-dollar production you have to say no on a daily basis
Or too late. Perhaps the game went through so many changes way before the release.
Also just to stay on topic. I found some of the quests interesting but Heros and Sinnerman didn't make the list. The heroes simply because I didn't spend enough time with Jackie to be hit emotionally by his funeral. It was sad because it was a funeral. V's speech wasn't even something I could fully back up since I didn't know the guy, what he liked or not. I learned most of the thing about him inspecting his garage, not through interacting. In its stead, V is having a book that Jackie read (did he really or it was just on the shelf?) talking metaphors about a character in the writers' head not really present in the gameplay.
The sinnerman on the other hand felt like a copout, a shocking, very direct reference to the sacrum hit in the head by profanum. The only reasonable ending to the story is to kill the guy before he sells his faith as entertainment. It's severely lacking any commentary about exploiting people's believes for monetary gain, except "it happens". It shocking because most of the video games and media, in general, avoid such a topic, but it's shocking for the sake of a shock. What's the message here? That Mel Gibson is a horrible person making tons of money on Passion? On the other hand, Cyberpunk didn't go one step further exchanging sleazy Rachel with a bishop of a catholic church or a rich preacher. That would be too much. Too aggressive? Too offensive? Would it be smart> Probably not but then did this braindance change anything? Influenced somebody? Had any effect on the world? Frankly, religion and faith in general, are vastly ignored in the game used primarily as a shock value. Strange judging by the fact that the game is about dying and one of the most important spot is called "Afterlife". The Sinnerman is just pure symbolism without substance, putting V in the shoes of an executioner that she already walked for most of the story anyway.