No. the point of Sinnerman is to portray certain aspects of dystopian future. Interaction gives us possibility to get more information, we have some choice, but it's really asking about some disturbing questions.
And this pretty much sums up exactly why I think it sucks - the writer was too focused on telling a particular story that they decided to sacrifice the role-playing aspect almost entirely. As it stands, there is very little plausible reason why V is even strung along for this quest; their presence feels completely out-of-place and their involvement is simply to act as a passenger while a bunch of things happen around them. In essence, the entirety of this quest's plot, and the associated moral undertones, could've been relayed through an in-world TV news broadcast or documentary rather than an entire quest.
I'm not asking for a fix-it ending to the quest where you can sweet-talk everyone into a happy ending. You can explore dark, dystopian themes without forcing a single narrative on the player - some of Deus Ex: HR's side quests did this better. If you're going to rope the player into doing something, you have to make it worth their while. Watching some guy being nailed to a cross while pondering the empty question of "is this a good thing?" is not, in my opinion, a compelling payoff to a half-hour-or-so sidequest.