SSAO in DX11 vs DX12

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Open in full size to see the difference. Settings are identical. DX12 is the one with minimap off.
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The Witcher 3 Screenshot 2022.12.19 - 09.51.44.94.png
The Witcher 3 Screenshot 2022.12.19 - 09.54.26.16.png
 
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what i notice when tested dx11 , dx12 build about AO.
the feeling will differ when we set those setting at highter level
- shadow quality
- lod quality
- texture quality
- landscape quality

up to medium/high setting , mostly all times can 't notice really difference on AO , but with ultra and ultra+ setting more and more we can see some difference .
- some clarity on screen
- more deepness on color
- more softness on contrast color ( feel more diffuse, more organic )

may be i'm wrong and its just a "placebo" effect , but feel that way when testing the game both on dx11 and dx12 .
dx12 looks like more clean , warm on some area .
 
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Open in full size to see the difference. Settings are identical. DX12 is the one with minimap off. It seems DX12 uses HBAO+
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it's not HBAO+ just litle bit more intense SSAO in DX12 ( again, WHY CDP...), better diferrence making MXAO RESHADE, still not level of HBAO+ but quite nice substitute
 
Open in full size to see the difference. Settings are identical. DX12 is the one with minimap off. It seems DX12 uses HBAO+
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The shot without the minimap is 100% SSAO. You can see it around Geralt's legs - they don't have close proximity to the floor, yet they occlude. HBAO fixes that problem.

That said, i feel that SSAO in this comparison looks better. But that may be just because the HBAO is a bit too intense and makes surfaces look dirty.
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it's not HBAO+ just litle bit more intense SSAO in DX12 ( again, WHY CDP...), better diferrence making MXAO RESHADE, still not level of HBAO+ but quite nice substitute
MXAO is not a solution because it "bleeds" through fog, smoke, glare etc. I find it very immersion breaking and can't understand how people can play like that. (The same people that complain that SSAO doesn't look as good as HBAO+ :) )

I'd say CDPR should bring back HBAO+ in the new version, but i'm not sure if they didn't change the lighting too much to accomodate RT. In the latter case, even with HBAO+, Next Gen will still look worse than 1.32, if you don't use RT.
 
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Yeah, the DX12 screenshot is SSAO and NOT HBAO+.
A real shame that HBAO+ was completely removed to make RT look better vs. non-RT.
For most players who can't use RT because of poor performance, the next gen update is actually a downgrade without HBAO+ from a graphics standpoint (since we could already use the existing graphics mods in the older version).
 
personnaly i'm not really focus on if there's ssa , ssao++ , hbo++ , xxxxxx technoloy on dx11 vs dx12 : all i see in my opnion , dx12 looks a lite overhall better ^^ .

its goods to talk about technics. but be aware mostly all time even on press review they use some tags , names , its mostly know a merkating purpose . in really often each dev team do a custom api , techno , engine ... or proper tools / plugins in engine game . they may use a well know term to describe a technic feature but the tool used may be a little different :)

as a player perspective i focus on result , how this feature ( techno ) can improve or not my experience , the fun to play .
 
personnaly i'm not really focus on if there's ssa , ssao++ , hbo++ , xxxxxx technoloy on dx11 vs dx12 : all i see in my opnion , dx12 looks a lite overhall better ^^ .

its goods to talk about technics. but be aware mostly all time even on press review they use some tags , names , its mostly know a merkating purpose . in really often each dev team do a custom api , techno , engine ... or proper tools / plugins in engine game . they may use a well know term to describe a technic feature but the tool used may be a little different :)

as a player perspective i focus on result , how this feature ( techno ) can improve or not my experience , the fun to play .
HBAO+ is needed primarily for computers that cannot work with rtx, and they removed it only in order to show "new graphics" that are almost the same as hbao. They did the same with MSAA (which was also removed) and now the anti-aliasing settings make ugly soap, or buy dlss3. Instead of leaving a choice, they seem to want force to forget about the functions that worked well without all this RTX clowning. It's just mean.
 
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HBAO+ is needed primarily for computers that cannot work with rtx, and they removed it only in order to show "new graphics" that are almost the same as hbao. They did the same with MSAA (which was also removed) and now the anti-aliasing settings make ugly soap, or buy dlss3. Instead of leaving a choice, they seem to want force to forget about the functions that worked well without all this RTX clowning. It's just mean.
don't forget the primary market for gaming industry is console not PC .
witcher 3 sell , is mostly on console market :)
thinking console running with custom amd apu/gpu , thinhking the cost for any port on any platform , i really not on a big strategy from cdpr to buy last rtx gpu .

i assume like as cyberpunk 2077 , they just this update too early because of a deadline strategy , this is why on some aspect this update lacking of Q/A or debug , performance monotoring .

like i said , player want only to get the most fun experience as his expectation , motive , not launch the game and see all technology , code , in game ^^.

indeed player can stay alert , and complain about "missing" feature , but usually when it come to graphics ( DA ) , its all about how the player feel the mood , aspect of visuals . some can feel visual off , and they'e right to complain , some can feel its good and they may said there's no problem .

do i want better AO , yes
do i want some HBO+ , no , i want a better AO that can match and improve the visual ( on my perspective )
 
HBAO+ is needed primarily for computers that cannot work with rtx, and they removed it only in order to show "new graphics" that are almost the same as hbao. They did the same with MSAA (which was also removed) and now the anti-aliasing settings make ugly soap, or buy dlss3. Instead of leaving a choice, they seem to want force to forget about the functions that worked well without all this RTX clowning. It's just mean.
I agree, but with MSAA i think you have made mistake.
Anti-Aliasing


To tackle jagged edges, CD Projekt RED has developed their own post-process anti-aliasing solution, as hardware anti-aliasing techniques such as MSAA and TXAA are incompatible with REDengine 3's renderer. This unnamed post-processing technique operates with a level of fidelity similar to FXAA, but with an added temporal anti-aliasing component to reduce the crawling and shimmering of anti-aliased edges when the camera or player's viewpoint is in motion.
in my opinion results of classic W3 AA it's very smilar to TAAU, but worse then DLSS.
 
the difference is obvious in every shot of grass
The Witcher 3 Screenshot 2022.12.19 - 14.01.56.87.png
 

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Make sure you have Auto HDR for games turned OFF in windows settings!
Only enable normal HDR, as well as HDR for movies, while Auto HDR for games is off.

Shadows and SSAO looks 10x better in DX12 with normal HDR enabled and Auto HDR for games OFF.
 
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