Hehe Its Todd Howard. Ofc hes gonna say those kinda things. It just works! Nobody seem too ever learn too undersell and overdeliver instead of the other way around -.- Im kinda thankfull of cp2077 in these kinds of situations tho, way lower expectations then i would have hade if it was before ^^It's very possible that all planets won't be all explorable. But it's maybe just me, but why even announce "1000 planets" if at best, there is "only" 250-300 where you're able to land and explore. If it's the case, I can already see the complaints coming
Yep, that's exactly that the procedural generation (generally). An "Algoritm" use the seed + various paramaters to make "everything" as different as possible. Quests and "make exploration interesting" can't really be generated however (or at least, way less easily I think).
So in my opinion, making 1K planets with 100 different locations is possible (I think), but make each location "interesting" to explore is really not
Think they have been using that since Daggerfall tbh. Most games arent fully handcrafted (way too much work). Just placing all the trash or loot around would be a nightmare ^^ Hoping there wont be too menny radiant quests and that kinda stuff too. Rather see handcrafted quests but fewer. If there is 1000 planets theres enough too do without the fetch/kill/fix quests -.-