I wonder if the procedural generation algorithm(s) will be open for modding? Will it be scripts, or will it be imbedded into the game code itself? If that turns out to be moddable, then I can foresee some really good stuff coming out if it.
If the modding community is going to get free hands and things goes as expected, they are most likely going to completely overhaul the game one way or anotherI'm sure it will
At least, I dream about few mods... I would want to pilot the Normandy, the USS Enterprise, the millenium falcon, the Swordfish II,... to come across a Reaper, to take a part in a pod race, to explore the city of thousand planets, to take vacations in the Fhloston Paradise, to use a Zorg ZF-1 Pod Weapon System... Oh damn, it's just endless
The modders are going to find ways to improve it regardless. Seeing some of the things they have made for FO and Skyrim, which one would normally think wouldn't be possible, I think they will mod the hell out of this game if allowed. At least that is my guess.I wonder if the procedural generation algorithm(s) will be open for modding? Will it be scripts, or will it be imbedded into the game code itself? If that turns out to be moddable, then I can foresee some really good stuff coming out if it.
Possible that Bethesda want to add some kind of creation club, but I'm not sure that Microsoft is really interest about thatMy only fear, is that Bethesda is going to try to monetize it somehow. But hopefully Microsoft will prevent it, but again that could screw things up, if they are allowed. But guess we have to wait and see, and hopefully they have realized the value of an active and "free" modding community.
I hope they learned last time, theres the creation club but its a pale shadow of what they originaly wanted. Also Skyrim owns all it popularity too mods on pc pretty much. You can pretty much see when modders started moving over too Special edition modding thx too SKSE and other scripting functionality becoming more availeble on the steam charts ^^My only fear, is that Bethesda is going to try to monetize it somehow. But hopefully Microsoft will prevent it, but again that could screw things up, if they are allowed. But guess we have to wait and see, and hopefully they have realized the value of an active and "free" modding community.
I wonder if the procedural generation algorithm(s) will be open for modding? Will it be scripts, or will it be imbedded into the game code itself? If that turns out to be moddable, then I can foresee some really good stuff coming out if it.
My only fear, is that Bethesda is going to try to monetize it somehow. But hopefully Microsoft will prevent it, but again that could screw things up, if they are allowed. But guess we have to wait and see, and hopefully they have realized the value of an active and "free" modding community.
Like @Notserious80 pointed out, they tried before and I do believe they've learned. The pushback from the community was exceptional. Bethesda showed they didn't understand how the modding community works. They abandoned the project extremely fast. They've found other ways to monetize it - by selling new special releases of Skyrim with mods tacked on for example. If Starfield proves as popular as Skyrim, I'm certain we'll see extra editions of it over the years too while they finish work on TES6.
I've no worries Starfield isn't going to be the game where Bethesda tried their predatory monetization of mods again. If they ever try again.
Agreed with the above.
I think Elder Scrolls Online and Fallout 76 are the model they will follow with Starfield, rather than trying to monetize the single player experience. While the actual Bethesda Game Studio finishes off expansions for the game and moves on to TES6 the "other" Bethesda Game Studios team in Austin or whatever will basically take Starfield and create a multiplayer version of it. Just like Fallout 76 is basically Fallout 4 with multiplayer added and a cash shop I am sure that "Starfield 76" will be similar.
Monetization was never the issue for me with the Creation Club. As far as I know, a better version of everything offered by it was available for free on Nexus. My problem with it is that they kept changing the executable every time they added anything to the CC. That got annoying really fast. Every time they alter the executable, they break some of the most important mods. If they do that again, I might hold off on the game for a year or two even if it turns out to be great.I hope they learned last time, theres the creation club but its a pale shadow of what they originaly wanted. Also Skyrim owns all it popularity too mods on pc pretty much. You can pretty much see when modders started moving over too Special edition modding thx too SKSE and other scripting functionality becoming more availeble on the steam charts ^^
Heck even Skyrim (non SE) still gets a couple of thousand players every day. Its 10 years old now and has 2 editions after it.
Monetization was never the issue for me with the Creation Club. As far as I know, a better version of everything offered by it was available for free on Nexus. My problem with it is that they kept changing the executable every time they added anything to the CC. That got annoying really fast. Every time they alter the executable, they break some of the most important mods. If they do that again, I might hold off on the game for a year or two even if it turns out to be great.
Im guesisng we wont be seeing much mods untill it stabilize tho. And also i got pissed about the CC updates, skse breaking because of mods im not even using because they have too patch the game is pretty annying and ended with me just disabeling auto updates all together ^^With that rationale you might as well avoid it for a while anyway. There will be patches regardless of the creation club and every patch will break major mods as they've always done in the past.
Not criticizing your rationale FYI, just saying if the issue is broken mods it'll be an issue for the first year or so anyway.
Im guesisng we wont be seeing much mods untill it stabilize tho. And also i got pissed about the CC updates, skse breaking because of mods im not even using because they have too patch the game is pretty annying and ended with me just disabeling auto updates all together ^^
yea your probably right, i did start too "update" stuff after awhile sinc eit was just so frustrating too wait. Still got issues with some stuff since its a giant clusterbomb with mods relying on each other ^^Oh no, if there is enough interest from the modding community it won't change a thing. Updating a mod to work with the newest executable is pretty easy. It can get more complicated if they decide to change systems your mod uses but updating a mod to work a new executable version is something anyone could do by themselves, it's not complicated if you're willing to spend a bit of time learning how to do it.
Assuming the tools release at the same time as the game, which they probably won't, you'll see plenty of mods a week in. I have no doubt about that. I know plenty of mod creators who buy Bethesda's games only to create mods and Starfield will be one hell of a playground. I'm certain it'll be extremely popular amongst creators.
Even without the tools, people will start messing with files and modifying them. Even without tools you'll see a surprising number of mods a week in. It's the same engine, there won't be any major departure from established procedures. People will create stuff.
Yea i think it will be some time before the tools gets released too, hopefully they will have stabilized the worst hotfixes by then. Also i tend too wanna play trough the game atleast once original before i start too mod it.
Might be right, but its an updated engine. Might not be compatible... Not much info on whats changed so ill be interested in seeing the changes ^^
You might be right. But I didn't think they would release a game like Fallout 76 either, or make 100$ subscriptions for it or that Blizzard would make a Diablo mobile game with such scummy design as they have. Just as I didn't think CDPR would release CP in the state they did and with so many lacking features.Like @Notserious80 pointed out, they tried before and I do believe they've learned. The pushback from the community was exceptional. Bethesda showed they didn't understand how the modding community works. They abandoned the project extremely fast. They've found other ways to monetize it - by selling new special releases of Skyrim with mods tacked on for example. If Starfield proves as popular as Skyrim, I'm certain we'll see extra editions of it over the years too while they finish work on TES6.
I've no worries Starfield isn't going to be the game where Bethesda tried their predatory monetization of mods again. If they ever try again.
You might be right. But I didn't think they would release a game like Fallout 76 either, or make 100$ subscriptions for it or that Blizzard would make a Diablo mobile game with such scummy design as they have. Just as I didn't think CDPR would release CP in the state they did and with so many lacking features.
My point being that nothing in this industry surprises me anymore and the best bet seem to hope for something acceptable, but expect the worse.
The exact monetization scheme might not be, but that were not what I were referring to in the first place with that comment. But aimed at some of these companies behaviors in regards to how they can monetize their games or take advantage of players/fans or what you can call it.Not the same situation at all.
Your examples are all developers trying to monetize their own IP. Trying to monetize modding is entirely different. You are now effectively trying to monetize other people's work and giving them very little for it. Not to mention that the modding community has established itself as being free, passion-led projects for decades now.
Not at all comparable. There isn't really any comparable situation out there.
My point being that nothing in this industry surprises me anymore and the best bet seem to hope for something acceptable, but expect the worse.
Sadly true, used too be made by gamers for gamers. Now its a multi billion market. And most companys arent happy with making alot of money, they need too make ALL the money. I bet the developers and so on still are gamers (perhaps not all) but its gotten all corpo on usSo different in the early years...
That is because the focus of the industry shifted. It use to be to prove they were not just toy makers and what they did was a serious art form.
The investors back then viewed it less like Oil stock and more like a patron that yes someday could at least get their investment back.
But to think that it is completely unexpectable, I think is a bit naive given how many examples of these things we have.
So different in the early years...
That is because the focus of the industry shifted. It use to be to prove they were not just toy makers and what they did was a serious art form.
The investors back then viewed it less like Oil stock and more like a patron that yes someday could at least get their investment back.