They just need to add an additional difficulty mode. That's usually their lazy way of balancing after the fact. They've done this for all of their games, post-release, so I suspect they'll do it for Cyberpunk too. Witcher 3's "Death March" mode was still stupidly easy about 1/3 way through the game, but it was still way more challenging than Cyberpunk's "Very Hard" mode.
I've been playing Cyberpunk on "Very Hard" and I haven't even been investing my skill points. I started doing this because I wasn't sure what to invest in, so I was waiting for the game to get hard enough to make it worth it, but thus far it hasn't. Items and weapons are so stupidly overpowered that there's zero reason to bother thinking about character builds at all. I've just been putting everything in crafting to get the achievements and a bit in hacking, and that's it. I haven't invested any points in the weapon skills, and I'm still mowing through everything.