While 6.2 on release was a huge disaster, I think it was mainly due to the implementation of Status animations. All the invisible things should have been related to new animation implementation for both status and card draws. Now that the issues are fixed quickly, I was wondering if all these issues were even worth it. And IMO, it is. We all can agree that it should have been properly tested and shouldn't have been almost-dead-on-arrival, but the animation effects are actually super cool.
I am yet to find out about Immunity, but I had seen for most other statuses. Just played a game and was trying a Bounty deck and was pleasantly surprised by the Bounty animation. It is actually the best status animation. What is your most favorite status animations? Mine in the order:
1) Bounty - the best hands down
2) Lock - very cool and is awesome
3) Resilience - very cool
Doomed, Poison and Shield are good - the persistent effect of shield on the whole card is a nice take. Bleeding/Vitality animation when they are given are also good.
I am yet to find out about Immunity, but I had seen for most other statuses. Just played a game and was trying a Bounty deck and was pleasantly surprised by the Bounty animation. It is actually the best status animation. What is your most favorite status animations? Mine in the order:
1) Bounty - the best hands down
2) Lock - very cool and is awesome
3) Resilience - very cool
Doomed, Poison and Shield are good - the persistent effect of shield on the whole card is a nice take. Bleeding/Vitality animation when they are given are also good.