They were focused on silver hand. Its more like Silver hand 2077.The story. It seems that is what they were focused on the most here.
They were focused on silver hand. Its more like Silver hand 2077.The story. It seems that is what they were focused on the most here.
The story. It seems that is what they were focused on the most here.
Who's there?! guess it was my imagination.I knew stealth in this game wasn't going to be anything resembling realism when the tutorial mission taught me that walking directly into the enemy's line of sight, and then walking out of it before the eyeball icon filled up = stealth.
Going forward from that, I set my expectations too low to be disappointed by the mechanics of it.
I think is pretry funcional for a RPG Game, others game like Assassins Creed and Far Cry have a easy infiltration mechanics, ia Very Fun and have good builds to DoEveryone talks about AI being potato when antagonized, being unable to deal with an obstacle on their driving path and all the other dumb stuff that happens, but stealth is the part of this game that really annoys me: my character can now 1 shot (on very hard) most enemies with quickhacks from a distance, but if you do that to one enemy in a group they will have absolutely no reaction to it except entering the "alerted state". So, you might think, that being in an alert state means that they will now start looking for you, right? No, they will stay in the same position forever talking s**t like "wHeRe Ur HidInG... CoMe OuT!". I mean, MGSV, a game from 2015 or so had better AI that reacted to everything: turn off a camera near an enemy? He will verify. Make a noise? He will go check. Enemies never forget you once they know something is wrong. Now in Cyberpunk, that is supposedly the landmark of the new generation of games, you can stealth kill an enemy that is not on the line of sight of any other enemy of the group, hide the body, and enemies will still enter alert mode. While you can by the other hand drop a body besides another enemy and he will stay there waiting for you to do the same with him. Some time I've opened a door right on top of an enemy, but as he was waiting for me to come from the other side he couldn't do absolutely nothing about it. So much for a "next gen, revolutionary" game.
As someone who loves stealth games, I agree. There should be different sounds for footsteps dependent on what material you're walking on.I'm having a great time with stealth, but yes there are some issues with it at the moment. Playing as a Nomad, I use stealth more then anything else. My biggest issue with stealth is the footsteps. As my tag suggest, my character is barefoot, yet when I'm trying to be in stealth mode, what you hear is loud 'clomp..clomp' sounds.
You're not suppose to hear footsteps when using stealth, but I sure do. Anyway, yeah, very stealthy, and at times quite laughable. I hope we will have the option to just turn footsteps 'off' or at least a slider to adjust the volume of the footsteps.
But I use a lot of hacking, and at first do a recon using a scan of the area and at times, go completely around an area if possible before I 'stealth' my way in, loud footsteps included. 'Suicide', contagion', and 'overheat' are my favorite tools right now. But I agree, 'stealth' needs quite a bit of work, but I'm still enjoying it.
Gotta remember, they kind of gave the AI an aggro radius kind of like mmo's so sneaking past past guys in/on a vehicle isn't really a great featI managed to sneak past a group in a parking garage while staying on my Bike... Not a "stealth" thing and more a "dumb AI" thing, but I'll RP it as Stealth.![]()
True, True...Gotta remember, they kind of gave the AI an aggro radius kind of like mmo's so sneaking past past guys in/on a vehicle isn't really a great feat
I disagree. The story was not the issue. How is telling a story a bad thing? That is like going to a movie and getting pissed off they spent more time on the story then the set pieces. OR reading a book and becoming upset that the front and back cover did not have much detail because they spent far more time on the story.The story. It seems that is what they were focused on the most here.
Lol I didn't say the story is a problem, eventhough I didn't enjoy it. I said that's what majority of their focus was on. Not the stealth combat.I disagree. The story was not the issue. How is telling a story a bad thing? That is like going to a movie and getting pissed off they spent more time on the story then the set pieces. OR reading a book and becoming upset that the front and back cover did not have much detail because they spent far more time on the story.
The developers were too focused on the damn car system. I am perfectly fine driving around with V’s starter car and getting a different vehicle or bike as a reward. I have no desire to purchase a one-million-dollar car. For what? To enjoy the crazy controls and to get to my location three seconds faster?!? I do not see it as a necessity to be spammed by my fixer about vehicles for sale. I. Do. Not. Care. For an added bonus, the developers made the car sale icon the same as a mission icon so the map is one giant cluster f*ck of confusion. Thank you, CDPR.....
IF after some time, the developers notice many of the players want the car system expanded, then do a DLC or an update or whatever. Cyberpunk has identity issues, because there are times I feel like I am playing GTA.
Furthermore, this game feels unfinished and unpolished. Developers had the syndrome of not knowing when to stop. They would impliment one idea, then get another idea, add in that idea without fixing the previously added in idea and well, here comes the avalanche. The company is known for The Witcher series. Thus, the CDPR team fell into the trap of not knowing how to produce a game with less source material. Just look at Cyberpunk's romance options and sneaking. Romance is crap because the developers had no source material. Whereas Geralt romance options were easy pickings. CDPR could have added a whore into the game and be done with the romance. As for sneaking, well, Geralt did not really sneak. Thus, when it came to Cyberpunk CDPR had no damn clue what they were doing. The team could have taking notes from other games instead of just slapping some half-ass system together like fixing a broken vase with used electrical tape.
Just look at the RPG series Dungeons and Dragons and how "wonderful" the movies and some games turned out.
I have little doubt someone would come back to me and say, "But Cantina, CDPR had nothing to do with the D and D movies. "
Of course not, but you missed the point. A company who chooses to utilize a project based on previous source material can go two ways. It can be really good or really bad. My expectations was CDPR doing Cyberpunk was in the category of doing it justice and a sliver of hope going beyond that. I was not expecting the series to swing in the opposite direction, then fall off the edge and hit the bottom-----thousands of feet below--- landing in a dumpster on fire.
When it comes to sneak, Bethesda’s sneak system has always been silly, it works—mostly—but by this point, it is something I come to expect from Mr. Howard and his team. CDPR on the other-hand, appeared to be company who took pride in their work and wanted to do it correctly or as close to correct Yeah, you could compare Fallout or even Skyrim's sneak system to Cyberpunks, but the stealth in Fallout and Skyrim was basic and as I have said, silly. Cyberpunk’s stealth is trying to be more involved, but it falls short; probably because it was never finished and said system is littered with problems. If Bethesda and the fomer Lionhead studios teamed up and created Cyberpunk, with the thought process of, "F*ck it! Will fix it later (later being never)," yeah, OK, expected. But, CDPR? Never thought I see the day, but, well, here we are.
CDPR was taken out of the zoo (The Witcher) and placed in the wild (Cyberpunk 2077); the team stumbled upon crystal meth (too many ideas) and when the team realized they had f*cked up, it was too late.
Cyberpunk 2007: Motto: "Its the bugs that hold the game together!"
The cameras will detect you even if there is no one left to check them because they will be literally heads of npc, shaped like a camera haha, the police don't even know how to drive, you think they have covered that the camera is something different? nope, I put that skin on it and change the minimap vision icon, then I cover it with hacking HUD and ready to play. It is configurable however... easy, and would give immersion to stealth.Camera... sometimes you get the "body discovered" message even when nobody is around, that usually means a camera has detected the body. You even get that when there is nobody left in the network to look at the security feed, though.![]()
Apologies. I'll blame my old ageLol I didn't say the story is a problem, eventhough I didn't enjoy it. I said that's what majority of their focus was on. Not the stealth combat.
Yeah but I may not to disable them and choose another way its boring that every time do the same and by me happens often that I knock out all enemies and place is clear then wanna walk freely suddenly cameras buggingcameras are the least problems, super easy to disable