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Stealth in this game is ridiculously bad

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GuilmonexK

GuilmonexK

Fresh user
#81
Dec 30, 2020
EMT-Fields said:
The story. It seems that is what they were focused on the most here.
Click to expand...
They were focused on silver hand. Its more like Silver hand 2077.
 
INulis

INulis

Fresh user
#82
Dec 30, 2020
EMT-Fields said:
The story. It seems that is what they were focused on the most here.
Click to expand...

I dont think its related with gameplay mechanics development crew.
 
E

emcee009

Fresh user
#83
Dec 30, 2020
I knew stealth in this game wasn't going to be anything resembling realism when the tutorial mission taught me that walking directly into the enemy's line of sight, and then walking out of it before the eyeball icon filled up = stealth.

Going forward from that, I set my expectations too low to be disappointed by the mechanics of it.
 
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Mk3rd

Mk3rd

Forum regular
#84
Dec 30, 2020
I think of it as the same as an immersive-sim stealth like in Dishonored or Deus Ex. Highly exploitable. Has it's own definition of fun. But yeah, nothing really hardcore or competent.

Never expected anything from the start when it comes to stealth tbh. CPDR just hasn't done it before. Most stealth games these days are already sequels to long-running franchises and yet games like the latest AC have enemies that are still equally if not dumber.

Only thing they really focused on here is the verticality and the characters.
 
Last edited: Dec 30, 2020
GuilmonexK

GuilmonexK

Fresh user
#85
Dec 30, 2020
emcee009 said:
I knew stealth in this game wasn't going to be anything resembling realism when the tutorial mission taught me that walking directly into the enemy's line of sight, and then walking out of it before the eyeball icon filled up = stealth.

Going forward from that, I set my expectations too low to be disappointed by the mechanics of it.
Click to expand...
Who's there?! guess it was my imagination.
 
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R

Rivian2805

Senior user
#86
Dec 30, 2020
The stealth really is worse than skyrim on release patch. I play a stealthboy and the leeway you have is nuts. You can miss 10 shots with a silencer. They just walk abit scared and you can still aim your short perfectly. Nobody trying to get to cover. Even if you murder a dude in front of his mate he still will just walk around like a dumb chicken.

Like its serviceable and easy mode to play through, but don't call it good please. This really is bethesda stealth gameplay.
 
E

emcee009

Fresh user
#87
Dec 30, 2020
Maybe it's just me, but there seemed to be several missions in this game where an NPC stresses the importance of doing things stealthily, but I couldn't find any way to do it stealthily. I'm talking about that mission with Takemura where you sneak into a Arasaka military base, and he promises to distract the enemies... but doesn't. And all the soldiers are standing directly in front of the door you need to get into, and if you pick too many of them off with hacks, they send in more soldiers.
 
manolocasto

manolocasto

Fresh user
#88
Dec 30, 2020
ygmchn said:
Everyone talks about AI being potato when antagonized, being unable to deal with an obstacle on their driving path and all the other dumb stuff that happens, but stealth is the part of this game that really annoys me: my character can now 1 shot (on very hard) most enemies with quickhacks from a distance, but if you do that to one enemy in a group they will have absolutely no reaction to it except entering the "alerted state". So, you might think, that being in an alert state means that they will now start looking for you, right? No, they will stay in the same position forever talking s**t like "wHeRe Ur HidInG... CoMe OuT!". I mean, MGSV, a game from 2015 or so had better AI that reacted to everything: turn off a camera near an enemy? He will verify. Make a noise? He will go check. Enemies never forget you once they know something is wrong. Now in Cyberpunk, that is supposedly the landmark of the new generation of games, you can stealth kill an enemy that is not on the line of sight of any other enemy of the group, hide the body, and enemies will still enter alert mode. While you can by the other hand drop a body besides another enemy and he will stay there waiting for you to do the same with him. Some time I've opened a door right on top of an enemy, but as he was waiting for me to come from the other side he couldn't do absolutely nothing about it. So much for a "next gen, revolutionary" game.
Click to expand...
I think is pretry funcional for a RPG Game, others game like Assassins Creed and Far Cry have a easy infiltration mechanics, ia Very Fun and have good builds to Do
 
Lespirit

Lespirit

Fresh user
#89
Dec 30, 2020
Go TETRATRONIC RIPPLER MK.4 cyberdeck + legendary ping + suicide/cyberpsychosis. Very stealthy game guaranteed, very boring as well. Just kill everyone through walls, starting with enemy netrunner. Would be glad if these were somehow rebalanced to make it more challenging, not just by increasing RAM costs, but actually different level of threat enemies reacting differently to various quickhacks.
 
Raptorousrex

Raptorousrex

Fresh user
#90
Dec 30, 2020
Stealth should be bit harder during daythime what its now to be honest. Altought I think that AI should investigate first if sees something suspicious and not go instantly guns blazing!
 
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EnigManic

EnigManic

Fresh user
#91
Dec 30, 2020
BarefootWarrior said:
I'm having a great time with stealth, but yes there are some issues with it at the moment. Playing as a Nomad, I use stealth more then anything else. My biggest issue with stealth is the footsteps. As my tag suggest, my character is barefoot, yet when I'm trying to be in stealth mode, what you hear is loud 'clomp..clomp' sounds.

You're not suppose to hear footsteps when using stealth, but I sure do. Anyway, yeah, very stealthy, and at times quite laughable. I hope we will have the option to just turn footsteps 'off' or at least a slider to adjust the volume of the footsteps.

But I use a lot of hacking, and at first do a recon using a scan of the area and at times, go completely around an area if possible before I 'stealth' my way in, loud footsteps included. 'Suicide', contagion', and 'overheat' are my favorite tools right now. But I agree, 'stealth' needs quite a bit of work, but I'm still enjoying it.
Click to expand...
As someone who loves stealth games, I agree. There should be different sounds for footsteps dependent on what material you're walking on.

Another suggestion: While sneaking, the volume of the sound effect for your footsteps should be reduced proportionally to your stealth skill.
 
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Shoklen

Shoklen

Forum regular
#92
Dec 30, 2020
I managed to sneak past a group in a parking garage while staying on my Bike... Not a "stealth" thing and more a "dumb AI" thing, but I'll RP it as Stealth. :)
 
Dr_Sinister420

Dr_Sinister420

Forum regular
#93
Dec 30, 2020
Shoklen said:
I managed to sneak past a group in a parking garage while staying on my Bike... Not a "stealth" thing and more a "dumb AI" thing, but I'll RP it as Stealth. :)
Click to expand...
Gotta remember, they kind of gave the AI an aggro radius kind of like mmo's so sneaking past past guys in/on a vehicle isn't really a great feat
 
Shoklen

Shoklen

Forum regular
#94
Dec 30, 2020
Dr_Sinister420 said:
Gotta remember, they kind of gave the AI an aggro radius kind of like mmo's so sneaking past past guys in/on a vehicle isn't really a great feat
Click to expand...
True, True...
 
PepeSmug

PepeSmug

Forum regular
#95
Dec 30, 2020
Playbook for people blowing off criticism of the game:

"I didn't expect it to be like game X that features a good implementation of mechanic Y, so I enjoyed it."

I don't think there's a feature that CDPR could have left unimplemented, or implemented poorly, that wouldn't have been defended in this way.

"Oh they left out shooting? I didn't expect it to be like COD so I enjoyed it."
"Oh they left out dialogue choices? I ignored the hype so I didn't expect it to be an RPG so it was fun for me."
"Oh they left out joytoys? Why do you want it to be a porn game, go to horny jail, pervert."
"Oh they left out free movement? This isn't a walking simulator, it's your fault for watching the marketing the studio produced specifically for the purpose of sharing the upcoming features of the game. Just get a refund, I'm having a blast."
"Oh they didn't include collision meshes, so you clip through the world and fall to your death right after spawning in? I wasn't expecting anything different, in fact this is kind of a metacommentary about the illusion of control, CDPR has such deep narratives. This blew me away, 10/10 GOTY for me."
 
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Cantina12

Cantina12

Forum regular
#96
Dec 31, 2020
EMT-Fields said:
The story. It seems that is what they were focused on the most here.
Click to expand...
I disagree. The story was not the issue. How is telling a story a bad thing? That is like going to a movie and getting pissed off they spent more time on the story then the set pieces. OR reading a book and becoming upset that the front and back cover did not have much detail because they spent far more time on the story.

The developers were too focused on the damn car system. I am perfectly fine driving around with V’s starter car and getting a different vehicle or bike as a reward. I have no desire to purchase a one-million-dollar car. For what? To enjoy the crazy controls and to get to my location three seconds faster?!? I do not see it as a necessity to be spammed by my fixer about vehicles for sale. I. Do. Not. Care. For an added bonus, the developers made the car sale icon the same as a mission icon so the map is one giant cluster f*ck of confusion. Thank you, CDPR..... :rolleyes:

IF after some time, the developers notice many of the players want the car system expanded, then do a DLC or an update or whatever. Cyberpunk has identity issues, because there are times I feel like I am playing GTA.

Furthermore, this game feels unfinished and unpolished. Developers had the syndrome of not knowing when to stop. They would impliment one idea, then get another idea, add in that idea without fixing the previously added in idea and well, here comes the avalanche. The company is known for The Witcher series. Thus, the CDPR team fell into the trap of not knowing how to produce a game with less source material. Just look at Cyberpunk's romance options and sneaking. Romance is crap because the developers had no source material. Whereas Geralt romance options were easy pickings. CDPR could have added a whore into the game and be done with the romance. As for sneaking, well, Geralt did not really sneak. Thus, when it came to Cyberpunk CDPR had no damn clue what they were doing. The team could have taking notes from other games instead of just slapping some half-ass system together like fixing a broken vase with used electrical tape.

Just look at the RPG series Dungeons and Dragons and how "wonderful" the movies and some games turned out.

I have little doubt someone would come back to me and say, "But Cantina, CDPR had nothing to do with the D and D movies. "

Of course not, but you missed the point. A company who chooses to utilize a project based on previous source material can go two ways. It can be really good or really bad. My expectations was CDPR doing Cyberpunk was in the category of doing it justice and a sliver of hope going beyond that. I was not expecting the series to swing in the opposite direction, then fall off the edge and hit the bottom-----thousands of feet below--- landing in a dumpster on fire.

When it comes to sneak, Bethesda’s sneak system has always been silly, it works—mostly—but by this point, it is something I come to expect from Mr. Howard and his team. CDPR on the other-hand, appeared to be company who took pride in their work and wanted to do it correctly or as close to correct Yeah, you could compare Fallout or even Skyrim's sneak system to Cyberpunks, but the stealth in Fallout and Skyrim was basic and as I have said, silly. Cyberpunk’s stealth is trying to be more involved, but it falls short; probably because it was never finished and said system is littered with problems. If Bethesda and the fomer Lionhead studios teamed up and created Cyberpunk, with the thought process of, "F*ck it! Will fix it later (later being never)," yeah, OK, expected. But, CDPR? Never thought I see the day, but, well, here we are.

CDPR was taken out of the zoo (The Witcher) and placed in the wild (Cyberpunk 2077); the team stumbled upon crystal meth (too many ideas) and when the team realized they had f*cked up, it was too late.

Cyberpunk 2007: Motto: "Its the bugs that hold the game together!"
 
  • RED Point
Reactions: CutterDeBlanc, EnigManic and VincentS4
EMT-Fields

EMT-Fields

Forum regular
#97
Dec 31, 2020
Cantina12 said:
I disagree. The story was not the issue. How is telling a story a bad thing? That is like going to a movie and getting pissed off they spent more time on the story then the set pieces. OR reading a book and becoming upset that the front and back cover did not have much detail because they spent far more time on the story.

The developers were too focused on the damn car system. I am perfectly fine driving around with V’s starter car and getting a different vehicle or bike as a reward. I have no desire to purchase a one-million-dollar car. For what? To enjoy the crazy controls and to get to my location three seconds faster?!? I do not see it as a necessity to be spammed by my fixer about vehicles for sale. I. Do. Not. Care. For an added bonus, the developers made the car sale icon the same as a mission icon so the map is one giant cluster f*ck of confusion. Thank you, CDPR..... :rolleyes:

IF after some time, the developers notice many of the players want the car system expanded, then do a DLC or an update or whatever. Cyberpunk has identity issues, because there are times I feel like I am playing GTA.

Furthermore, this game feels unfinished and unpolished. Developers had the syndrome of not knowing when to stop. They would impliment one idea, then get another idea, add in that idea without fixing the previously added in idea and well, here comes the avalanche. The company is known for The Witcher series. Thus, the CDPR team fell into the trap of not knowing how to produce a game with less source material. Just look at Cyberpunk's romance options and sneaking. Romance is crap because the developers had no source material. Whereas Geralt romance options were easy pickings. CDPR could have added a whore into the game and be done with the romance. As for sneaking, well, Geralt did not really sneak. Thus, when it came to Cyberpunk CDPR had no damn clue what they were doing. The team could have taking notes from other games instead of just slapping some half-ass system together like fixing a broken vase with used electrical tape.

Just look at the RPG series Dungeons and Dragons and how "wonderful" the movies and some games turned out.

I have little doubt someone would come back to me and say, "But Cantina, CDPR had nothing to do with the D and D movies. "

Of course not, but you missed the point. A company who chooses to utilize a project based on previous source material can go two ways. It can be really good or really bad. My expectations was CDPR doing Cyberpunk was in the category of doing it justice and a sliver of hope going beyond that. I was not expecting the series to swing in the opposite direction, then fall off the edge and hit the bottom-----thousands of feet below--- landing in a dumpster on fire.

When it comes to sneak, Bethesda’s sneak system has always been silly, it works—mostly—but by this point, it is something I come to expect from Mr. Howard and his team. CDPR on the other-hand, appeared to be company who took pride in their work and wanted to do it correctly or as close to correct Yeah, you could compare Fallout or even Skyrim's sneak system to Cyberpunks, but the stealth in Fallout and Skyrim was basic and as I have said, silly. Cyberpunk’s stealth is trying to be more involved, but it falls short; probably because it was never finished and said system is littered with problems. If Bethesda and the fomer Lionhead studios teamed up and created Cyberpunk, with the thought process of, "F*ck it! Will fix it later (later being never)," yeah, OK, expected. But, CDPR? Never thought I see the day, but, well, here we are.

CDPR was taken out of the zoo (The Witcher) and placed in the wild (Cyberpunk 2077); the team stumbled upon crystal meth (too many ideas) and when the team realized they had f*cked up, it was too late.

Cyberpunk 2007: Motto: "Its the bugs that hold the game together!"
Click to expand...
Lol I didn't say the story is a problem, eventhough I didn't enjoy it. I said that's what majority of their focus was on. Not the stealth combat.
 
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SalvaLeone

SalvaLeone

Fresh user
#98
Dec 31, 2020
warbaby2 said:
Camera... sometimes you get the "body discovered" message even when nobody is around, that usually means a camera has detected the body. You even get that when there is nobody left in the network to look at the security feed, though. ;)
Click to expand...
The cameras will detect you even if there is no one left to check them because they will be literally heads of npc, shaped like a camera haha, the police don't even know how to drive, you think they have covered that the camera is something different? nope, I put that skin on it and change the minimap vision icon, then I cover it with hacking HUD and ready to play. It is configurable however... easy, and would give immersion to stealth.

The interesting thing about this and I edit, is that if they have the functions associated with the hacking HUD, that is, they can be your allies and detect enemies for you, it can be turned off or on .... the line of code is there .. but incomplete
 
Cantina12

Cantina12

Forum regular
#99
Dec 31, 2020
EMT-Fields said:
Lol I didn't say the story is a problem, eventhough I didn't enjoy it. I said that's what majority of their focus was on. Not the stealth combat.
Click to expand...
Apologies. I'll blame my old age :p

Though, I still disagree that the story was all they focused on and um, the answer is my previous post.
 
N

Nebel47

Fresh user
#100
Dec 31, 2020
MojoBreaker said:
cameras are the least problems, super easy to disable
Click to expand...
Yeah but I may not to disable them and choose another way its boring that every time do the same and by me happens often that I knock out all enemies and place is clear then wanna walk freely suddenly cameras bugging
 
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