So, for the first time since the "special card decks" situation was fixed, I've met a special cards deck! I guess it is more of a no-unit tactic. It reminded me of the horribly boring and annoying game before with no-units/special cards.
This game didn't annoy me in isolation and meeting annoying decks so rarely does not really matter that much, but it did remind me that such "anti-play" decks are still possible. Maybe he mulligans away all the units every round. In any case, that made me think about a few of the relevant issues which still make it possible to bug other people with these decks:
1. Predatory Dive (I've made another thread for Predatory Dive alltogether)
https://forums.cdprojektred.com/index.php?threads/please-fix-predatory-dive-already.11007553/
2. The fact that there are "too many" scorch type cards (even if you exclude predatory dive)
- Please turn the 8 provision epidemic card into gold. Is there any reason it is bronze?
- Was is really necessary to add "Curse of Corruption"? It's like a mini/cheaper scorch card
3. The fact that it is still possible to manually target an immune card on hand
- Should this be possible?
4. Immune in general (I don't mind immune in general)
- Are there too many "good" immune cards?
- Are there too many immune cards?
5. Some people complain about artifacts, I like artifacts, but...
- Should there be a round countdown timer on artifacts to force its use at some predictable point?
- Should an artifact timer be affected by the amount of units on the board, and placed after artifact?