Really? I didn't even notice... where are they?
In Japantown, the penthouse where you visit Kerry and Us Cracks as part of his questline.
It should be normally acessible afterwards, and there's two more Joytoys in there.
Really? I didn't even notice... where are they?
couldn't agree more! Imho we are supposed to take the 6-month time exploring the map, meeting fixers, doing sidejobs, gaining enough streetcreds and until then get the job from "the Dexter DeShawn".Yeah I get that. My point is that the main story has huge pacing issues. The heist is too soon in my opinion. The whole game becomes a race against time, all the while your phone is burning with calls and messages from strangers. All I'm asking is a couple of quests to familiarize yourself with the city, V and some characters before you have to hurry off and help everyone and yourself last.
While joining a gang is out of the question, because you already are a part of a "gang" (afterlife mercs), the game should at least see when I make missions for a gang or if I have killed hundreds of them.There's also the gangs. How basically we know nothing about them. Past their looks and personalities. No good guys or bad guys. No rivals, no revenge plots. No take overs. Can't join them. The Aldecadoes are part of the story. They are the exception. Don't get unlocked ripper docs that give you the abilities from them. Potential side story elements that don't go anywhere. Past dumb brawling fights or quick murders. I wish there was only two gangs. The Voodoo's and one other for story points. The rest could have been cut.
In Japantown, the penthouse where you visit Kerry and Us Cracks as part of his questline.
It should be normally acessible afterwards, and there's two more Joytoys in there.
There's also the gangs. How basically we know nothing about them. Past their looks and personalities. No good guys or bad guys. No rivals, no revenge plots. No take overs. Can't join them. The Aldecadoes are part of the story. They are the exception. Don't get unlocked ripper docs that give you the abilities from them. Potential side story elements that don't go anywhere. Past dumb brawling fights or quick murders. I wish there was only two gangs. The Voodoo's and one other for story points. The rest could have been cut.
It's rooted in the bigger problems of the open-world being so shallow and limited but having the opportunity to interact with Jackie outside of missions and do non-mission related activities together would be huge. But I mean that's a built-in shortcoming with pretty much every NPC and the game world.Well you have:
1. Life Path
2. Scavenger mission
3. Maelstrom Mission
4. Meeting with Dex
5. Heist
I am curious how many missions you'd think it would take to actually make Jackie feel fleshed out as V's bestie? You can't obviously have something like Alistair in Dragon Age where they only die at the end.
I think (imo) they had a clear vision but it got scrapped and restarted from scratch when Keanu Reeves joined the game 2 years before launch, 6 years already into development.Story feels this way because its more or less was scraped and then put together in two years. Its think its easy to assume that game had no clear vision what do it with itself, there are ton of cool opportunities yet none are used or barely scratched. I dont think game is ever gonna feel finished even with future contents, as i think there should have been meaninful mechaniqs which progressed along the story and i doubt you can fix it patches