Story-driven tutorial in TW3: Wild Hunt
Hello everyone (sorry for my english)
I've been thinking about this for a while, it's an idea on how to design a badass tutorial for The Witcher 3: Wild Hunt.
The idea is simple: let the player go through Geralt's training when he was a witcher apprentice in Kaer Morhen.
It could be represented through a series of flashbacks, movie style. I'm thinking about the first 2 or 3 hours of gameplay ( yes I love preludes! I loved TW2 prelude so much, IMO the best part of the game), Geralt faces some situations that involve using his basic abilities (fighting, magic, alchemy, witcher sense, etc), before using them effectively in the specific situation, he has a flashback of his training in Kaer Morhen.
This is also coherent whith Geralt regaining his memory back.
During these flashback the player could learn the techniques and the gameplay mechanics, and the tutorial would be story-driven in perfect CD projeck style!
Hello everyone (sorry for my english)
I've been thinking about this for a while, it's an idea on how to design a badass tutorial for The Witcher 3: Wild Hunt.
The idea is simple: let the player go through Geralt's training when he was a witcher apprentice in Kaer Morhen.
It could be represented through a series of flashbacks, movie style. I'm thinking about the first 2 or 3 hours of gameplay ( yes I love preludes! I loved TW2 prelude so much, IMO the best part of the game), Geralt faces some situations that involve using his basic abilities (fighting, magic, alchemy, witcher sense, etc), before using them effectively in the specific situation, he has a flashback of his training in Kaer Morhen.
This is also coherent whith Geralt regaining his memory back.
During these flashback the player could learn the techniques and the gameplay mechanics, and the tutorial would be story-driven in perfect CD projeck style!


