It's more of they don't want them to do it rather than they can't actually. Don't count me in that list though, I didn't knew the existence of the PnP until about a year or more ago when it was first talked about in the witcher forumsIt's weird how all I keep hearing from the Witcher fans is how CDPR can't do this, or can't do that. You would think if the Witcher was such a good game, that its fans would have more faith in the company... at least enough faith to think they might try something new, or something that deviates from the formula they used for their first franchise. Especially on a next generation game... instead all it seems they want is Witcher with cybernetics.
Well, a significant portion of the fans looking forward to this game, sad to say, don't know a lot about the PnP, and only know of CDPR via Witcher (and some of those fans don't even know Witcher was first a bunch of books).It's weird how all I keep hearing from the Witcher fans is how CDPR can't do this, or can't do that. You would think if the Witcher was such a good game, that its fans would have more faith in the company... at least enough faith to think they might try something new, or something that deviates from the formula they used for their first franchise. Especially on a next generation game... instead all it seems they want is Witcher with cybernetics.
I doubt that it's a lack of faith in the company, but in the general logistics. That's to say that it's not coming from a "they can't do this" place, but a "no one could conceivably pull this off well" place. There's also the fact that it'd likely be difficult to write a believable story that works with something like you describe, and given that one of the hallmarks of their games thus far have been the well-written stories, the potential of having that undercut may strike some as CDPR cutting off their own legs.It's weird how all I keep hearing from the Witcher fans is how CDPR can't do this, or can't do that. You would think if the Witcher was such a good game, that its fans would have more faith in the company... at least enough faith to think they might try something new, or something that deviates from the formula they used for their first franchise. Especially on a next generation game... instead all it seems they want is Witcher with cybernetics.
What's the point of dividing people in this community into "us" and "them", "those who played PnP" and "those who didn't", "those who played Witcher games" and "those who didn't" ? Your post is another one I read lately that represents such attitude.Well, a significant portion of the fans looking forward to this game, sad to say, don't know a lot about the PnP, and only know of CDPR via Witcher (and some of those fans don't even know Witcher was first a bunch of books).
So the reason they seem to be pushing for "Witcher with cybernetics" is that's the only thing they can picture, because they have no other points-of-reference.
You have to take into consideration that CDPR is not a global video game publisher and developer, with several studios and a great rooster of employees on their hands. No, CDPR is a still growing company, both as a studio and as game developers.It's weird how all I keep hearing from the Witcher fans is how CDPR can't do this, or can't do that. You would think if the Witcher was such a good game, that its fans would have more faith in the company... at least enough faith to think they might try something new, or something that deviates from the formula they used for their first franchise. Especially on a next generation game... instead all it seems they want is Witcher with cybernetics.
You deeply sadden me, Gregski. This open-minded, non-repressive attitude of yours really creates a divisive environment. Those of us who -like- to feel superior, ( because we are!) to the noobs and Witcher players and the FPS kids and those who drink cheap beer, why we've earned that right!What's the point of dividing people in this community into "us" and "them", "those who played PnP" and "those who didn't", "those who played Witcher games" and "those who didn't" ? Your post is another one I read lately that represents such attitude.
Personally I played both PnP CP2020 and 2 Witcher games and I read all 7 Witcher books, but that only makes me more curious about what other people have to say, not feel different or better than anyone.
Sorry I disappointed you. Let's get back on topic now, shall we?You deeply sadden me, Gregski. This open-minded, non-repressive attitude of yours really creates a divisive environment. Those of us who -like- to feel superior, ( because we are!) to the noobs and Witcher players and the FPS kids and those who drink cheap beer, why we've earned that right!
Hell, if we divide everyone up into enough camps, we'll start looking homogenous again. Community through division!
Also because those who played and nearly lived this crap live in quiet, desperate fear of our best chance to 3D-live in our favourite game world falling short of the place we want it to be.
And, lastly, because some people have really, really dumb ideas. Specifically, any ideas I disapprove of. I have a list here somewhere...
P.S. I like the new avatar titles, but shouldn't "Moderator" be something like, "NCPD"?
I think most people here already made it quite clear over how it is. I as well have faith on CDPR but I still have a realistic view. i love the idea, but I don't want to expect too much of it, especially considering that Cyberpunk is so grand of a place.It's weird how all I keep hearing from the Witcher fans is how CDPR can't do this, or can't do that. You would think if the Witcher was such a good game, that its fans would have more faith in the company... at least enough faith to think they might try something new, or something that deviates from the formula they used for their first franchise. Especially on a next generation game... instead all it seems they want is Witcher with cybernetics.
Egads! I've been chided! My face falls.
Alright, here's what I thought earlier about different Roles and how they interface, ( heh heh) with the game:
You don't focus on the Roles at all in terms of gameplay. They are relevant only in terms of side quests and some specific mentions during the main quest(s?).
Instead, Roles, which are typically a job description and a super power, are examined in the light of what each Special Ability lets them do and where that assists in the type of skill used to solve an in-game problem.
Each in-game challenge would have 3 ( perhaps more later) solutions. Tools, if you will.
I broke them down into Physical - Technical - Social.
So when intimidated by that NCPD cop, your options would include one each - at least! - from the above Toolset.
You could smack the cop - Physical. And that would lead somewhere.
You could hack - Technical - his radio/wireless set and send him off on a fake job. Or set off a nearby fire alarm. And that would lead somewhere.
You could persuade or intimidate him yourself - Social. His response would lead somewhere.
In order to avoid spiralling, exponential levels of complexity, the effect of your choice would have to lead only one or two steps further. Unless it was main plot, in which case things could get pretty complex.
Lastly, ANY Role can use these Tools. Solos intimidate. Techies hack. Rockerboys punch.
It's just that some Special Ability/skill/gear/cyber combos make certain choices easier. Or worse - you might kill the guy instead of KOing him, for example. You might not only hack the cop's wireless, but if you do REALLY well, you might attract the NCPD Admin Netrunner's attention.