Yeah, except it's not a philosophy.I think you'll have to change you're philosophy for this game MacLeod.
Yeah, except it's not a philosophy.I think you'll have to change you're philosophy for this game MacLeod.
I don't think this thread was about what the game is going to be. Why would we even discuss that? We're not affecting the outcome in any way. I'm sure this was just musing about what people would want. Hence my 2c.Your OCD then. They specifically said events go on with or without the player, kinda like they do in The Witcher games, so a systematic completionist mindset is likely to lead to disappointment.
Well if I ever have expectations, they're always unreasonable, so I try to have none.Really? I expect it to thoroughly exceed my expectations. CDPR does that for me. They better keep it up.
I can think of lots of reasons for a corp to go on missions in Wastelands.. None of them are legal of course, but you don't go to Wastelands to do something legal.. Lots of business opportunities there. Hiring hitmans, assassins, getting smugglers to work for you, hiring mercenaries, or just to keep your general business a secret. Everybody, including corps, needs something.. And the Wasteland can provide.I think it has been said before, but I'm really hoping for storylines and missions which are role-specific. For example, it wouldn't make sense for a Corporate to be required to go on missions in the Wasteland. Or if they do, there has to be a seriously convincing reason.
I like where this was going up until this. Even with the "episodes" it still feels just as much, if not even more linear than your usual open world RPG. In my opinion you should be able to create your own story, rather than be confined to already designed episodes. If I'm a Nomad, maybe I don't want to try to smuggle goods into a city. You know? It should be more diverse than this. Make your own decisions with many different choices.To quote a time traveling midget from one of my favorite films... "I have just had a moment!" The busy bee caffeine buzz lifted in my head, and inspiration shone through the haze....
Thinking about it... I really don't want the game to focus on one over arching story line. I mean there can obviously be one, but I would prefer it to almost have more of a background feel to it... and maybe several other vignette stories.
I want the game to feel like there are a hundred things going on at once, and with or without me they will happen.
Not sure how to put this... I mean most video games, from linear story driven games to even big open world games like Fallout and GTA, all seem to share one thing in common, a big central story.
What if, instead of a central story, we get several seemingly unconnected stories, all in the same game. They can be tied together loosely by something, but are presented as more like... I dunno, like one of those old horror movies made up of smaller stories. Tales from the Crypt, Creepshow, Twilight Zone. The central connection would be the main character... turning the game into kind of an episodic format within itself...
Everyone gets the same beginning chapter.... to get you used to the game world, your character, and the controls. But maybe each mission starts you in a different place... in one of 9 safe houses throughout the city.
Well, I mean it is a video game, as open as we would like it to be, there aer going to be constraints no matter what.I like where this was going up until this. Even with the "episodes" it still feels just as much, if not even more linear than your usual open world RPG. In my opinion you should be able to create your own story, rather than be confined to already designed episodes. If I'm a Nomad, maybe I don't want to try to smuggle goods into a city. You know? It should be more diverse than this. Make your own decisions with many different choices.
In my opinion, that type to questline would be too complicated to implement (not to mention silly and forced) and would end up being too shallow.. (No offense, just my opinion..)What if for example 5 people, friends who grew up together, they were poor but they managed to get away from a gutter helping each other. They go separate way 1 decide to be a businessman(corporate) 1 is a rebel 1 gennius and computer maniac(Netrunner) 1 other is always like technology but he is only a mechanic(fixer) last one is a free spirit(solo) but sometimes he lack his companions. They are very different but they have same history they like to hang up sometimes.
Player would be one of them dependent what role he plays. In some quest, you would manage diferent task depending on the role you play. That could be some minor things like your buddy saying "my wife is probably cheating on me" as a solo you would help him by doing observation on his wife you would take picture of a lover and ask netrunner to do research on him(if you would play netrunner you would take this part).
Lastly you would recognize that this lover is dangerous and he have some strong conection to mafia. Decide on a plan to go you would find that simply putting him to sleep will make problems for your friend.
You must do this smart techie offers his help (you would take this part if playing techies), you would assemble bomb first you need find parts then you need find some evidence which will be pointing on a rival gang then you blow lover up.
This is some random quest to display this concept.
I rather liked the way they did companions in "Dragons Age: Origins".We should have some companions who represent the different roles.. (One or two for each role that also serve as a connection..) No need for a special questline, we should just get some companions along the story and some from the exploration/side missions...
amen, not just demand loot, but keep it and use it.If we do get companions and I hope we get quite a good variety to work with, then I hope they actually get paid and demand loot. I find that compaions that just let the players character run the show without question and without asking for pay a bit bizarre.
I am on board with that concept. But I would like the opportunity to get the best loot off them, either by trade, purchase or theft.amen, not just demand loot, but keep it and use it.