@ArvGuy
Let me thank you for your post and the thought you put into it, but i simply think you're post is more about you not liking the story they're telling, than about the story having problems. But there's still enough truth to it imo.
It's, to my uneducated hobby philosopher mind, an excercise in Zazen. As it simply tells you - you're born, you will die. What does all inbetween mean for you? How will you go down, when it no longer is a distant possibility but you really have to think about it.
So the big failure doesn't lie in representing these endings imo, but in not having different ways of living out the remainder of your time.
If you look at what Misty, the (maybe) wise prophet in this game, tells you, it's all about how you react towards this truth. And as far as i've read are all endings touching on how V touched upon the lifes of others - so not having changed things, isn't totally true, though not hugely part here.
They include all the questions you allude to, with Soulkiller, Arasaka the hyber consumerism ads and all that - and they leave yourself to answer the question about how right all that feels to you.
The main question asked - "What does it all matter when we die?" - is repeated by yourself in your post. And the game heavily implies for many people, as you can see in the post discussing endings, that family and friends are more important than becoming the legend.
But i gotta agree, as i've done before, i also would have preferred another story.
And the biggest flaw for me, is that with the Construct idea, you could have witnessed the whole message, as a side note to Johnnies story, while making another point about V learning from Johnny, actually searching own answers and not dying.
Honestly - the flashbacks as parallels towards V's story, as possible contrast with choices to be made, would have been imo a lot better than what we got.
Let me thank you for your post and the thought you put into it, but i simply think you're post is more about you not liking the story they're telling, than about the story having problems. But there's still enough truth to it imo.
It's, to my uneducated hobby philosopher mind, an excercise in Zazen. As it simply tells you - you're born, you will die. What does all inbetween mean for you? How will you go down, when it no longer is a distant possibility but you really have to think about it.
So the big failure doesn't lie in representing these endings imo, but in not having different ways of living out the remainder of your time.
If you look at what Misty, the (maybe) wise prophet in this game, tells you, it's all about how you react towards this truth. And as far as i've read are all endings touching on how V touched upon the lifes of others - so not having changed things, isn't totally true, though not hugely part here.
They include all the questions you allude to, with Soulkiller, Arasaka the hyber consumerism ads and all that - and they leave yourself to answer the question about how right all that feels to you.
The main question asked - "What does it all matter when we die?" - is repeated by yourself in your post. And the game heavily implies for many people, as you can see in the post discussing endings, that family and friends are more important than becoming the legend.
But i gotta agree, as i've done before, i also would have preferred another story.
And the biggest flaw for me, is that with the Construct idea, you could have witnessed the whole message, as a side note to Johnnies story, while making another point about V learning from Johnny, actually searching own answers and not dying.
Honestly - the flashbacks as parallels towards V's story, as possible contrast with choices to be made, would have been imo a lot better than what we got.