Rico is an insanely stupid card. Another of those "f**k strategy, be lucky instead" cards. Who comes up with such "ideas"?
Gwent Team P1: "Guys, I'm really bored of all the thinking involved in how to answer a specific card the opponent plays."
Gwent Team P2: "I know what you mean. I also don't like thinking about which card to play out, since my opponent will have the suitable answer anyway."
Boris, from the cleaning team, while emptying the litter: "I got you covered! A card that takes on whatever power the opponent plays. No thinking necessary, no strategy needed, just give your opponent his own medicine. And of course, make it as cheap as possible. Not more than 8p! The opponent will throw up, when he plays his 10p card. What' ya say, P1?"
P1: "Great! Solves my problem!"
Boris: "And you, P2, how about a card that just deals damage, without bringing power to the board, so that it's not vulnerable. The clue is that it deals a random amount of damage, so you don't have to think at all. Just play and be lucky. But take care that the card's damage range is made so that it covers 98% of all cards in Gwent. It has to be satisfying to remove an opponent's unit from the board without a strategy. And because it is so powerful, make it really cheap. I'd say not more than 5p."
P2, after a pause: "Boris, you're a genius! Thank you so much!"
Boris: "There's more where that came from. I think of an auto-shielding unit, auto-protecting unit, locking and purifying on the same card, the reviving of no-unit decks by a finisher card that boost by the number of specials you already have played not just in this round, but the whole match. That's guaranteed 12 points to the board for only 7p. So, ask me anytime!"