hello guys. Since you are planning an update for Witcher 3 Wild hunt...
There is an issue related to Shader Cache. If its disabled in GPU driver, game will stutter when loading new object - which is expected. If its enabled, game will stutter once for each new object.
Now in AMD Radeon drivers this setting is currently invisible in the menu, but in registry its set to 31 - AMD Optimized. Few years ago, if this setting was used, the game was perfectly smooth, now however loading a new object (mostlly NPC) always cause stutter once, when the shader is pre-compiled and stored on the hard drive.
You can reproduce the issue, simply by clearing shader cache in Catalyst and then loading the game, while it seems to be more visible in Blood and Wine DLC (Anywhere in Beauclair). Locations like Novigrad and Velen seems to be unaffected.
System:
AMD Ryzen Threadripper 1900x
AMD Radeon VII
32gb DDR4 3200MHz Quad Channel
Windows 10 x64 PRO
NVMe Samsung 970 PRO
Is there anything that can be done with it? Thanks.
There is an issue related to Shader Cache. If its disabled in GPU driver, game will stutter when loading new object - which is expected. If its enabled, game will stutter once for each new object.
Now in AMD Radeon drivers this setting is currently invisible in the menu, but in registry its set to 31 - AMD Optimized. Few years ago, if this setting was used, the game was perfectly smooth, now however loading a new object (mostlly NPC) always cause stutter once, when the shader is pre-compiled and stored on the hard drive.
You can reproduce the issue, simply by clearing shader cache in Catalyst and then loading the game, while it seems to be more visible in Blood and Wine DLC (Anywhere in Beauclair). Locations like Novigrad and Velen seems to be unaffected.
System:
AMD Ryzen Threadripper 1900x
AMD Radeon VII
32gb DDR4 3200MHz Quad Channel
Windows 10 x64 PRO
NVMe Samsung 970 PRO
Is there anything that can be done with it? Thanks.