Hi everyone, I've noticed an issue (not sure since which patch) where the game starts to stutter after killing an enemy or civ. At the start of a new game, there are no stutters, but as the playthrough progresses, they begin to appear, causing more noticeable FPS drops:
I tested this twice on two fresh 2.21 playthroughs and also noticed similar behavior on an older save with 80 hours played (though the stuttering there isn’t too severe).
I found an example on YouTube showing how it looks around 70–80 hours into a playthrough:
Is there any fix or idea what might be causing these stutters?
Update: I’ve figured out that the issue started with patch 2.1. The character retains a state that causes stutters after kills, and the same thing happens with any new character — the stutters gradually get worse as the playthrough progresses.
- Around 15 hours in, it's barely noticeable (small spikes on the frametime graph).
- By 30 hours, the stuttering becomes slightly noticeable even without the frametime graph.
- At 60–70 hours, the stutters are clearly noticeable even without the frametime graph.
I tested this twice on two fresh 2.21 playthroughs and also noticed similar behavior on an older save with 80 hours played (though the stuttering there isn’t too severe).
I found an example on YouTube showing how it looks around 70–80 hours into a playthrough:
Is there any fix or idea what might be causing these stutters?
Post automatically merged:
Update: I’ve figured out that the issue started with patch 2.1. The character retains a state that causes stutters after kills, and the same thing happens with any new character — the stutters gradually get worse as the playthrough progresses.
Last edited:


