We'll see.
I found my character development in FNV and Witcher 1 and 2 to be pretty minimal. Sure, people reacted to your choices. Sure, some were friends and some were enemies, but I didn't see any real change in my initial character perspective. Nor did I observe a lot of change in the characters beyond a simple good/bad, violent/less violent, fight/chat matrix.
In short, the more subtle perturbations such as motivation, political outlook, romantic ideals, compassion and ennui were barely dealt with, if at all. More of an on/off state, really.
Contrast this with PnP where your character can start out believing stronly or barely in a complicated set of values and by half-way through the campaign be earnestly convinced of their error and faulty reasoning, only to swing back and see the practical necessity of the original convictions. And all realised throughout the game, without any intention to do so on the part of the player.
I understand it's going to be difficult to measure out those kind of character arcs in a video game, without some pretty flimsy in-your-own-head roleplaying, but that's what I think of when I imagine character development,