[Suggestion] A Balanced Nerf for PFI (Timer)

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[Suggestion] A Balanced Nerf for PFI (Timer)

Poor infantry is a reasonable card except for the fact that players can give you a 4-5 card advantage just to uber-buff them in the first round and then win with medics.

>>Poor Infantry is given a 2 turn timer on the exact replication of the card

Think about that for awhile... so many ways it leaves the card still viable but prevents the incredible abuse it currently results in.


Alternately a more complex mechanic could be to allow you to choose when you want the card to replicate but it and the card it spawns will never be able to replicate again.
 
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I think the biggest problem with that card is that its not consistent.
If you use mardroeme on it it buffs only one card. However if that card is brought back it buffs the copy of that card too.
Now if those cards go to the graveyard it leaves all of the copies as a single card there, when you rip one of those with griffons for example they still have the copy of that card and can just rez it which will spawn yet another card meaning that they kinda created a buffed PFI unit out of nowhere. Same goes for Foltest ability.
Another example is that if you manage to get 4 or more PFI and manage to promote them to gold, Dim shackles only reset on of them rather than all of them (which is more of an issue with Dim Shackles rather than PFI)
Overall all interactions with PFI should be either affecting all of the cards or just one of them.
This whole: buffs affect them all but counters/nerfs only affect one of them seems to be a bit unbalanced imo.

(PFI should never be able to spawn a copy if that copy was removed...)
 
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You know, with all their resurrections and multiplications...Northern Realms faction gives the feeling of an alien horror infestation where you hope that you stocked enough bullets to put all of them down. Sometimes even nuclear strikes will not be enough.
 
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