[Suggestion] A Balanced Nerf for PFI (Timer)
Poor infantry is a reasonable card except for the fact that players can give you a 4-5 card advantage just to uber-buff them in the first round and then win with medics.
>>Poor Infantry is given a 2 turn timer on the exact replication of the card
Think about that for awhile... so many ways it leaves the card still viable but prevents the incredible abuse it currently results in.
Alternately a more complex mechanic could be to allow you to choose when you want the card to replicate but it and the card it spawns will never be able to replicate again.
Poor infantry is a reasonable card except for the fact that players can give you a 4-5 card advantage just to uber-buff them in the first round and then win with medics.
>>Poor Infantry is given a 2 turn timer on the exact replication of the card
Think about that for awhile... so many ways it leaves the card still viable but prevents the incredible abuse it currently results in.
Alternately a more complex mechanic could be to allow you to choose when you want the card to replicate but it and the card it spawns will never be able to replicate again.
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