Suggestion concerning side content
I'm writing this, hoping that what I consider one of the few weaknesses of The Witcher 3 will not be repeated in Cyberpunk 2077. It's about the question marks on the map, or as I like to call them: generic play time extension.
I love The Witcher 3, but there are so many points of interest on the maps that it starts to feel like busywork - a massive to-do-list that becomes daunting. Don't get me wrong, the main and secondary quests are awesome, as are the contracts and witcher gear treasure hunts. The first 50 or so question marks are also fun, but after that they feel very generic. I like to be a completionists in many RPGs, but I don't think I'll be clearing the maps of The Witcher 3.
My solution: I'd rather see 50 unique points of interest - with story, characters, dialog, choices, humor, emotion, unique mechanics and so on - instead of 500 generic ones. I get that generic content is much quicker and cheaper to make, which is why we're seeing them in every Ubisoft game and elsewhere, but the open world concept needs to evolve past it. We can't still be clearing maps of points in 5 years, without having to think or feel anything. It would be so much cooler if, while exploring, players would stumble upon unique side quests instead of yet another smuggler's cache or monster's den.
You guys are doing amazing things in The Witcher 3 and the game as a whole is definitely not generic - now please take the final step and make all content unique for Cyberpunk 2077. Even if that means there's less content in total. Thank you for reading.
I'm writing this, hoping that what I consider one of the few weaknesses of The Witcher 3 will not be repeated in Cyberpunk 2077. It's about the question marks on the map, or as I like to call them: generic play time extension.
I love The Witcher 3, but there are so many points of interest on the maps that it starts to feel like busywork - a massive to-do-list that becomes daunting. Don't get me wrong, the main and secondary quests are awesome, as are the contracts and witcher gear treasure hunts. The first 50 or so question marks are also fun, but after that they feel very generic. I like to be a completionists in many RPGs, but I don't think I'll be clearing the maps of The Witcher 3.
My solution: I'd rather see 50 unique points of interest - with story, characters, dialog, choices, humor, emotion, unique mechanics and so on - instead of 500 generic ones. I get that generic content is much quicker and cheaper to make, which is why we're seeing them in every Ubisoft game and elsewhere, but the open world concept needs to evolve past it. We can't still be clearing maps of points in 5 years, without having to think or feel anything. It would be so much cooler if, while exploring, players would stumble upon unique side quests instead of yet another smuggler's cache or monster's den.
You guys are doing amazing things in The Witcher 3 and the game as a whole is definitely not generic - now please take the final step and make all content unique for Cyberpunk 2077. Even if that means there's less content in total. Thank you for reading.
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