Suggestion: cross-platform Mod-support for Cyberpunk 2077

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I saw some news that The Witcher 3 will get native cross-platform mod-support and I want to ask if Cyberpunk 2077 will also get it in the future?
 
I assume yes. If it works fine on The Witcher 3, it's very possible Cyberpunk 2077 will receive the same cross-platform mod support in the future :)
 
Seems like there is a possibility, but we'll see.
However, I doubt it would happen as long as updates are still coming. Every new update can be problematic for mods.
Time will tell…
 
I assume yes. If it works fine on The Witcher 3, it's very possible Cyberpunk 2077 will receive the same cross-platform mod support in the future :)
It's not (Nor really, is ever) about "If it works".

It's more about "Whether console manufacturers allow it". They are very fickle when it comes to allowing mods (And even official patches) due to wanting to ensure that no harm comes to people's consoles from strange or malicious data.

So the answer to "Will consoles get mods" is always "Maybe" as they make their arbitrary decisions about whether a game is allowed mods.
 
It's not (Nor really, is ever) about "If it works".
For The Witcher 3, if CDPR announced mod support, it's likely because it's fine for PS and Xbox. I'm pretty sure mod support is not really a problem, as long as studios take in charge everything and commit to ensuring that available mods comply with the rules.

By "if it works" I mean if it do not turn to be a big mess... If the "system" works as intended. They already postponed it so it doesn't seem to be that easy to implement.
Anyway, if mod support works great on The Witcher 3, we can have good hope that Cyberpunk will also receive the same feature at some point.
 
For The Witcher 3, if CDPR announced mod support, it's likely because it's fine for PS and Xbox.
Yes. But that's for Witcher 3.

CP2077 is not Witcher 3.

Thus, PS, Xbox (And now also Nintendo), would have to agree for CP2077 to get mods on their consoles.
Anyway, if mod support works great on The Witcher 3, we can have good hope that Cyberpunk will also receive the same feature at some point.
Again, just because ONE game got mod support, doesn't necessarily mean another game will.

That's what I mean about console manufacturers being fickle. The games the choose to allow mods for are (Seemingly) random.

There is no guarantee that because Witcher 3 got the green light, that CP2077 will.
 
There is no guarantee that because Witcher 3 got the green light, that CP2077 will.
I never said it's guaranteed, simply that there is a chance ;)
If mod support work fine/great on TW3 and if CDPR is willing to also add mod support to Cyberpunk, I don't see any reason why Sony/Microsoft would refuse.
 
I don't see any reason why Sony/Microsoft would refuse.
Which is the point I'm making.

Sony/Microsoft/Nintendo make decisions about games receiving mod support without any visible reasons.

There's massive inconsistencies in which games get mod support for consoles, even between releases from the same developer.

Just having mods work fine for Witcher and CDPR being willing to add mod support to CP2077 has little to do with whether Sony/Microsoft/Nintendo actually allow CP2077 to get mods.

I've seen plenty of games never get mod support for no apparent reason. Simply because console manufacturers decided they didn't want to allow that particular game to get mod support.
 
I've seen plenty of games never get mod support for no apparent reason. Simply because console manufacturers decided they didn't want to allow that particular game to get mod support.
You have some examples to provide?
I mean yes, MS/Sony make mod support so annoying most of studios simply doesn't even consider adding mods to their games. But I never heard they "refused" mod support to a studio which wanted to add mods to their game.
 
Hi sorry to revive a dead thread, but I wanted to add Baldur's Gate 3 as an example of how mod support could work on consoles for CP77.

As far as I can tell, it's only mods made using Larian's official toolkit that are available on console. It seems that there's a specific approvals process that mods have to go through in order to be okayed for use on consoles. I think it's something that Larian handles, but I imagine it would be something that ensures the mods abide by specific content guidelines before they can be pushed to consoles. I could see REDkit/REDmod being implemented in a similar way... although I'm not super knowledgeable about what that would look like in practice.

I'm a PS5 player who would simply like the option since modding on my mac is a whole thing, haha.
 
Anything is possible!

For consoles, the lack of modding support boils down to a few basic things:

1.) Security
Consoles limit player access to the operating systems by default. Modding would start to open that up a bit, which would invariably start creating potential security risks where there were none before (if using console hardware and software that was officially supported.)

2.) System Resources
Consoles are still computers, but they're already pushing the limits of what their hardware (CPU, GPU, RAM, VRAM, SSD/HDD space, etc.) can do by default. There is some overhead, but it is not going to be as much as would be available on a customizable PC. Mods take up additional resources, which can quickly and unexpectedly put the console into a position where stability or file corruption might become an issue.

3.) Support
Generally, modding is not officially supported: mods are "at the user's own risk." Attempts have been made in the past to officially support mods, but that has quickly been shown to be relatively ineffective for studios. That in turn has led to monetized mods, which has remained limited and unpopular compared to free modding. So it's always been a matter of introducing all the issues console players will face with free mods and leaving them hanging...or officially generating and spending revenue to support an entire modding market that has never been competitive or profitable.

4.) Content
Big one, especially for Sony and Nintendo, who have always had extremely strict rules for what sort of content they will allow on their consoles. Both in terms of mature material and copyrighted material, certain companies will simply not permit it to become associated with their product and brand. Directly, this means policies would be restrictive for what may or may not be possible on this or that console.
 
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