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[Suggestion] General Skills and their usefulness.

+
K

Kuchiru

Rookie
#1
Jun 2, 2015
[Suggestion] General Skills and their usefulness.

So,

i've just hit 20 and looking at my current build i feel like i've made some mistakes here and there so i am resetting them.
Which led me to a talent calculator to figure out what would be a fun build.

I've come to the conclusion that a 'fun' build will not include any General Skills (in my case)

While they give useful buffs, you lose out the bonus of a mutagen from other skills, and as far as i can see there is no mutagen which would provide bonuses for General Skills.
Which in turn will probably lead to people not using them or just using one because the skill outweighs the bonus from the loss of one slot on the mutagen bonus.


My suggestion for now is the following:

Turn them into Passives, to avoid people from having 8 'passives' there could be special slots for just the passives which would increase in number compared to your level.
For example, you turn level 10 and you have 1 slot for a passive.
If and when you want it sooner (or more.. why would you want to?), you can still equip the skill in your normal skill slots ?

Another look at this is giving a 'passive point' per every x levels to unlock one of these as a passive, but that would be jailing the general skills in return, but to accommodate this you could allow people to swap them around without the potion of clearance outside of combat.


Of course i am suggesting this with game balance in mind, suggesting unrealistic features would probably not get the attention of the developers at all.

I'd like to hear how others think about these skills and perhaps how they could be improved.

Thanks for reading :)
 
Last edited: Jun 2, 2015
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