[Suggestion] "Geralt: Igni" ignite mechanic and thoughts about another sighns

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[Suggestion] "Geralt: Igni" ignite mechanic and thoughts about another sighns

Now "Geralt: igni" card work like improved, controllable version of "Scorch". In "The Whitcher" games this sign work in another way: it ignites enemies, making Damage Over Time (DOT) and preventing them from making actions. Of course, sometimes it can kill somebody. Sometimes. In the books series, the igni sign is an even more specific tool.

So, I think, it can be good idea to make "Geralt: igni" work with damage over time mechanic: when played, ignite all enemies on chosen row and deal, for example, 2 damage to them every turn and last for 3 turns. And can be removed with some effects like playing weather card. Or make "Rain" to remove ignite status on all units, despite of ignited cards row. Or remove by applying any buff on unit (like swallow). So, Being played, "Geralt: igni" will force opponent to save army or to end round quickly.

I believe, there is no DoT mechanic in Gwent at this moment at all (only something like trebuchet's regular damage).

Another signs also can apply some temporary effects on opponent's cards. For example:
- Axii can temporary set strength of two cards to 1, so you can easily kill it on the next turn. Opponent will try to save them, but it will be hard to save both.
- Aard can temporary "put aside" opponent's row from battle, thus units' strength will remain, but won't be add to overall army's force, e.g., for 2 turns. So you can play Aard and then pass, but opponent will be forced to play at least 2 cards before his army recover strength.
- Quen can temporary shield one unit from next special effect: scorch, lightning, weather, another unit attack, etc.
- Yrden can delay any special effect of first unit (even gold), who try to use it on opposit row. For example, opponent played "Reaver", who summon another "Reaver" after two turns. You play Yrden and the second Reaver will summon after four turns.Or you play Yrden on melee row, opponent play wild hunt rider and it spawn another wild hunt riders not on this turn, but after two ones.
 
On the note of damage over time: mechanics with fire, poison, or frostbite should be added. For instance, fire lasts for 3 turns and affected card loses 1 strength at the beginning of that players turn.
 
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